From 336931fb025328fda209db2574004ecd00b53056 Mon Sep 17 00:00:00 2001 From: cassidoxa Date: Sun, 15 May 2022 18:54:52 -0400 Subject: [PATCH] Fix checking compass mode for compass count display bitfield --- newitems.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/newitems.asm b/newitems.asm index 6b4ce05..1524008 100755 --- a/newitems.asm +++ b/newitems.asm @@ -1171,7 +1171,7 @@ RTL ; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass ; counts on MaybeFlagCompassTotalPickup: - LDA CompassMode : BEQ .done + LDA.l CompassMode : AND.w #$000F : BEQ .done LDA $040C : CMP #$FF : BEQ .done LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index" CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon @@ -1194,7 +1194,7 @@ RTL ; that compass MaybeFlagCompassTotalEntrance: LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon - LDA CompassMode : BEQ .done ; Skip if we're not showing compass counts + LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts CMP.w #$0002 : BEQ .countShown LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass .countShown