Implemented Bonk Drop Shuffle
This commit is contained in:
@@ -581,6 +581,9 @@ Utility_CheckIfHitBoxesOverlapLong:
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org $06A7DB
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Chicken_SpawnAvengerChicken: ; returns short
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org $06AD58
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Sprite_TransmuteToBomb:
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org $06DC5C
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Sprite_DrawShadowLong:
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328
heartpieces.asm
328
heartpieces.asm
@@ -140,11 +140,16 @@ RTL
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RTL
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;--------------------------------------------------------------------------------
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SaveHeartCollectedStatus:
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LDA !SKIP_HEART_SAVE : BEQ .normal_behavior
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LDA !SKIP_HEART_SAVE : BEQ .save_flag
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DEC : STA !SKIP_HEART_SAVE
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RTL
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.save_flag
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LDA 4,S : TAY : LDA $0ED0,Y : BEQ .normal_behavior
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PHA : LDA OverworldEventDataWRAM, X : ORA 1,S : STA OverworldEventDataWRAM, X
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PLA : RTL
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.normal_behavior
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LDA OverworldEventDataWRAM, X : ORA.b #$40 : STA OverworldEventDataWRAM, X
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RTL
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@@ -229,7 +234,7 @@ macro GetPossiblyEncryptedItem(ItemLabel,TableLabel)
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LDA.w #<ItemLabel>-<TableLabel>
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JSL RetrieveValueFromEncryptedTable
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PLX : STX $02 : PLX : STX $01
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PLX : STX $02 : PLX : STX $00
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PLP : PLX
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?done:
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endmacro
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@@ -283,7 +288,10 @@ LoadOutdoorValue:
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PHP
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REP #$20 ; set 16-bit accumulator
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LDA $8A
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CMP.w #$03 : BNE +
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CMP.w #$00 : BNE +
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LDA.l OWBonkPrizeData+(0*6)+3
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JMP .done
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+ CMP.w #$03 : BNE +
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LDA $22 : CMP.w #1890 : !BLT ++
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%GetPossiblyEncryptedItem(HeartPiece_Spectacle, HeartPieceOutdoorValues)
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JMP .done
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@@ -291,14 +299,92 @@ LoadOutdoorValue:
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%GetPossiblyEncryptedItem(EtherItem, SpriteItemValues)
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JMP .done
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+ CMP.w #$05 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Mountain_Warp, HeartPieceOutdoorValues)
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(1*6)+3
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JMP .done
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++
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%GetPossiblyEncryptedItem(HeartPiece_Mountain_Warp, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$0A : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(2*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(3*6)+3
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JMP .done
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+ CMP.w #$10 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(4*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(5*6)+3
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JMP .done
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+ CMP.w #$11 : BNE +
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LDA.l OWBonkPrizeData+(6*6)+3
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JMP .done
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+ CMP.w #$12 : BNE +
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LDA.l OWBonkPrizeData+(7*6)+3
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JMP .done
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+ CMP.w #$13 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(8*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(9*6)+3
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JMP .done
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+ CMP.w #$15 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(10*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(11*6)+3
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JMP .done
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+ CMP.w #$18 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(12*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(13*6)+3
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JMP .done
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+ CMP.w #$1A : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(14*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(15*6)+3
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JMP .done
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+ CMP.w #$1B : BNE +
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LDA.l OWBonkPrizeData+(16*6)+3
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JMP .done
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+ CMP.w #$1D : BNE +
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LDA.l OWBonkPrizeData+(17*6)+3
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JMP .done
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+ CMP.w #$1E : BNE +
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LDA.l OWBonkPrizeData+(18*6)+3
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JMP .done
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+ CMP.w #$28 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Maze, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$2A : BNE +
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%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(19*6)+3
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JMP .done
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++ CMP.w #$0008 : BNE ++
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LDA.l OWBonkPrizeData+(20*6)+3
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JMP .done
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++
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%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$2B : BNE +
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LDA.l OWBonkPrizeData+(21*6)+3
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JMP .done
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+ CMP.w #$2E : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(22*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(23*6)+3
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JMP .done
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+ CMP.w #$30 : BNE +
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LDA $22 : CMP.w #512 : !BGE ++
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%GetPossiblyEncryptedItem(HeartPiece_Desert, HeartPieceOutdoorValues)
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@@ -306,6 +392,13 @@ LoadOutdoorValue:
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++
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%GetPossiblyEncryptedItem(BombosItem, SpriteItemValues)
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JMP .done
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+ CMP.w #$32 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(24*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(25*6)+3
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JMP .done
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+ CMP.w #$35 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Lake, HeartPieceOutdoorValues)
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JMP .done
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@@ -313,17 +406,68 @@ LoadOutdoorValue:
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%GetPossiblyEncryptedItem(HeartPiece_Swamp, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$42 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
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JMP .done
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(26*6)+3
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JMP .done
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++
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%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$4A : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Cliffside, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$51 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(27*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(28*6)+3
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JMP .done
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+ CMP.w #$54 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(29*6)+3
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JMP .done
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++ CMP.w #$0008 : BNE ++
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LDA.l OWBonkPrizeData+(30*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(31*6)+3
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JMP .done
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+ CMP.w #$55 : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(32*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(33*6)+3
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JMP .done
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+ CMP.w #$56 : BNE +
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LDA.l OWBonkPrizeData+(34*6)+3
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JMP .done
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+ CMP.w #$5B : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Pyramid, HeartPieceOutdoorValues)
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(35*6)+3
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JMP .done
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++
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%GetPossiblyEncryptedItem(HeartPiece_Pyramid, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$5E : BNE +
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LDA.l OWBonkPrizeData+(36*6)+3
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JMP .done
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+ CMP.w #$68 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Digging, HeartPieceOutdoorValues)
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JMP .done
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+ CMP.w #$6E : BNE +
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LDA.w $0ED0,X : AND.w #$00FF : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(37*6)+3
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JMP .done
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++ CMP.w #$0008 : BNE ++
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LDA.l OWBonkPrizeData+(38*6)+3
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JMP .done
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++
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LDA.l OWBonkPrizeData+(39*6)+3
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JMP .done
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+ CMP.w #$74 : BNE +
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LDA.l OWBonkPrizeData+(40*6)+3
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JMP .done
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+ CMP.w #$81 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Zora, HeartPieceOutdoorValues)
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JMP .done
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@@ -502,7 +646,10 @@ HeartPieceGetPlayer:
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PHP
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REP #$20 ; set 16-bit accumulator
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LDA $8A
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CMP.w #$03 : BNE +
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CMP.w #$00 : BNE +
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LDA.l OWBonkPrizeData+(0*6)+4
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BRL .done
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+ CMP.w #$03 : BNE +
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LDA $22 : CMP.w #1890 : !BLT ++
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LDA HeartPiece_Spectacle_Player
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BRL .done
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@@ -510,14 +657,103 @@ HeartPieceGetPlayer:
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LDA EtherItem_Player
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BRL .done
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+ CMP.w #$05 : BNE +
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LDA HeartPiece_Mountain_Warp_Player
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(1*6)+4
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BRL .done
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++
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LDA HeartPiece_Mountain_Warp_Player
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BRL .done
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+ CMP.w #$0A : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(2*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(3*6)+4
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BRL .done
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+ CMP.w #$10 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(4*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(5*6)+4
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BRL .done
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+ CMP.w #$11 : BNE +
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LDA.l OWBonkPrizeData+(6*6)+4
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BRL .done
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+ CMP.w #$12 : BNE +
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LDA.l OWBonkPrizeData+(7*6)+4
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BRL .done
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+ CMP.w #$13 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(8*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(9*6)+4
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BRL .done
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+ CMP.w #$15 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(10*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(11*6)+4
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BRL .done
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+ CMP.w #$18 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(12*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(13*6)+4
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BRL .done
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+ CMP.w #$1A : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(14*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(15*6)+4
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BRL .done
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+ CMP.w #$1B : BNE +
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LDA.l OWBonkPrizeData+(16*6)+4
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BRL .done
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+ CMP.w #$1D : BNE +
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LDA.l OWBonkPrizeData+(17*6)+4
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BRL .done
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+ CMP.w #$1E : BNE +
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LDA.l OWBonkPrizeData+(18*6)+4
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BRL .done
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+ CMP.w #$28 : BNE +
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LDA HeartPiece_Maze_Player
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BRL .done
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(19*6)+4
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BRL .done
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++ CMP.w #$0008 : BNE ++
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LDA.l OWBonkPrizeData+(20*6)+4
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BRL .done
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++
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LDA HeartPiece_Maze_Player
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BRL .done
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+ CMP.w #$2A : BNE +
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LDA HauntedGroveItem_Player
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BRL .done
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(19*6)+4
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BRL .done
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++ CMP.w #$0008 : BNE ++
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LDA.l OWBonkPrizeData+(20*6)+4
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BRL .done
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++
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LDA HauntedGroveItem_Player
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BRL .done
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+ CMP.w #$2B : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(21*6)+4
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BRL .done
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++
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LDA #$00
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BRL .done
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+ CMP.w #$2E : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(22*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(23*6)+4
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BRL .done
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||||
+ CMP.w #$30 : BNE +
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LDA $22 : CMP.w #512 : !BGE ++
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LDA HeartPiece_Desert_Player
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@@ -525,6 +761,13 @@ HeartPieceGetPlayer:
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++
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LDA BombosItem_Player
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BRL .done
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+ CMP.w #$32 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(24*6)+4
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BRL .done
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++
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LDA.l OWBonkPrizeData+(25*6)+4
|
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BRL .done
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+ CMP.w #$35 : BNE +
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LDA HeartPiece_Lake_Player
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BRL .done
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@@ -532,17 +775,68 @@ HeartPieceGetPlayer:
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LDA HeartPiece_Swamp_Player
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BRL .done
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+ CMP.w #$42 : BNE +
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LDA HeartPiece_Cliffside_Player
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BRL .done
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(26*6)+4
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BRL .done
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++
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LDA HeartPiece_Cliffside_Player
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||||
BRL .done
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+ CMP.w #$4A : BNE +
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LDA HeartPiece_Cliffside_Player
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BRL .done
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+ CMP.w #$51 : BNE +
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LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
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LDA.l OWBonkPrizeData+(27*6)+4
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BRL .done
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||||
++
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||||
LDA.l OWBonkPrizeData+(28*6)+4
|
||||
BRL .done
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||||
+ CMP.w #$54 : BNE +
|
||||
LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(29*6)+4
|
||||
BRL .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(30*6)+4
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeData+(31*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$55 : BNE +
|
||||
LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(32*6)+4
|
||||
BRL .done
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||||
++
|
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LDA.l OWBonkPrizeData+(33*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$56 : BNE +
|
||||
LDA.l OWBonkPrizeData+(34*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$5B : BNE +
|
||||
LDA HeartPiece_Pyramid_Player
|
||||
LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(35*6)+4
|
||||
BRL .done
|
||||
++
|
||||
LDA HeartPiece_Pyramid_Player
|
||||
BRL .done
|
||||
+ CMP.w #$5E : BNE +
|
||||
LDA.l OWBonkPrizeData+(36*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$68 : BNE +
|
||||
LDA HeartPiece_Digging_Player
|
||||
BRL .done
|
||||
+ CMP.w #$6E : BNE +
|
||||
LDA.w $0ED0,X : CMP.w #$0010 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(37*6)+4
|
||||
BRL .done
|
||||
++ CMP.w #$0008 : BNE ++
|
||||
LDA.l OWBonkPrizeData+(38*6)+4
|
||||
BRL .done
|
||||
++
|
||||
LDA.l OWBonkPrizeData+(39*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$74 : BNE +
|
||||
LDA.l OWBonkPrizeData+(40*6)+4
|
||||
BRL .done
|
||||
+ CMP.w #$81 : BNE +
|
||||
LDA HeartPiece_Zora_Player
|
||||
BRL .done
|
||||
|
||||
@@ -2679,8 +2679,8 @@ JSL NewElderCode
|
||||
;--------------------------------------------------------------------------------
|
||||
; Add him to Castle Map post-rain, and post aga1
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09D0AC
|
||||
db #$18, #$0F, #$43, #$FF;remove heart from tree adjancent map [LW1]
|
||||
org $09D0A9
|
||||
db #$18, #$0A, #$D8, #$18, #$0F, #$43, #$FF;remove heart from tree adjancent map [LW1]
|
||||
db #$12, #$19, #$16 ;add sahasrala in castle Y, X, Sprite ID
|
||||
org $09C937
|
||||
db #$B0, #$D0 ;change [LW1] map 01C pointers
|
||||
|
||||
@@ -542,6 +542,9 @@ AddInventory:
|
||||
JSR .incrementMap
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
; there was a bug for all loot ID's >$7F
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$100, X : STA.b $00
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$101, X : STA.b $01
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
|
||||
199
owrando.asm
199
owrando.asm
@@ -143,6 +143,9 @@ jsl.l OWWorldCheck16 : nop
|
||||
org $02b16e ; AND #$3F : ORA 7EF3CA
|
||||
and #$7f : eor #$40 : nop #2
|
||||
|
||||
org $06AD4C
|
||||
jsl.l OWBonkDrops : nop #4
|
||||
|
||||
;Code
|
||||
org $aa8800
|
||||
OWTransitionDirection:
|
||||
@@ -368,6 +371,136 @@ LoadMapDarkOrMixed:
|
||||
dw $0400+$0210 ; bottom right
|
||||
}
|
||||
|
||||
; Y = sprite slot index of bonk sprite
|
||||
OWBonkDrops:
|
||||
{
|
||||
CMP.b #$D8 : BEQ +
|
||||
RTL
|
||||
+ LDA.l OWFlags+1 : AND.b #$02 : BNE +
|
||||
JSL.l Sprite_TransmuteToBomb : RTL
|
||||
+
|
||||
|
||||
; loop thru rando bonk table to find match
|
||||
PHB : PHK : PLB
|
||||
LDA.b $8A
|
||||
LDX.b #(40*6) ; 40 bonk items, 6 bytes each
|
||||
- CMP.w OWBonkPrizeData,X : BNE +
|
||||
INX
|
||||
LDA.w $0D10,Y : LSR A : LSR A : LSR A : LSR A
|
||||
EOR.w $0D00,Y : CMP.w OWBonkPrizeData,X : BNE ++ ; X = row + 1
|
||||
BRA .found_match
|
||||
++ DEX : LDA.b $8A
|
||||
+ CPX.b #$00 : BNE +
|
||||
PLB : RTL
|
||||
+ DEX : DEX : DEX : DEX : DEX : DEX : BRA -
|
||||
|
||||
.found_match
|
||||
INX : LDA.w OWBonkPrizeData,X : PHX : PHA ; S = FlagBitmask, X (row + 2)
|
||||
LDX.b $8A : LDA.l OverworldEventDataWRAM,X : AND 1,S : PHA : BNE + ; S = Collected, FlagBitmask, X (row + 2)
|
||||
LDA.b #$1B : STA $12F ; JSL Sound_SetSfx3PanLong ; seems that when you bonk, there is a pending bonk sfx, so we clear that out and replace with reveal secret sfx
|
||||
+
|
||||
LDA 3,S : TAX : INX : LDA.w OWBonkPrizeData,X
|
||||
PHA : INX : LDA.w OWBonkPrizeData,X : BEQ +
|
||||
; multiworld item
|
||||
DEX : PLA ; X = row + 3
|
||||
JMP .spawn_item
|
||||
+ DEX : PLA ; X = row + 3
|
||||
|
||||
.determine_type ; A = item id ; S = Collected, FlagBitmask, X (row + 2)
|
||||
CMP.b #$B0 : BNE +
|
||||
LDA.b #$79 : JMP .sprite_transform ; transform to bees
|
||||
+ CMP.b #$42 : BNE +
|
||||
JSL.l Sprite_TransmuteToBomb ; transform a heart to bomb, vanilla behavior
|
||||
JMP .mark_collected
|
||||
+ CMP.b #$34 : BNE +
|
||||
LDA.b #$D9 : CLC : JMP .sprite_transform ; transform to single rupee
|
||||
+ CMP.b #$35 : BNE +
|
||||
LDA.b #$DA : CLC : BRA .sprite_transform ; transform to blue rupee
|
||||
+ CMP.b #$36 : BNE +
|
||||
LDA.b #$DB : CLC : BRA .sprite_transform ; transform to red rupee
|
||||
+ CMP.b #$27 : BNE +
|
||||
LDA.b #$DC : CLC : BRA .sprite_transform ; transform to 1 bomb
|
||||
+ CMP.b #$28 : BNE +
|
||||
LDA.b #$DD : CLC : BRA .sprite_transform ; transform to 4 bombs
|
||||
+ CMP.b #$31 : BNE +
|
||||
LDA.b #$DE : CLC : BRA .sprite_transform ; transform to 8 bombs
|
||||
+ CMP.b #$45 : BNE +
|
||||
LDA.b #$DF : CLC : BRA .sprite_transform ; transform to small magic
|
||||
+ CMP.b #$B4 : BNE +
|
||||
LDA.b #$E0 : CLC : BRA .sprite_transform ; transform to big magic
|
||||
+ CMP.b #$B5 : BNE +
|
||||
LDA.b #$E1 : CLC : BRA .sprite_transform ; transform to 5 arrows
|
||||
+ CMP.b #$44 : BNE +
|
||||
LDA.b #$E2 : CLC : BRA .sprite_transform ; transform to 10 arrows
|
||||
+ CMP.b #$B1 : BNE +
|
||||
LDA.b #$AC : BRA .sprite_transform ; transform to apples
|
||||
+ CMP.b #$B2 : BNE +
|
||||
LDA.b #$E3 : BRA .sprite_transform ; transform to fairy
|
||||
+ CMP.b #$B3 : BNE .spawn_item
|
||||
INX : INX : LDA.w OWBonkPrizeData,X ; X = row + 5
|
||||
CLC : ADC.b #$08 : PHA
|
||||
LDA.w $0D00,Y : SEC : SBC.b 1,S : STA.w $0D00,Y
|
||||
LDA.w $0D20,Y : SBC.b #$00 : STA.w $0D20,Y : PLX
|
||||
LDA.b #$0B : SEC ; BRA .sprite_transform ; transform to chicken
|
||||
|
||||
.sprite_transform
|
||||
STA.w $0E20,Y
|
||||
TYX : JSL.l Sprite_LoadProperties
|
||||
BEQ +
|
||||
; these are sprite properties that make it fall out of the tree to the east
|
||||
LDA #$30 : STA $0F80,Y ; amount of force (related to speed)
|
||||
LDA #$10 : STA $0D50,Y ; eastward rate of speed
|
||||
LDA #$FF : STA $0B58,Y ; expiration timer
|
||||
+
|
||||
|
||||
.mark_collected ; S = Collected, FlagBitmask, X (row + 2)
|
||||
PLA : BNE + ; S = FlagBitmask, X (row + 2)
|
||||
LDX.b $8A : LDA.l OverworldEventDataWRAM,X : ORA 1,S : STA.l OverworldEventDataWRAM,X
|
||||
|
||||
REP #$20
|
||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter
|
||||
SEP #$20
|
||||
+ JMP .return
|
||||
|
||||
; spawn itemget item
|
||||
.spawn_item ; A = item id ; Y = tree sprite slot ; S = Collected, FlagBitmask, X (row + 2)
|
||||
PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : JMP .return ; S = FlagBitmask, X (row + 2)
|
||||
+ LDA 2,S : TAX : INX : INX
|
||||
LDA.w OWBonkPrizeData,X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
DEX
|
||||
|
||||
LDA.b #$01 : STA !REDRAW
|
||||
|
||||
LDA.b #$EB
|
||||
STA.l $7FFE00
|
||||
JSL Sprite_SpawnDynamically+15 ; +15 to skip finding a new slot, use existing sprite
|
||||
|
||||
; affects the rate the item moves in the Y/X direction
|
||||
LDA.b #$00 : STA.w $0D40,Y
|
||||
LDA.b #$0A : STA.w $0D50,Y
|
||||
|
||||
LDA.b #$20 : STA.w $0F80,Y ; amount of force (gives height to the arch)
|
||||
LDA.b #$FF : STA.w $0B58,Y ; stun timer
|
||||
LDA.b #$30 : STA.w $0F10,Y ; aux delay timer 4 ?? dunno what that means
|
||||
|
||||
LDA.b #$00 : STA.w $0F20,Y ; layer the sprite is on
|
||||
|
||||
; sets OW event bitmask flag, uses free RAM
|
||||
PLA : STA.w $0ED0,Y ; S = X (row + 2)
|
||||
|
||||
; determines the initial spawn point of item
|
||||
PLX : INX : INX : INX
|
||||
LDA.w $0D00,Y : SEC : SBC.w OWBonkPrizeData,X : STA.w $0D00,Y
|
||||
LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y
|
||||
|
||||
LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN
|
||||
|
||||
PLB : RTL
|
||||
|
||||
.return
|
||||
PLA : PLA : PLB : RTL
|
||||
}
|
||||
|
||||
org $aa9000
|
||||
OWDetectEdgeTransition:
|
||||
{
|
||||
@@ -1130,11 +1263,11 @@ dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0049
|
||||
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $004a
|
||||
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0017 ;Hobo (unused)
|
||||
|
||||
org $aab9e0 ;PC 1539e0
|
||||
org $aab9a0 ;PC 1539a0
|
||||
OWSpecialDestIndex:
|
||||
dw $0080, $0081, $0082
|
||||
|
||||
org $aaba00 ;PC 153a00
|
||||
org $aab9b0 ;PC 1539b0
|
||||
OWTileWorldAssoc:
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
@@ -1154,7 +1287,7 @@ db $40, $40, $40, $40, $40, $40, $40, $40
|
||||
db $40, $40, $40, $40, $40, $40, $40, $40
|
||||
db $00, $00
|
||||
|
||||
org $aabb00 ;PC 153b00
|
||||
org $aaba70 ;PC 153a70
|
||||
OWTileMapAlt:
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
@@ -1175,3 +1308,63 @@ db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0
|
||||
|
||||
org $aabb00 ;PC 153b00
|
||||
OWBonkPrizeData:
|
||||
; OWID YX Flag Item MW Offset
|
||||
db $00, $59, $10, $b0, $00, $20
|
||||
db $05, $04, $10, $b2, $00, $00
|
||||
db $0a, $4e, $10, $b0, $00, $20
|
||||
db $0a, $a9, $08, $b1, $00, $20
|
||||
db $10, $c7, $10, $b1, $00, $20
|
||||
db $10, $f7, $08, $b4, $00, $20
|
||||
db $11, $08, $10, $27, $00, $00
|
||||
db $12, $a4, $10, $b2, $00, $20
|
||||
db $13, $c7, $10, $31, $00, $20
|
||||
db $13, $98, $08, $b1, $00, $20
|
||||
db $15, $a4, $10, $b1, $00, $20
|
||||
db $15, $fb, $08, $b2, $00, $20
|
||||
db $18, $a8, $10, $b2, $00, $20
|
||||
db $18, $36, $08, $35, $00, $20
|
||||
db $1a, $8a, $10, $42, $00, $20
|
||||
db $1a, $1d, $08, $b2, $00, $20
|
||||
;db $1a, $77, $04, $35, $00, $20 ; pre aga ONLY ; hijacked murahdahla bonk tree
|
||||
db $1b, $46, $10, $b1, $00, $10
|
||||
db $1d, $6b, $10, $b1, $00, $20
|
||||
db $1e, $72, $10, $b2, $00, $20
|
||||
db $2a, $8f, $10, $36, $00, $20
|
||||
db $2a, $45, $08, $36, $00, $20
|
||||
db $2b, $d6, $10, $b2, $00, $20
|
||||
db $2e, $9c, $10, $b2, $00, $20
|
||||
db $2e, $b4, $08, $b0, $00, $20
|
||||
db $32, $29, $10, $42, $00, $20
|
||||
db $32, $9a, $08, $b2, $00, $20
|
||||
db $42, $66, $10, $b2, $00, $20
|
||||
db $51, $08, $10, $b2, $00, $00
|
||||
db $51, $09, $08, $b2, $00, $00
|
||||
db $54, $b5, $10, $27, $00, $00
|
||||
db $54, $ef, $08, $b2, $00, $08
|
||||
db $54, $b9, $04, $36, $00, $00
|
||||
db $55, $aa, $10, $b0, $00, $20
|
||||
db $55, $fb, $08, $35, $00, $20
|
||||
db $56, $e4, $10, $b0, $00, $20
|
||||
db $5b, $a7, $10, $b2, $00, $20
|
||||
db $5e, $00, $10, $b2, $00, $20
|
||||
db $6e, $8c, $10, $35, $00, $10
|
||||
db $6e, $90, $08, $b0, $00, $10
|
||||
db $6e, $a4, $04, $b1, $00, $10
|
||||
db $74, $4e, $10, $b1, $00, $1c
|
||||
|
||||
; temporary fix - murahdahla replaces one of the bonk tree prizes
|
||||
; so we copy the sprite table here and update the pointer
|
||||
; longterm solution should be to spawn in murahdahla separately
|
||||
org $09AE2A
|
||||
Overworld_Sprites_Screen1A_2:
|
||||
db $08, $0F, $41 ; yx:{ 0x080, 0x0F0 }
|
||||
db $0E, $0C, $41 ; yx:{ 0x0E0, 0x0C0 }
|
||||
db $11, $0D, $E3 ; yx:{ 0x110, 0x0D0 }
|
||||
db $18, $0A, $D8 ; yx:{ 0x180, 0x0A0 }
|
||||
db $18, $0F, $45 ; yx:{ 0x180, 0x0F0 }
|
||||
db $FF ; END
|
||||
org $09CA55
|
||||
dw Overworld_Sprites_Screen1A_2&$FFFF
|
||||
Reference in New Issue
Block a user