new goals

make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
This commit is contained in:
spannerisms
2021-04-06 02:00:25 -04:00
parent 70933b01f8
commit ed9c6681e8
5 changed files with 180 additions and 40 deletions

View File

@@ -22,33 +22,79 @@ RTL
;Carry clear = ganon invincible
;Carry set = ganon vulnerable
CheckGanonVulnerability:
LDA InvincibleGanon : BEQ .success
;#$00 = Off
+ : CMP #$01 : BEQ .fail
;#$01 = On
+ : CMP #$02 : BNE +
;#$02 = Require All Dungeons
LDA $7EF374 : AND.b #$07 : CMP #$07 : BNE .fail ; require all pendants
LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
LDA $7EF3C5 : CMP.b #$03 : !BLT .fail ; require post-aga world state
LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
BRA .success
+ : CMP #$04 : BNE +
;#$04 = Require Crystals
JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
BRA .success
+ : CMP #$03 : BNE +
;#$03 = Require Crystals and Aga 2
JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
BRA .success
+ : CMP #$05 : BNE +
;#$05 = Require Goal Items
LDA.l !GOAL_COUNTER : CMP GoalItemRequirement : !BLT .fail ; require specified number of goal items
BRA .success
+
.fail : CLC : RTL
.success : SEC : RTL
PHX
LDA.l InvincibleGanon
ASL
TAX
; Carry
; 0 - invulnerable
; 1 - vulnerable
JSR (.goals, X)
PLX
RTL
.goals
dw .vulnerable
dw .invulnerable
dw .all_dungeons
dw .crystals_and_aga
dw .crystals
dw .goal_item
dw .light_speed
dw .crystals_and_bosses
dw .bosses_only
; 00 = always vulnerable
.vulnerable
.success
SEC
RTS
; 01 = always invulnerable
.invulnerable
.fail
CLC
RTS
; 02 = All dungeons
.all_dungeons
LDA.l $7EF374 : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
LDA.l $7EF37A : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
LDA.l $7EF3C5 : CMP.b #$03 : BCC .fail ; require post-aga world state
LDA.l $7EF2DB : AND.b #$20 : CMP.b #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
BRA .success
; 03 = crystals and aga 2
.crystals_and_aga
LDA.l $7EF2DDB : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
; 04 = crystals only
.crystals
JSL CheckEnoughCrystalsForGanon
RTS
; 05 = require goal item
.goal_item
LDA.l !GOAL_COUNTER : CMP GoalItemRequirement
RTS
; 06 = light speed
.light_speed
BRA .fail
; 07 = Crystals and bosses
.crystals_and_bosses
JSL CheckEnoughCrystalsForGanon ; check crystals first then bleed in to next
BCC .fail
; 08 = Crystal bosses but no crystals
.bosses_only
;LDA.l $7EF2DDB : AND.b #$20 : BEQ .fail ; check aga2
JMP CheckForCrystalBossesDefeated
;--------------------------------------------------------------------------------
GetRequiredCrystalsForTower:
BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
@@ -63,23 +109,105 @@ GetRequiredCrystalsInX:
RTL
+
TXA : - : CMP.l NumberOfCrystalsRequiredForTower : !BLT + : !SUB.l NumberOfCrystalsRequiredForTower : BRA - : +
TXA
INC : CMP.l NumberOfCrystalsRequiredForTower : BNE +
- CMP.l NumberOfCrystalsRequiredForTower : BCC +
SBC.l NumberOfCrystalsRequiredForTower ; carry guaranteed set
BRA -
+ INC : CMP.l NumberOfCrystalsRequiredForTower : BNE +
LDA.b #$08
+ : DEC : TAX
RTL
;--------------------------------------------------------------------------------
CheckEnoughCrystalsForGanon:
PHX : PHY
LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
PLY : PLX
CMP.l NumberOfCrystalsRequiredForGanon
RTL
;--------------------------------------------------------------------------------
CheckEnoughCrystalsForTower:
PHX : PHY
LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
PLY : PLX
CMP.l NumberOfCrystalsRequiredForTower
RTL
;---------------------------------------------------------------------------------------------------
CheckAgaForPed:
LDA.l InvincibleGanon
CMP.b #$06 : BNE .vanilla
.light_speed
LDA.l $7EF300 ; check ped flag
AND.b #$40
BEQ .force_blue_ball
.vanilla ; run vanilla check for phase
LDA.w $0E30, X
CMP.b #$02
RTL
.force_blue_ball
LDA.b #$01 : STA.w $0DA0, Y
LDA.b #$20 : STA.w $0DF0, Y
CLC ; skip the RNG check
RTL
;---------------------------------------------------------------------------------------------------
KillGanon:
STA.l $7EF3C5 ; vanilla game state stuff we overwrote
LDA.l InvincibleGanon
CMP.b #$06 : BNE .exit
.light_speed
LDA.l $7EF2DB : ORA.b #$20 : STA.l $7EF2DB ; pyramid hole
LDA.b #$08 : STA.l $7EF001 ; kill ganon
LDA.b #$02 : STA.l $7EF357 ; pearl but invisible in menu
.exit
RTL
;---------------------------------------------------------------------------------------------------
CheckForCrystalBossesDefeated:
PHB : PHX : PHY
LDA.b #CrystalPendantFlags_2>>16
PHA : PLB
REP #$30
; count of number of bosses killed
STZ.b $00
LDY.w #10
.next_check
LDA.w CrystalPendantFlags_2-2,Y
BIT.w #$0040
BEQ ++
TYA
ASL
TAX
LDA.l DrawHUDDungeonItems_boss_room_ids-4,X
TAX
LDA.l $7EF000,X
AND.w #$0800
BEQ ++
INC.b $00
++ DEY
BPL .next_check
SEP #$30
PLY : PLX : PLB
LDA.b $00 : CMP.l NumberOfCrystalsRequiredForGanon
RTS