Standardize on JML for long jumps (instead of JMP.l)
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14
hooks.asm
14
hooks.asm
@@ -408,7 +408,7 @@ dl $080116, $070116; <- E97E
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;org $06C9BC ; <- 349BC - sprite_ponds.asm : 1066
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;org $06C9C0 ; <- 349C0 - sprite_ponds.asm : 1068
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;org $06C926 ; <- 34926 - sprite_ponds.asm : 945
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;JMP.l GetFairySword
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;JML.l GetFairySword
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;NOP #12
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org $06C936 ; <- 34936 - sprite_ponds.asm : 952
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PyramidFairy_BRANCH_IOTA:
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@@ -426,7 +426,7 @@ org $068A14 ; <- 30A14 - sprite_prep.asm : 716
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NOP #8 ; fix bomb shop spawn for dwarfless big bomb
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;--------------------------------------------------------------------------------
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org $06B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
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JMP.l GetSmithSword
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JML.l GetSmithSword
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NOP #4
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Smithy_DoesntHaveSword:
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org $06B49D ; <- 3349D - sprite_smithy_bros.asm : 485 (.tempered_sword_or_better)
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@@ -483,7 +483,7 @@ org $07B57B ; <- 3B57B - Bank07.asm : 8523 (BMI .cantOpen)
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NOP #2
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;--------------------------------------------------------------------------------
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org $00D531 ; 5531 - Bank00.asm:3451 (LDY.b #$5D)
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JMP.l GetAnimatedSpriteGfxFile
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JML.l GetAnimatedSpriteGfxFile
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org $00D547 ; 5547 - Bank00.asm:3467 (JSR Decomp_spr_high)
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GetAnimatedSpriteGfxFile_return:
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@@ -843,7 +843,7 @@ org $08C6F9 ; 446F9 - ancilla_receive_item.asm : 538 - (LDA AddReceiveItem.prope
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LDA AddReceivedItemExpanded_properties, X
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;--------------------------------------------------------------------------------
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org $08C70F ; 4470F - ancilla_receive_item.asm : 550 - (LDA .wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag? ; LDA.b #$00 : STA ($92), Y in the japanese version)
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JMP.l LoadNarrowObject
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JML.l LoadNarrowObject
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NOP
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LoadNarrowObjectReturn:
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;--------------------------------------------------------------------------------
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@@ -1427,10 +1427,10 @@ org $05ED10 ; <- 2ED10 - sprite_zelda.asm : 233 - (LDA.b #$19 : STA $012C)
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NOP #5
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;--------------------------------------------------------------------------------
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org $1ECE47 ; <- F4E47 - sprite_crystal_maiden.asm : 220
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JMP.l MaidenCrystalScript
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JML.l MaidenCrystalScript
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;--------------------------------------------------------------------------------
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org $1ECCEB ; <- F4CEB - sprite_crystal_maiden.asm : 25 ; skip all palette nonsense
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JMP.l SkipCrystalPalette
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JML.l SkipCrystalPalette
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org $1ECD39
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SkipCrystalPalette:
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;--------------------------------------------------------------------------------
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@@ -1830,7 +1830,7 @@ org $06B048 ; <- 33048
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JSL.l ItemCheck_TreeKid3
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org $06AF59 ; <- 32F59 - sprite_flute_boy.asm : 36 (LDA $0D80, X : CMP.b #$03 : BEQ .invisible)
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JMP.l FluteBoy
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JML.l FluteBoy
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FluteBoy_Abort:
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RTS
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FluteBoy_Continue:
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