Standardize on JML for long jumps (instead of JMP.l)

This commit is contained in:
Kevin Cathcart
2018-04-21 22:12:51 -04:00
parent 6bbf37110c
commit edb3cbaaeb
7 changed files with 26 additions and 26 deletions

View File

@@ -6,18 +6,18 @@
;GetFairySword:
; CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert single fighter sword to low id one
; CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert safe master sword to normal one
; CMP #$04 : !BLT + : JMP.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
; JSL ItemCheck_FairySword : BEQ + : JMP.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
; JSL ItemSet_FairySword ; mark as got
; LDA FairySword : STA $0DC0, X ; whichever sword
; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
;
;JMP.l PyramidFairy_BRANCH_GAMMA
;JML.l PyramidFairy_BRANCH_GAMMA
;================================================================================
;GetSmithSword:
; JSL ItemCheck_SmithSword : BEQ + : JMP.l Smithy_AlreadyGotSword : + ; check if we're not already done
; JSL ItemCheck_SmithSword : BEQ + : JML.l Smithy_AlreadyGotSword : + ; check if we're not already done
; ;JSL ItemSet_SmithSword - too early
;JMP.l Smithy_DoesntHaveSword
;JML.l Smithy_DoesntHaveSword
;================================================================================
;LoadSwordForDamage:
; LDA $7EF359 : CMP #$04 : BNE .done ; skip if not gold sword
@@ -111,16 +111,16 @@ RTL
RTL
;================================================================================
GetSmithSword:
JSL ItemCheck_SmithSword : BEQ + : JMP.l Smithy_AlreadyGotSword : +
JSL ItemCheck_SmithSword : BEQ + : JML.l Smithy_AlreadyGotSword : +
LDA.l SmithItemMode : BNE +
JMP.l Smithy_DoesntHaveSword ; Classic Smithy
JML.l Smithy_DoesntHaveSword ; Classic Smithy
+
LDA.l SmithItem : TAY
STZ $02E9 ; Item from NPC
PHX : JSL Link_ReceiveItem : PLX
REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
JSL ItemSet_SmithSword
JMP.l Smithy_AlreadyGotSword
JML.l Smithy_AlreadyGotSword
;================================================================================
CheckMedallionSword:
PHB : PHX : PHY