Standardize on JML for long jumps (instead of JMP.l)
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@@ -96,7 +96,7 @@ LoadNarrowObject:
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LDA AddReceivedItemExpanded_wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag? ; LDA.b #$00 : STA ($92), Y in the japanese version
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PLY
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;JSL.l DrawNarrowDroppedObject
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JMP.l LoadNarrowObjectReturn
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JML.l LoadNarrowObjectReturn
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;--------------------------------------------------------------------------------
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DrawNarrowDroppedObject:
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; If it's a 16x16 sprite, we'll only draw one, otherwise we'll end up drawing
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