From eeebe58819d404ecfabd279ff6903bf8e314f4a2 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sun, 12 Mar 2023 21:45:16 -0500 Subject: [PATCH] Fixing issue with forced HP on Good Bee Bonk Location --- heartpieces.asm | 3 +++ owrando.asm | 1 - 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/heartpieces.asm b/heartpieces.asm index 123e1ff..c7403c8 100644 --- a/heartpieces.asm +++ b/heartpieces.asm @@ -266,6 +266,9 @@ LoadIndoorValue: ++ %GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues) JMP .done + + CMP.w #288 : BNE + + LDA.l OWBonkPrizeTable[42].loot + JMP .done + CMP.w #294 : BNE + %GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues) JMP .done diff --git a/owrando.asm b/owrando.asm index 41cf06a..c65ca10 100644 --- a/owrando.asm +++ b/owrando.asm @@ -506,7 +506,6 @@ OWBonkGoodBeeDrop: PLY LDA #$08 ; makes original good bee not spawn RTL - nop #20 } ; Y = sprite slot index of bonk sprite