Comment edits
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@@ -17,12 +17,12 @@ LDA.w $0D30, X
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XBA
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XBA
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LDA.w $0D10, X ; full 16 bit X coordinate of sprite
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LDA.w $0D10, X ; full 16 bit X coordinate of sprite
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REP #$21
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REP #$21 ; carry is guaranteed clear
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SBC.w #$0020
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SBC.w #$0020
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CMP.b $22
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CMP.b $22
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BCS .not_colliding
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BCS .not_colliding
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ADC.w #$0040
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ADC.w #$0040 ; carry is guaranteed clear
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CMP.b $22
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CMP.b $22
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BCC .not_colliding
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BCC .not_colliding
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@@ -31,12 +31,12 @@ LDA.w $0D20, X
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XBA
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XBA
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LDA.w $0D00, X ; full 16 bit Y coordinate of sprite
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LDA.w $0D00, X ; full 16 bit Y coordinate of sprite
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REP #$21
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REP #$21 ; carry is guaranteed clear
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SBC.w #$001F ; could go to 27 and let link squeeze in at Lanmo 2 (please adjust the following one)
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SBC.w #$001F ; could go to 27 and still let link squeeze in
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CMP.b $20
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CMP.b $20
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BCS .not_colliding
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BCS .not_colliding
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ADC.w #$0037
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ADC.w #$0037 ; carry is guaranteed clear
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CMP.b $20
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CMP.b $20
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BCC .not_colliding
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BCC .not_colliding
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