Inverted mode spawn logic
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@@ -1312,6 +1312,10 @@ db $04
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;org $08D40C ; PC 0x4540C (ancilla_morph_poof.asm:48) (BEQ)
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;db #$D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side
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;;--------------------------------------------------------------------------------
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;; Spawn
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; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld)
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;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark
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;;--------------------------------------------------------------------------------
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org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
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LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
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Overworld_GetTileAttrAtLocation_continue:
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