progressive bow

This commit is contained in:
Kat
2019-06-17 21:29:52 -04:00
parent bea9224d26
commit f06a43dc59
3 changed files with 53 additions and 13 deletions

View File

@@ -27,6 +27,7 @@
; #$61 - Progressive Lifting Glove
; #$62 - RNG Pool Item (Single)
; #$63 - RNG Pool Item (Multi)
; #$64 - Progressive Bow
; #$6A - Goal Item (Single/Triforce)
; #$6B - Goal Item (Multi/Power Star)
; #$6D- Server Request
@@ -191,6 +192,15 @@ AddReceivedItemExpandedGetItem:
LDA.b #03 : STA $7EF340 ; set bow to silver
++
BRL .done
+ CMP.b #$3B : BNE + ; Silver Bow
LDA $7EF376 : BNE + ; check arrows
LDA.b #$03 : BRA ++ ; bow without arrow
+
LDA.b #$04 ; bow with arrow
++
STA $7EF340
LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2 ; mark silver bow on y-toggle
BRL .done
+ CMP.b #$4C : BNE + ; 50 bombs
;LDA.b #$07 : STA $7EF370 ; upgrade bombs
LDA.b #50 : !SUB.l StartingMaxBombs : STA $7EF370 ; upgrade bombs
@@ -285,6 +295,8 @@ AddReceivedItemExpandedGetItem:
BRL .done
+ CMP.b #$63 : BNE + ; RNG Pool Item (Multi)
BRL .done
+ CMP.b #$64 : BNE + ; Progressive Bow
BRL .done
+ CMP.b #$6A : BNE + ; Goal Collectable (Single/Triforce)
JSL.l ActivateGoal
BRL .done
@@ -441,13 +453,13 @@ AddReceivedItemExpanded:
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
+ : CMP.b #$40 : BNE + ; Fighter Shield
LDA.b #$05 : STA $02D8
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRA .done
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
+ ; Everything Else
LDA.b #$06 : STA $02D8
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRA .done
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
++ : CMP.b #$60 : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT +
LDA.l ProgressiveArmorReplacement : STA $02D8 : BRL .done
LDA.l ProgressiveArmorReplacement : STA $02D8 : BRA .done
+ : CMP.b #$00 : BNE + ; No Armor
LDA.b #$22 : STA $02D8 : BRA .done
+ ; Everything Else
@@ -457,6 +469,11 @@ AddReceivedItemExpanded:
LDA.b #$1B : STA $02D8 : BRA .done
+ ; Everything Else
LDA.b #$1C : STA $02D8 : BRA .done
++ : CMP.b #$64 : BNE ++ ; Progressive Bow
LDA $7EF340 : BNE + ; No Bow
LDA.b #$3A : STA $02D8 : BRA .done
+ ; Any Bow
LDA.b #$3B : STA $02D8 : BRA .done
++ : CMP.b #$62 : BNE ++ ; RNG Item (Single)
JSL.l GetRNGItemSingle : STA $02D8
XBA : JSR.w MarkRNGItemSingle
@@ -503,7 +520,8 @@ AddReceivedItemExpanded:
db -4, -4, -4 ; Red, Blue & Green Clocks
db -4, -4, -4, -4 ; Progressive Sword, Shield, Armor & Gloves
db -4, -4 ; RNG Single & Multi
db -4, -4, -4, -4, -4, -4 ; Unused
db -4 ; Progressive Bow
db -4, -4, -4, -4, -4 ; Unused
db -4, -4, -4 ; Goal Item Single, Multi & Alt Multi
db -4, -4, -4 ; Unused
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Map
@@ -541,7 +559,8 @@ AddReceivedItemExpanded:
db 0, 0, 0 ; Red, Blue & Green Clocks
db 0, 0, 0, 0 ; Progressive Sword, Shield, Armor & Gloves
db 0, 0 ; RNG Single & Multi
db 0, 0, 0, 0, 0, 0 ; Unused
db 0 ; Progressive Bow
db 0, 0, 0, 0, 0 ; Unused
db 0, 0, 0 ; Goal Item Single, Multi & Alt Multi
db 0, 0, 0 ; Unused
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Map
@@ -580,7 +599,8 @@ AddReceivedItemExpanded:
db $48, $48, $48 ; Red, Blue & Green Clocks
db $FF, $FF, $04, $0D ; Progressive Sword, Shield, Armor & Gloves
db $FF, $FF ; RNG Single & Multi
db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
db $FF, ; Progressive Bow
db $FF, $FF, $FF, $FF, $FF ; Unused
db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
db $FF, $FF, $FF ; Unused
db $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21 ; Free Map
@@ -623,7 +643,8 @@ AddReceivedItemExpanded:
db $02, $02, $02 ; Red, Blue & Green Clocks
db $02, $02, $02, $02 ; Progressive Sword, Shield, Armor & Gloves
db $02, $02 ; RNG Single & Multi
db $02, $02, $02, $02, $02, $02 ; Unused
db $02 ; Progressive Bow
db $02, $02, $02, $02, $02 ; Unused
db $02, $02, $02 ; Goal Item Single, Multi & Alt Multi
db $02, $02, $02 ; Unused
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Map
@@ -663,7 +684,8 @@ AddReceivedItemExpanded:
db 1, 2, 4 ; Red, Blue & Green Clocks
db $FF, $FF, $FF, $FF ; Progressive Sword, Shield, Armor & Gloves
db $FF, $FF ; RNG Single & Multi
db 0, 0, 0, 0, 0, 0 ; Unused
db 0 ; Progressive Bow
db 0, 0, 0, 0, 0 ; Unused
db 4, 4, 4 ; Goal Item Single, Multi & Alt Multi
db 0, 0, 0 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Map
@@ -703,7 +725,8 @@ AddReceivedItemExpanded:
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
dw $F359, $F35A, $F35B, $F354 ; Progressive Sword, Shield, Armor & Gloves
dw $F36A, $F36A ; RNG Single & Multi
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
dw $F340 ; Progressive Bow
dw $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
dw $F36A, $F36A, $F36A ; Goal Item Single, Multi & Alt Multi
dw $F36A, $F36A, $F36A ; Unused
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Map
@@ -745,7 +768,8 @@ AddReceivedItemExpanded:
db $FF, $FF, $FF ; Red, Blue & Green Clocks
db $FF, $FF, $FF, $FF ; Progressive Sword, Shield, Armor & Gloves
db $FF, $FF ; RNG Single & Multi
db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
db $FF ; Progressive Bow
db $FF, $FF, $FF, $FF, $FF ; Unused
db $FF, $FF, $FF ; Goal Item Single, Multi & Alt Multi
db $FF, $FF, $FF ; Unused
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Map
@@ -829,7 +853,8 @@ Link_ReceiveItemAlternatesExpanded:
db -1, -1, -1 ; Red, Blue & Green Clocks
db -1, -1, -1, -1 ; Progressive Sword, Shield, Armor & Gloves
db -1, -1 ; RNG Single & Multi
db -1, -1, -1, -1, -1, -1 ; Unused
db -1 ; Progressive Bow
db -1, -1, -1, -1, -1 ; Unused
db -1, -1 ; Goal Item Single, Multi & Alt Multi
db -1, -1, -1, -1 ; Unused
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Map