progressive bow
This commit is contained in:
47
newitems.asm
47
newitems.asm
@@ -27,6 +27,7 @@
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; #$61 - Progressive Lifting Glove
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; #$62 - RNG Pool Item (Single)
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; #$63 - RNG Pool Item (Multi)
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; #$64 - Progressive Bow
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; #$6A - Goal Item (Single/Triforce)
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; #$6B - Goal Item (Multi/Power Star)
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; #$6D- Server Request
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@@ -191,6 +192,15 @@ AddReceivedItemExpandedGetItem:
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LDA.b #03 : STA $7EF340 ; set bow to silver
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++
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BRL .done
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+ CMP.b #$3B : BNE + ; Silver Bow
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LDA $7EF376 : BNE + ; check arrows
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LDA.b #$03 : BRA ++ ; bow without arrow
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+
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LDA.b #$04 ; bow with arrow
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++
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STA $7EF340
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LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2 ; mark silver bow on y-toggle
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BRL .done
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+ CMP.b #$4C : BNE + ; 50 bombs
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;LDA.b #$07 : STA $7EF370 ; upgrade bombs
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LDA.b #50 : !SUB.l StartingMaxBombs : STA $7EF370 ; upgrade bombs
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@@ -285,6 +295,8 @@ AddReceivedItemExpandedGetItem:
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BRL .done
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+ CMP.b #$63 : BNE + ; RNG Pool Item (Multi)
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BRL .done
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+ CMP.b #$64 : BNE + ; Progressive Bow
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BRL .done
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+ CMP.b #$6A : BNE + ; Goal Collectable (Single/Triforce)
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JSL.l ActivateGoal
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BRL .done
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@@ -441,13 +453,13 @@ AddReceivedItemExpanded:
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LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
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+ : CMP.b #$40 : BNE + ; Fighter Shield
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LDA.b #$05 : STA $02D8
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LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRA .done
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LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
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+ ; Everything Else
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LDA.b #$06 : STA $02D8
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LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRA .done
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LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : BRL .done
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++ : CMP.b #$60 : BNE ++ ; Progressive Armor
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LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT +
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LDA.l ProgressiveArmorReplacement : STA $02D8 : BRL .done
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LDA.l ProgressiveArmorReplacement : STA $02D8 : BRA .done
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+ : CMP.b #$00 : BNE + ; No Armor
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LDA.b #$22 : STA $02D8 : BRA .done
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+ ; Everything Else
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@@ -457,6 +469,11 @@ AddReceivedItemExpanded:
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LDA.b #$1B : STA $02D8 : BRA .done
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+ ; Everything Else
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LDA.b #$1C : STA $02D8 : BRA .done
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++ : CMP.b #$64 : BNE ++ ; Progressive Bow
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LDA $7EF340 : BNE + ; No Bow
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LDA.b #$3A : STA $02D8 : BRA .done
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+ ; Any Bow
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LDA.b #$3B : STA $02D8 : BRA .done
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++ : CMP.b #$62 : BNE ++ ; RNG Item (Single)
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JSL.l GetRNGItemSingle : STA $02D8
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XBA : JSR.w MarkRNGItemSingle
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@@ -503,7 +520,8 @@ AddReceivedItemExpanded:
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db -4, -4, -4 ; Red, Blue & Green Clocks
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db -4, -4, -4, -4 ; Progressive Sword, Shield, Armor & Gloves
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db -4, -4 ; RNG Single & Multi
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db -4, -4, -4, -4, -4, -4 ; Unused
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db -4 ; Progressive Bow
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db -4, -4, -4, -4, -4 ; Unused
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db -4, -4, -4 ; Goal Item Single, Multi & Alt Multi
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db -4, -4, -4 ; Unused
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db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Map
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@@ -541,7 +559,8 @@ AddReceivedItemExpanded:
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db 0, 0, 0 ; Red, Blue & Green Clocks
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db 0, 0, 0, 0 ; Progressive Sword, Shield, Armor & Gloves
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db 0, 0 ; RNG Single & Multi
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db 0, 0, 0, 0, 0, 0 ; Unused
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db 0 ; Progressive Bow
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db 0, 0, 0, 0, 0 ; Unused
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db 0, 0, 0 ; Goal Item Single, Multi & Alt Multi
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db 0, 0, 0 ; Unused
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Map
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@@ -580,7 +599,8 @@ AddReceivedItemExpanded:
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db $48, $48, $48 ; Red, Blue & Green Clocks
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db $FF, $FF, $04, $0D ; Progressive Sword, Shield, Armor & Gloves
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db $FF, $FF ; RNG Single & Multi
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db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
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db $FF, ; Progressive Bow
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db $FF, $FF, $FF, $FF, $FF ; Unused
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db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
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db $FF, $FF, $FF ; Unused
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db $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21, $21 ; Free Map
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@@ -623,7 +643,8 @@ AddReceivedItemExpanded:
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db $02, $02, $02 ; Red, Blue & Green Clocks
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db $02, $02, $02, $02 ; Progressive Sword, Shield, Armor & Gloves
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db $02, $02 ; RNG Single & Multi
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db $02, $02, $02, $02, $02, $02 ; Unused
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db $02 ; Progressive Bow
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db $02, $02, $02, $02, $02 ; Unused
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db $02, $02, $02 ; Goal Item Single, Multi & Alt Multi
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db $02, $02, $02 ; Unused
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db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Map
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@@ -663,7 +684,8 @@ AddReceivedItemExpanded:
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db 1, 2, 4 ; Red, Blue & Green Clocks
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db $FF, $FF, $FF, $FF ; Progressive Sword, Shield, Armor & Gloves
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db $FF, $FF ; RNG Single & Multi
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db 0, 0, 0, 0, 0, 0 ; Unused
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db 0 ; Progressive Bow
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db 0, 0, 0, 0, 0 ; Unused
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db 4, 4, 4 ; Goal Item Single, Multi & Alt Multi
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db 0, 0, 0 ; Unused
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db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Map
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@@ -703,7 +725,8 @@ AddReceivedItemExpanded:
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dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
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dw $F359, $F35A, $F35B, $F354 ; Progressive Sword, Shield, Armor & Gloves
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dw $F36A, $F36A ; RNG Single & Multi
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dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
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dw $F340 ; Progressive Bow
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dw $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
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dw $F36A, $F36A, $F36A ; Goal Item Single, Multi & Alt Multi
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dw $F36A, $F36A, $F36A ; Unused
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dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Map
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@@ -745,7 +768,8 @@ AddReceivedItemExpanded:
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db $FF, $FF, $FF ; Red, Blue & Green Clocks
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db $FF, $FF, $FF, $FF ; Progressive Sword, Shield, Armor & Gloves
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db $FF, $FF ; RNG Single & Multi
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db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
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db $FF ; Progressive Bow
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db $FF, $FF, $FF, $FF, $FF ; Unused
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db $FF, $FF, $FF ; Goal Item Single, Multi & Alt Multi
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db $FF, $FF, $FF ; Unused
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Map
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@@ -829,7 +853,8 @@ Link_ReceiveItemAlternatesExpanded:
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db -1, -1, -1 ; Red, Blue & Green Clocks
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db -1, -1, -1, -1 ; Progressive Sword, Shield, Armor & Gloves
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db -1, -1 ; RNG Single & Multi
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db -1, -1, -1, -1, -1, -1 ; Unused
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db -1 ; Progressive Bow
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db -1, -1, -1, -1, -1 ; Unused
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db -1, -1 ; Goal Item Single, Multi & Alt Multi
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db -1, -1, -1, -1 ; Unused
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db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Map
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@@ -1225,6 +1225,8 @@ db $04
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;62:RNG Pool Item (Single)
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;63:RNG Pool Item (Multi)
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;64:Progressive Bow
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;6A:Goal Item (Single/Triforce)
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;6B:Goal Item (Multi/Power Star)
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@@ -75,6 +75,12 @@ RTL
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LDA.b #$20 : RTL
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+ ; Everything Else
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LDA.b #$2E : RTL
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++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
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LDA $7EF340
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CMP.b #$00 : BNE + ; No Bow
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LDA.b #$29 : RTL
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+ ; Any Bow
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LDA.b #$2A : RTL
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++
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RTL
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@@ -110,7 +116,8 @@ RTL
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;6x
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db $FD, $0D ; Progressive Armor & Gloves
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db $FA, $FB ; RNG Single & Multi
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db $FF, $FF, $FF, $FF, $FF, $FF ; Unused
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db $F8 ; Progressive Bow
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db $FF, $FF, $FF, $FF, $FF ; Unused
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db $49, $4A, $49 ; Goal Item Single, Multi & Alt Multi
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db $FF, $FF, $FF ; Unused
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@@ -204,6 +211,11 @@ RTL
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LDA.b #$02 : RTL
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+ ; Everything Else
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LDA.b #$08 : RTL
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++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
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LDA $7EF354 : BNE + ; No Bow
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LDA.b #$08 : RTL
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+ ; Any Bow
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LDA.b #$02 : RTL
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++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
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JSL.l GetRNGItemSingle : JMP GetSpritePalette
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++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
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@@ -239,7 +251,8 @@ RTL
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db $02, $04, $08 ; Red, Blue & Green Clocks
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db $FD, $FE, $FF, $FC ; Progressive Sword, Shield, Armor & Gloves
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db $FA, $FB ; RNG Single & Multi
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db $00, $00, $00, $00, $00, $00 ; Unused
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db $F8 ; Progressive Bow
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db $00, $00, $00, $00, $00 ; Unused
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db $08, $08, $08 ; Goal Item Single, Multi & Alt Multi
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db $00, $00, $00 ; Unused
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Map
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