Merge pull request #140 from cassidoxa/escape_drop_rng

rngfixes: make enemy drop rng static during the standard escape sequence
This commit is contained in:
KatDevsGames
2021-08-10 15:13:04 -05:00
committed by GitHub
2 changed files with 13 additions and 6 deletions

View File

@@ -1491,6 +1491,9 @@ org $1DBAB1 ; <- EBAB1 - sprite_sidenexx.asm : 314 (JSL GetRandomInt : AND.b #$0
JSL.l RNG_Trinexx JSL.l RNG_Trinexx
org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03) org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03)
JSL.l RNG_Trinexx JSL.l RNG_Trinexx
;--------------------------------------------------------------------------------
org $6F9B8 ; <- 379B8 - bank06.asm : 6693 (JSL GetRandomInt : PLY : AND $FA5C, Y : BNE BRANCH_MU)
JSL.l RNG_Enemy_Drops
;================================================================================ ;================================================================================
; HUD Changes ; HUD Changes
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------

View File

@@ -4,8 +4,7 @@
RigDigRNG: RigDigRNG:
LDA $7FFE01 : CMP.l DiggingGameRNG : !BGE .forceHeart LDA $7FFE01 : CMP.l DiggingGameRNG : !BGE .forceHeart
.normalItem .normalItem
JSL $0DBA71 ; GetRandomInt JML GetRandomInt
RTL
.forceHeart .forceHeart
LDA $7FFE00 : BNE .normalItem LDA $7FFE00 : BNE .normalItem
LDA #$04 LDA #$04
@@ -15,7 +14,7 @@ RigChestRNG:
JSL.l DecrementChestCounter JSL.l DecrementChestCounter
LDA $04C4 : CMP.l ChestGameRNG : BEQ .forceHeart LDA $04C4 : CMP.l ChestGameRNG : BEQ .forceHeart
.normalItem .normalItem
JSL $0DBA71 ; GetRandomInt JSL GetRandomInt
AND.b #$07 ; restrict values to 0-7 AND.b #$07 ; restrict values to 0-7
CMP #$07 : BEQ .notHeart CMP #$07 : BEQ .notHeart
JSL.l DecrementItemCounter JSL.l DecrementItemCounter
@@ -29,7 +28,7 @@ RTL
JSL.l DecrementItemCounter JSL.l DecrementItemCounter
;LDA #$00 ; bullshit rupee farming in chest game ;LDA #$00 ; bullshit rupee farming in chest game
JSL $0DBA71 ; GetRandomInt ; spam RNG until we stop getting the prize item JSL GetRandomInt ; spam RNG until we stop getting the prize item
AND.b #$07 ; restrict values to 0-7 AND.b #$07 ; restrict values to 0-7
CMP #$07 : BNE + ; player got prize item AGAIN CMP #$07 : BNE + ; player got prize item AGAIN
LDA.b #$00 ; give them money instead LDA.b #$00 ; give them money instead
@@ -97,6 +96,11 @@ RNG_Ganon_Extra_Warp:
+ +
PLA PLA
RTL RTL
RNG_Enemy_Drops:
LDA.l $7EF3C5 : CMP #$01 : BEQ + ; drops are static after uncle pickup & before rescuing zelda
JML GetRandomInt
+
LDA.b #$0F
_rng_done: _rng_done:
JSL.l GetStaticRNG JSL.l GetStaticRNG
RTL RTL
@@ -142,5 +146,5 @@ dw #$02C0 ; 11 = Agahnim 2
dw #$0300 ; 12 = Agahnim 2 Phantoms dw #$0300 ; 12 = Agahnim 2 Phantoms
dw #$0340 ; 13 = Ganon dw #$0340 ; 13 = Ganon
dw #$0380 ; 14 = Ganon Extra Warp dw #$0380 ; 14 = Ganon Extra Warp
dw #$03C0 ; 15 = Unused dw #$03C0 ; 15 = Standard Escape Enemy Drops
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------