From f1e145dbf5862c8fbc5dede3104ae5553614b8fb Mon Sep 17 00:00:00 2001 From: Zarby89 Date: Wed, 12 Sep 2018 04:09:54 -0400 Subject: [PATCH] ganon tower animation for castle, barrier removed --- inverted.asm | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/inverted.asm b/inverted.asm index 32eb151..fc16de6 100644 --- a/inverted.asm +++ b/inverted.asm @@ -128,3 +128,36 @@ db $02, $02, $18, $08, $08, $08, $09, $09, $08, $08, $29, $02, $02, $02, $1A, $0 db $08, $08, $10, $08, $12, $00, $09, $09, $09, $09, $09, $48, $09, $29, $00, $4B db $02, $02, $02, $00, $08, $02, $02, $00, $00, $00, $00, $01, $00, $00, $20, $00 db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $00 + +Electric_Barrier: +{ + LDA InvertedMode : BEQ .done + LDA $7EF280, X : ORA #$40 : STA $7EF280, X ;set barrier dead + .done + LDA $7EF280, X ;original code to check if that sprite get damaged by link + RTL +} + +GanonTowerAnimation: +{ + LDA InvertedMode : BEQ .done + LDA.b #$1B : STA $012F + STZ $04C6 + STZ $B0 + STZ $0710 + STZ $02E4 + + STZ $0FC1 + + STZ $011A + STZ $011B + STZ $011C + STZ $011D + LDA.b #$02 : STA $012C + LDA.b #$09 : STA $012D + RTL + .done + LDA.b #$05 : STA $04C6 + STZ $B0 + RTL +}