Now possible to start with 0 bomb capacity
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@@ -6,7 +6,8 @@
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;--------------------------------------------------------------------------------
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IncrementBombs:
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LDA !BOMB_UPGRADES ; get bomb upgrades
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!ADD.l StartingMaxBombs : DEC
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!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
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DEC
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CMP !BOMB_CURRENT
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