Now possible to start with 0 bomb capacity
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@@ -738,6 +738,7 @@ RTS
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Link_ReceiveItem_HUDRefresh:
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LDA $7EF343 : BNE + ; skip if we have bombs
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LDA $7EF375 : BEQ + ; skip if we are filling no bombs
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LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
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DEC : STA $7EF375 ; decrease bomb fill count
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LDA.b #$01 : STA $7EF343 ; increase actual bomb count
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+
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@@ -753,6 +754,7 @@ RTL
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HandleBombAbsorbtion:
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STA $7EF375 ; thing we wrote over
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LDA $0303 : BNE + ; skip if we already have some item selected
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LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
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LDA.b #$04 : STA $0202 ; set selected item to bombs
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LDA.b #$01 : STA $0303 ; set selected item to bombs
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JSL.l HUD_RebuildLong
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