let's dev aug 11 2017

pre-moved mantle to the side when zelda already rescued
fixed bombos tablet item drop problem common to glitched mode (extra bombos drop)
This commit is contained in:
Karkat
2017-08-11 23:17:13 -04:00
parent c631415465
commit f5bb17f771
3 changed files with 28 additions and 4 deletions

View File

@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$17, #$08, #$09 ; year/month/day
db #$20, #$17, #$08, #$11 ; year/month/day
;================================================================================
@@ -102,6 +102,7 @@ incsrc flute.asm
incsrc dungeondrops.asm
incsrc halfmagicbat.asm
incsrc newitems.asm
incsrc mantle.asm
incsrc swordswap.asm
incsrc stats.asm
incsrc scratchpad.asm
@@ -377,6 +378,9 @@ Ancilla_SetOam_XY_Long:
org $0985E2 ; (break on $0985E4)
AddReceivedItem:
org $098BAD
AddPendantOrCrystal:
org $0993DF
AddDashTremor:

View File

@@ -713,9 +713,14 @@ JSL.l ItemCheck_BombosTablet
org $05F285 ; <- 2F285
JSL.l ItemCheck_EtherTablet
;--------------------------------------------------------------------------------
org $098BCC ; <- 48BCC - ancilla_init.asm : 1679 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
;JSL.l SetTabletItem
JSL SpawnTabletItem : PLX : PLB : RTL
;org $098BCC ; <- 48BCC - ancilla_init.asm : 1679 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
;;JSL.l SetTabletItem
;JSL SpawnTabletItem : PLX : PLB : RTL
;--------------------------------------------------------------------------------
org $07859F ; <- 3859F - Bank07.asm : 965 (JSL AddPendantOrCrystal)
JSL SpawnTabletItem
org $07862A ; <- 3862A - Bank07.asm : 1064 (JSL AddPendantOrCrystal)
JSL SpawnTabletItem
;--------------------------------------------------------------------------------
;================================================================================
@@ -1748,6 +1753,9 @@ JSL.l CheckForZelda
org $1AFC55 ; <- D7C55 - sprite_movable_mantle.asm:34 (LDA $7EF34A : BEQ .return)
NOP #6 ; remove check
;--------------------------------------------------------------------------------
org $068841 ; <- 30841 - sprite_prep.asm:269 (LDA $0D00, X : ADD.b #$03 : STA $0D00, X)
JSL.l Mantle_CorrectPosition : NOP #2
;--------------------------------------------------------------------------------
org $0DFA53 ; <- 6FA53 - hud check for lantern
JSL.l LampCheck
;--------------------------------------------------------------------------------

12
mantle.asm Normal file
View File

@@ -0,0 +1,12 @@
;================================================================================
; Mantle Object Changes
;--------------------------------------------------------------------------------
Mantle_CorrectPosition:
LDA $7EF3C6 : AND.b #$04 : BEQ +
LDA.b #$0A : STA $0D10, X ; just spawn it off to the side where we know it should be
LDA.b #$03 : STA $0D30, X
LDA.b #$90 : STA $0ED0, X
+
LDA $0D00, X : !ADD.b #$03 ; thing we did originally
RTL
;--------------------------------------------------------------------------------