Start link with home-pikit telling him to bring shields
This commit is contained in:
10
hooks.asm
10
hooks.asm
@@ -2848,3 +2848,13 @@ JML PikitSteal
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org $9E8CF2
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org $9E8CF2
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JSL PikitDigest
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JSL PikitDigest
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NOP #2
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NOP #2
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org $879A52
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JSL LinkSnoring
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org $879AAD
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JSL LinkAwaken
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org $879A31
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JSL TuckLink
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NOP #2
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@@ -118,10 +118,10 @@ skip 34 ;
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InitFluteBitfield: db $00 ;
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InitFluteBitfield: db $00 ;
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InitSpecialWeaponLevel: db $00 ;
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InitSpecialWeaponLevel: db $00 ;
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InitItemOnB: db $00 ;
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InitItemOnB: db $00 ;
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InitProgressIndicator: db $02 ; PC 0x1833C5 - Set to $80 for instant post-aga with standard
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InitProgressIndicator: db $00 ; PC 0x1833C5 - Set to $80 for instant post-aga with standard
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InitProgressFlags: db $14 ; PC 0x1833C6 - Set to $00 for standard
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InitProgressFlags: db $04 ; PC 0x1833C6 - Set to $00 for standard
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InitMapIcons: skip 1 ; PC 0x1833C7
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InitMapIcons: skip 1 ; PC 0x1833C7
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InitStartingEntrance: db $01 ; PC 0x1833C8 - Set to $00 for standard
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InitStartingEntrance: db $00 ; PC 0x1833C8 - Set to $00 for standard
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InitNpcFlagsVanilla: skip 1 ; PC 0x1833C9
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InitNpcFlagsVanilla: skip 1 ; PC 0x1833C9
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InitCurrentWorld: skip 1 ; PC 0x1833CA
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InitCurrentWorld: skip 1 ; PC 0x1833CA
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skip 1 ; PC 0x1833CB
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skip 1 ; PC 0x1833CB
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82
pikit.asm
82
pikit.asm
@@ -1,17 +1,78 @@
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pushpc
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pushpc
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org $89EB7A
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org $89EB78
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db $AA ; replace uncle with pikit
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db $18, $1A, $AA ; replace uncle with pikit
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org $80DCCE
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org $80DCCE
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db $1B ; load sprite sheet for pikit in link's house
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db $1B ; load sprite sheet for pikit in link's house
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org $80FC74
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NOP #2 ; do not load rain-state sprites
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org $8A8029
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org $8A8029
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db $C8, $B6, $22 ; 0x022: Rail ↔ | { 31, 0B } | Size: 01
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; move table slightly to center under pikit
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db $C8, $CA, $22 ; 0x022: Rail ↔ | { 31, 0B } | Size: 01
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db $C9, $C0, $DD
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db $C8, $B6, $69 ; 0x069: Rail ↕ | { 3A, 0B } | Size: 01
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db $D0, $B8, $3C
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db $DC, $B6, $69 ; 0x069: Rail ↕ | { 3A, 0B } | Size: 01
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pullpc
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pullpc
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TuckLink:
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; what we wrote over
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STZ.w $037C
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STZ.w $037D
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LDA.b #$40 : STA.w $0FC2
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LDA.b #$09 : STA.w $0FC3
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LDA.b #$5A : STA.w $0FC4
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LDA.b #$21 : STA.w $0FC5
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RTL
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LinkSnoring:
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LDA.l ProgressIndicator
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BNE +
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LDA.b #$02
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STA.l ProgressIndicator
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LDA.b #$1D
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LDY.b #$00
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JSL Sprite_ShowMessageUnconditional
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BRA ++
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+
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LDA.b FrameCounter
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AND.b #$03
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BNE ++
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LDA.b $9C
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CMP.b #$20
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BEQ .lightened
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DEC.b $9C
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DEC.b $9D
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++
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; what we wrote over
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LDA.b FrameCounter
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AND.b #$1F
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RTL
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.lightened
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INC.w $037C
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INC.w $037D
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RTL
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LinkAwaken:
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; what we wrote over
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LDA.b #$06
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STA.b LinkState
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LDA.l ProgressFlags
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ORA.b #$10
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STA.l ProgressFlags
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LDA.b #$01
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STA.l StartingEntrance
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RTL
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BigChest_ShieldCheck:
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BigChest_ShieldCheck:
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JSL ShieldCheck
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JSL ShieldCheck
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BCC .no_open
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BCC .no_open
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@@ -53,10 +114,15 @@ ShieldCheck:
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RTL
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RTL
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.already_have_shield
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.already_have_shield
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SEP #$20
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SEP #$30
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LDA.b #$3C
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LDA.b #$3C
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STA.w $012E
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STA.w $012E
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REP #$20
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LDA.b #$98
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LDY.b #$01
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JSL Sprite_ShowMessageUnconditional
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REP #$30
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PLX
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PLX
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CLC
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CLC
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