Fix quake not blobbing some enemies in bomb-only mode
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@@ -27,7 +27,7 @@ def process_values(sprite, values)
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if ret[14] != 1 # ether
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if ret[14] != 1 # ether
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ret[14] = 0
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ret[14] = 0
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end
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end
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if ret[15] != 3 # quake
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if [1, 2].include?(ret[15]) # quake
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ret[15] = 0
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ret[15] = 0
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end
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end
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if sprite == 0x53 and ret[2] == 3
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if sprite == 0x53 and ret[2] == 3
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