Make valuable items all look like shields, implement a few NPCs

This commit is contained in:
2026-02-01 23:16:30 -06:00
parent f609727647
commit f6c0de88fb
5 changed files with 171 additions and 98 deletions

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@@ -114,7 +114,8 @@ StartingGenericKeys: skip 1 ; PC 0x18338B
InitInventoryTracking: skip 2 ; PC 0x18338C \ Need to set bits here for silver arrows,
InitBowTracking: skip 2 ; PC 0x18338E / boomerangs, powder/mushroom, etc
InitItemLimitCounts: skip 16 ; PC 0x183390
skip 34 ;
skip 32 ;
InitPikitItem: dw $0004 ;
InitFluteBitfield: db $00 ;
InitSpecialWeaponLevel: db $00 ;
InitItemOnB: db $00 ;