Make valuable items all look like shields, implement a few NPCs
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@@ -114,7 +114,8 @@ StartingGenericKeys: skip 1 ; PC 0x18338B
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InitInventoryTracking: skip 2 ; PC 0x18338C \ Need to set bits here for silver arrows,
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InitBowTracking: skip 2 ; PC 0x18338E / boomerangs, powder/mushroom, etc
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InitItemLimitCounts: skip 16 ; PC 0x183390
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skip 34 ;
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skip 32 ;
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InitPikitItem: dw $0004 ;
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InitFluteBitfield: db $00 ;
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InitSpecialWeaponLevel: db $00 ;
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InitItemOnB: db $00 ;
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