Make valuable items all look like shields, implement a few NPCs
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5
sram.asm
5
sram.asm
@@ -190,7 +190,8 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
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; See: ItemSubstitutionRules in tables.asm
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; Right now this is only used for three items but extra space is
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; reserved
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skip 34 ; Unused
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skip 32 ; Unused
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PikitItem: skip 2 ; Item stored in shield player is carrying
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FluteBitfield: skip 1 ;
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SpecialWeaponLevel: skip 1 ; keeps track of level in special weapon modes
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ItemOnB: skip 1 ; NYI
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@@ -251,7 +252,7 @@ NpcFlags: skip 2 ; l - c s t k z o (bitfield)
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; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
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; f = Fairy (unused) | s = Smith | b = Bombos Tablet
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; e = Ether Tablet
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PikitItem: skip 2 ; Item stored in shield player is carrying
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skip 2 ; Unused
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MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps,
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; Saha, and the bomb shop guy reveal dungeon prizes (bitfield)
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; \ - - g r t h i s
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