Make valuable items all look like shields, implement a few NPCs

This commit is contained in:
2026-02-01 23:16:30 -06:00
parent f609727647
commit f6c0de88fb
5 changed files with 171 additions and 98 deletions

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@@ -190,7 +190,8 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
; See: ItemSubstitutionRules in tables.asm
; Right now this is only used for three items but extra space is
; reserved
skip 34 ; Unused
skip 32 ; Unused
PikitItem: skip 2 ; Item stored in shield player is carrying
FluteBitfield: skip 1 ;
SpecialWeaponLevel: skip 1 ; keeps track of level in special weapon modes
ItemOnB: skip 1 ; NYI
@@ -251,7 +252,7 @@ NpcFlags: skip 2 ; l - c s t k z o (bitfield)
; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
; f = Fairy (unused) | s = Smith | b = Bombos Tablet
; e = Ether Tablet
PikitItem: skip 2 ; Item stored in shield player is carrying
skip 2 ; Unused
MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps,
; Saha, and the bomb shop guy reveal dungeon prizes (bitfield)
; \ - - g r t h i s