diff --git a/bugfixes.asm b/bugfixes.asm index 4b55a67..5e7a6be 100644 --- a/bugfixes.asm +++ b/bugfixes.asm @@ -32,7 +32,7 @@ RTL ;-------------------------------------------------------------------------------- ;0 = Become (Perma)bunny DecideIfBunny: - LDA $7EF357 : BEQ + : RTL : + + LDA $7EF357 : BNE .done LDA $7EF3CA : AND.b #$40 PHA : LDA.l InvertedMode : BNE .inverted .normal @@ -47,8 +47,8 @@ RTL DecideIfBunnyByScreenIndex: ; If indoors we don't have a screen index. Return non-bunny to make mirror-based ; superbunny work - LDA $1B : BEQ + : RTL : + - LDA $7EF357 : BEQ + : RTL : + + LDA $1B : BNE .done + LDA $7EF357 : BNE .done LDA $8A : AND.b #$40 : PHA LDA.l InvertedMode : BNE .inverted .normal @@ -114,12 +114,13 @@ RTS FixFrogSmith: LDA.l $7EF3CA : BNE .darkWorld LDA.l $7EF3CC : CMP.b #$07 : BNE .done - LDA.b #$08 : STA.l $7EF3CC ; make frog into smith in light world + LDA.b #$08 : ; make frog into smith in light world BRA .loadgfx .darkWorld LDA.l $7EF3CC : CMP.b #$08 : BNE .done - LDA.b #$07 : STA.l $7EF3CC ; make smith into frog in dark world + LDA.b #$07 ; make smith into frog in dark world .loadgfx + STA.l $7EF3CC JSL Tagalong_LoadGfx .done RTS @@ -137,12 +138,11 @@ RTL ; Fix crystal not spawning when using somaria vs boss TryToSpawnCrystalUntilSuccess: STX $02D8 ; what we overwrote - JSL AddAncillaLong : BCC .spawned ; a clear carry flag indicates success - .failed - RTL - .spawned + JSL AddAncillaLong : BCS .failed ; a clear carry flag indicates success +.spawned STZ $AE ; the "trying to spawn crystal" flag STZ $AF ; the "trying to spawn pendant" flag +.failed RTL ;-------------------------------------------------------------------------------- @@ -173,22 +173,22 @@ CMP.w #$030E : BEQ .new ; opening dungeon map CMP.w #$070E : BEQ .new ; opening overworld map .original - - lda [$00] - sta $7ec300, x - sta $7ec500, x - inc $00 : inc $00 - inx #2 - dey - bpl - + LDA [$00] + STA $7EC300, X + STA $7EC500, X + INC $00 : INC $00 + INX #2 + DEY + BPL - RTL .new - - lda [$00] - sta $7ec500, x - inc $00 : inc $00 - inx #2 - dey - bpl - + LDA [$00] + STA $7EC500, X + INC $00 : INC $00 + INX #2 + DEY + BPL - RTL ;--------------------------------------------------------------------------------