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12
accessability.asm
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12
accessability.asm
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;================================================================================
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; Accessability Fixes
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;================================================================================
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FlipGreenPendant:
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LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
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ORA #$40 : STA $0C ; flip it
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+
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LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
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LDA $0C : STA $0803, X
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RTL
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;================================================================================
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