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hardmode.asm
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17
hardmode.asm
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;================================================================================
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; Hard & Masochist Mode
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;================================================================================
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CalculateSpikeFloorDamage:
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; these are all decimal because i got them that way
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CMP.w #279
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SEP #$20 ; set 8-bit accumulator
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BNE +
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LDA.l ByrnaCaveSpikeDamage
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STA $0373
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RTL
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+
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LDA $D055, Y
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STA $0373
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RTL
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;--------------------------------------------------------------------------------
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