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74
medallions.asm
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74
medallions.asm
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;================================================================================
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; Medallion Changes & Fixes
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;--------------------------------------------------------------------------------
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TryOpenMire:
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; Checks if we're in the Swamp of Evil.
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LDA $8A : CMP.b #$70 : BNE .untriggered
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; Checks whether the Misery Mire dungeon is already revealed.
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LDA $7EF2F0 : AND.b #$20 : BNE .untriggered
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; You have to be in the trigger window.
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
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; Do the 3rd animation for opening entrances
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LDA.b #$03 : STA $04C6
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STZ $B0 ; reset the sub-submodule index
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STZ $C8 ; reset this other index.
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.untriggered
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RTL
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;--------------------------------------------------------------------------------
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TryOpenTRock:
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; Checks if we're at Turtle Rock.
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LDA $8A : CMP.b #$47 : BNE .untriggered
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; Checks whether the Turtle Rock dungeon is already revealed.
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LDA $7EF2C7 : AND.b #$20 : BNE .untriggered
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; You have to be in the trigger window.
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LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
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; Do the 4rd animation for opening entrances
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LDA.b #$04 : STA $04C6
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STZ $B0 ; reset the sub-submodule index
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STZ $C8 ; reset this other index.
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.untriggered
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RTL
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;--------------------------------------------------------------------------------
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MedallionTrigger_Bombos:
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STZ $50 ; stuff we wrote over
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STZ $0FC1
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PHA
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LDA.l MireRequiredMedallion : BNE +
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JSL.l TryOpenMire
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+ LDA.l TRockRequiredMedallion : BNE +
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JSL.l TryOpenTRock
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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MedallionTrigger_Ether:
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PHA
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LDA.l MireRequiredMedallion : CMP #$01 : BNE +
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JSL.l TryOpenMire
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+ LDA.l TRockRequiredMedallion : CMP #$01 : BNE +
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JSL.l TryOpenTRock
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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MedallionTrigger_Quake:
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PHA
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LDA.l MireRequiredMedallion : CMP #$02 : BNE +
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JSL.l TryOpenMire
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+ LDA.l TRockRequiredMedallion : CMP #$02 : BNE +
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JSL.l TryOpenTRock
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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