Rework bow tracking to assign tracking bits to non-chest sprites

Fix small key palettes to be consistent with vanilla colors
This commit is contained in:
cassidoxa
2023-09-04 22:29:50 -04:00
parent 4ec523c8b3
commit f778674b83
4 changed files with 62 additions and 36 deletions

View File

@@ -193,7 +193,8 @@ ShopPurchaseFlag = $7E0224 ; $01 = Shop purchase item receipt.
ItemStackPtr = $7E0226 ; Pointer into Item GFX and VRAM target queues. Word length.
; If not zero, pointer should always be left pointing at the
; next available slot in the stack during the frame.
SpriteID = $7E0230 ; 0x0A bytes. Receipt ID for main loop sprite we're handling.
SpriteID = $7E0230 ; 0x10 bytes. Receipt ID for main loop sprite we're handling.
SpriteMetaData = $7E0240 ; 0x10 bytes. Sprite metadata. Used for prog bow tracking.
AncillaVelocityZ = $7E0294 ; 0x0A bytes
AncillaZCoord = $7E029E ; 0x0A bytes
;