Initial Prize Shuffle Implementation
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@@ -188,6 +188,8 @@ ItemReceiptGraphicsROM:
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; we need some empty space here so that 0000 can mean nothing
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fillbyte $00 : fill 32
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incbin "data/customitems.4bpp"
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PreloadedGraphicsROM:
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incbin "data/preloadedgfx.4bpp"
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warnpc $A2B000
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org $A2B000
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incsrc itemdatatables.asm ; Statically mapped
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