Initial Prize Shuffle Implementation
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@@ -365,7 +365,7 @@ IncrementFinalSword:
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PLX
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RTL
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;--------------------------------------------------------------------------------
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Link_ReceiveItem_HUDRefresh:
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HUDRefresh:
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LDA.l BombsEquipment : BNE + ; skip if we have bombs
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LDA.l BombCapacity : BEQ + ; skip if we can't have bombs
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LDA.l BombsFiller : BEQ + ; skip if we are filling no bombs
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@@ -593,6 +593,7 @@ RTL
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DrawPowder:
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;LDA.w ItemReceiptPose : BNE .defer ; defer if link is buying a potion
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LDA.w SprRedrawFlag, X : BEQ +
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SprSourceItemId, X
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JSL AttemptItemSubstitution
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JSL ResolveLootIDLong
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