Initial Prize Shuffle Implementation
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@@ -352,7 +352,7 @@ SetupEnemyDropIndicator:
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; LDA.w DungeonID : AND.w #$00FF : CMP.w #$00FF : BEQ .skipCompassChecks
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; compass checks
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; does compass for dungeon exist?
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; LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA.l CompassExists, X : BEQ .skipCompassChecks
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; LSR : TAX : LDA.l CompassExists : AND.l DungeonItemMasks,X : BEQ .skipCompassChecks
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; do we have the compass
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; sewers? outstanding?
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; LDA.l CompassField : LDX.w DungeonID : AND.l DungeonMask, X : BEQ .done
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