Initial Prize Shuffle Implementation
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36
newhud.asm
36
newhud.asm
@@ -177,14 +177,14 @@ NewHUD_DrawPrizeIcon:
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BEQ .no_prize
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.prize
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TYX
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LDA.l CrystalPendantFlags_2,X
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BIT.w #$0080
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BNE .no_icon
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BIT.w #$0040
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BNE .crystal
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TYX
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LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
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ASL : TAX
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LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
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TAY
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BRA .draw_prize
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.pendant
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LDY.w #!PTile
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BRA .draw_prize
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@@ -291,6 +291,20 @@ MagicMeterColorMasks:
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dw $EBFF ; yellow
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dw $E3FF ; orange
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;================================================================================
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PrizeIconTiles_Transparent:
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dw $0000 ; no icon
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dw $2978 ; crystal 1
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dw $2979 ; crystal 2
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dw $297A ; crystal 3
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dw $297B ; crystal 4
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dw $297C ; crystal 5
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dw $297D ; crystal 6
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dw $297E ; crystal 7
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dw $2963 ; green pendant
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dw $295E ; blue pendant
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dw $296E ; red pendant
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;================================================================================
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DrawCompassCounts:
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LDA.l CompassMode : AND.b #$0F : BNE .continue
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@@ -300,9 +314,9 @@ DrawCompassCounts:
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; no compass needed if this bit is set
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BIT.b #$02 : BNE .draw_compass_count
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TYX : LDA.l ExistsTransfer, X : TAX : LDA.l CompassExists, X : BEQ .draw_compass_count
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REP #$20
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LDX.w DungeonID : LDA.w CompassField : AND.l DungeonItemMasks,X : BEQ .early_exit
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LDX.w DungeonID : LDA.l CompassExists : AND.l DungeonItemMasks,X : BEQ .draw_compass_count
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LDA.w CompassField : AND.l DungeonItemMasks,X : BEQ .early_exit
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.draw_compass_count
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LDX.w DungeonID
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@@ -387,10 +401,6 @@ DrawMapCounts:
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SEP #$20
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RTS
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; maps from $040C to the odd order used in overworld map
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ExistsTransfer:
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db $0C, $0C, $00, $02, $0B, $09, $03, $07, $04, $08, $01, $06, $05, $0A
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;================================================================================
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; Exits with:
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; X - ones place tile
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