Initial Prize Shuffle Implementation
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4
ram.asm
4
ram.asm
@@ -379,8 +379,9 @@ AncillaID = $7E0C4A ; $0A bytes.
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;
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AncillaGeneralN = $7E0C54 ; General use buffer for ancillae. $0A bytes.
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;
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AncillaGet = $7E0C5E ; Used by varius ancilla in various ways. $0F bytes.
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AncillaGet = $7E0C5E ; Used by various ancilla in various ways. $0A bytes.
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;
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AncillaDirection = $7E0C72 ; Used by various ancilla to track its direction. $0A bytes
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AncillaLayer = $7E0C7C ;
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;
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SpriteForceDrop = $7E0CBA ; Forces drops on sprite death. $10 bytes.
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@@ -917,6 +918,7 @@ endmacro
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%assertRAM(AncillaID, $7E0C4A)
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%assertRAM(AncillaGeneralN, $7E0C54)
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%assertRAM(AncillaGet, $7E0C5E)
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%assertRAM(AncillaDirection, $7E0C72)
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%assertRAM(AncillaLayer, $7E0C7C)
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%assertRAM(SpriteForceDrop, $7E0CBA)
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%assertRAM(SpriteBump, $7E0CD2)
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