Initial Prize Shuffle Implementation

This commit is contained in:
codemann8
2024-05-23 18:23:26 -05:00
parent b76d440958
commit f9da730caf
20 changed files with 684 additions and 373 deletions

View File

@@ -379,8 +379,9 @@ AncillaID = $7E0C4A ; $0A bytes.
;
AncillaGeneralN = $7E0C54 ; General use buffer for ancillae. $0A bytes.
;
AncillaGet = $7E0C5E ; Used by varius ancilla in various ways. $0F bytes.
AncillaGet = $7E0C5E ; Used by various ancilla in various ways. $0A bytes.
;
AncillaDirection = $7E0C72 ; Used by various ancilla to track its direction. $0A bytes
AncillaLayer = $7E0C7C ;
;
SpriteForceDrop = $7E0CBA ; Forces drops on sprite death. $10 bytes.
@@ -917,6 +918,7 @@ endmacro
%assertRAM(AncillaID, $7E0C4A)
%assertRAM(AncillaGeneralN, $7E0C54)
%assertRAM(AncillaGet, $7E0C5E)
%assertRAM(AncillaDirection, $7E0C72)
%assertRAM(AncillaLayer, $7E0C7C)
%assertRAM(SpriteForceDrop, $7E0CBA)
%assertRAM(SpriteBump, $7E0CD2)