Fix loothud on door rando transitions
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@@ -1,3 +1,23 @@
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pushpc
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org $82C0C3
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JSL TransitionLinkOutOfDoorEnding
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NOP
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pullpc
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ClearLootHUD:
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PHP
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REP #$20
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LDA.w #!BlankTile : STA.w EnemyDropIndicator
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PLP
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RTL
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TransitionLinkOutOfDoorEnding:
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; what we wrote over
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STZ.w $0418
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INC.b $B0
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; fall into UpdateLootHUD
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UpdateLootHUD:
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PHP
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REP #$30
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@@ -360,7 +360,7 @@ ClearSpriteData:
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STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
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STZ.w SprRedrawFlag, X
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DEX : BPL .loop
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JSL UpdateLootHUD
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JSL ClearLootHUD
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PLX
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RTL
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