rngfixes: make enemy drop rng static during the standard escape sequence

This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
This commit is contained in:
cassidy
2021-08-02 21:06:13 -04:00
parent 39441eb0a6
commit fd490cab9a
2 changed files with 13 additions and 6 deletions

View File

@@ -1491,6 +1491,9 @@ org $1DBAB1 ; <- EBAB1 - sprite_sidenexx.asm : 314 (JSL GetRandomInt : AND.b #$0
JSL.l RNG_Trinexx
org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03)
JSL.l RNG_Trinexx
;--------------------------------------------------------------------------------
org $6F9B8 ; <- 379B8 - bank06.asm : 6693 (JSL GetRandomInt : PLY : AND $FA5C, Y : BNE BRANCH_MU)
JSL.l RNG_Enemy_Drops
;================================================================================
; HUD Changes
;--------------------------------------------------------------------------------