rngfixes: make enemy drop rng static during the standard escape sequence
This only applies between picking up the Uncle item and dropping off zelda, not rain state in general
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@@ -1491,6 +1491,9 @@ org $1DBAB1 ; <- EBAB1 - sprite_sidenexx.asm : 314 (JSL GetRandomInt : AND.b #$0
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JSL.l RNG_Trinexx
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org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03)
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JSL.l RNG_Trinexx
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;--------------------------------------------------------------------------------
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org $6F9B8 ; <- 379B8 - bank06.asm : 6693 (JSL GetRandomInt : PLY : AND $FA5C, Y : BNE BRANCH_MU)
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JSL.l RNG_Enemy_Drops
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;================================================================================
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; HUD Changes
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;--------------------------------------------------------------------------------
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