Fixing up the hud to indicate Pendant/Crystal etc
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@@ -397,10 +397,13 @@ DrawHUDDungeonItems:
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.next_map
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BIT.w .dungeon_bitmasks,X
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BEQ ..skip_map
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BNE ..draw_map
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; MapMode indicates if maps are needed for the info
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LDA.l MapMode : AND #$00FF : BNE ..skip_map
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..draw_map
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LDY.w .dungeon_positions,X
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LDA.w #$2826
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JSL MapIndicatorLong
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STA.w $1686,Y
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; reload
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