Sprites for entrances and update supertile shapes
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@@ -21,11 +21,11 @@ DrawLoot:
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STZ.b $0E
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LDX.w DungeonID
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LDA.l $8AF615, X
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LDA.l DungeonMapRoomPointers, X
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STA.b $0C
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SEP #$20
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LDA.l $8AF5E9, X
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LDA.l DungeonMapFloorCountData, X
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AND.b #$0F
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CLC : ADC.w $020E
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PHA
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@@ -55,7 +55,7 @@ DrawSingleFloorLoot:
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ASL A
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TAX
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LDA.l $8AF605, X
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LDA.l DungeonMapFloorToDataOffset, X
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TAY
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STZ.b $06
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