Sprites for entrances and update supertile shapes
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@@ -44,6 +44,7 @@ DungeonMapSwitch_Submodule:
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LDA.b #$01
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STA.w $0200
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STA.w $020D
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STZ.w $0213
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STZ.w $021B
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STZ.w $021C
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STZ.b $06
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@@ -60,7 +61,15 @@ DungeonMapSwitch_Submodule:
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SkipMapSprites:
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STZ.b $00
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LDA.w $0200
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CMP.b #$04
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BEQ +
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JSL DrawEntrances
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+
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STZ.b $0E
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STZ.b $0F
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LDA.w $0200
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CMP.b #$04
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@@ -92,10 +101,12 @@ RestoreCurrentDungeon:
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RTL
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RestoreDungeonMapFloorIndex:
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STZ.w $020F
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STZ.w $020F ; first part we wrote over
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LDA.w $021B
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STA.b $07
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STZ.b $06
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LDA.b $0A
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LDA.b $0A ; the rest of what we wrote over
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AND.b #$08
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RTL
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