Sprites for entrances and update supertile shapes
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ram.asm
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ram.asm
@@ -347,6 +347,7 @@ DynamicDropGFXSlots = $7E07F1 ; Assume future use of this up to $0E bytes, t
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; which item gfx is currently occupying each slot
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OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
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OAMBuffer2 = $7E0A00 ;
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OAMBufferAux = $7E0A20 ; high X-bit and size bit sent to OAM, one byte per sprite
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;
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TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
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;
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