Minor reorganization of code/data placement
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@@ -1,7 +1,7 @@
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org $aa8000 ;150000
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org $aa8000 ;150000
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db $4f, $52 ;OR
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db $4f, $52 ;OR
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OWMode:
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OWMode:
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db 0
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dw 0
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OWFlags:
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OWFlags:
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dw 0
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dw 0
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org $aa8010
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org $aa8010
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@@ -13,7 +13,7 @@ org $02a999
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jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
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jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
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;Code
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;Code
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org $aaa000
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org $aa8800
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OWCoordIndex: ; Horizontal 1st
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OWCoordIndex: ; Horizontal 1st
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db 2, 2, 0, 0 ; Coordinate Index $20-$23
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db 2, 2, 0, 0 ; Coordinate Index $20-$23
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OWOppCoordIndex: ; Horizontal 1st
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OWOppCoordIndex: ; Horizontal 1st
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@@ -35,6 +35,7 @@ db 2, 2, 0, 0 ; For OWCameraRange
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OWCameraRange:
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OWCameraRange:
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dw $011E, $0100 ; Length of the range the camera can move on small screens
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dw $011E, $0100 ; Length of the range the camera can move on small screens
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org $aa9000
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OWEdgeTransition:
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OWEdgeTransition:
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{
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{
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php : phy
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php : phy
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@@ -219,7 +220,7 @@ OWNewDestination:
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}
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}
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;Data
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;Data
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org $aab000
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org $aaa000
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OWEdgeOffsets:
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OWEdgeOffsets:
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;2 bytes per each direction per each OW Slot, order is NSWE per value at $0418
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;2 bytes per each direction per each OW Slot, order is NSWE per value at $0418
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;AABB, A = offset to the transition table, B = number of transitions
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;AABB, A = offset to the transition table, B = number of transitions
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@@ -371,7 +372,7 @@ dw $0000, $4001, $0000, $0000
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dw $0000, $0000, $0000, $4a01
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dw $0000, $0000, $0000, $4a01
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dw $0000, $4101, $0000, $0000
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dw $0000, $4101, $0000, $0000
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org $aab800 ;PC 153800
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org $aaa800 ;PC 152800
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OWNorthEdges:
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OWNorthEdges:
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; Min Max Width Mid OW Slot/OWID VRAM *FREE* Dest Index
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; Min Max Width Mid OW Slot/OWID VRAM *FREE* Dest Index
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dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0040 ;Lost Woods
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dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $0040 ;Lost Woods
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