fixes
turn a bunch of addresses into fast rom bunch of consistency clean ups in hooks move zsnes to failures
This commit is contained in:
@@ -341,7 +341,7 @@ AgahnimAsksAboutPed:
|
||||
STA.w TextID
|
||||
|
||||
.vanilla
|
||||
JML $05FA8E ; Sprite_ShowMessageMinimal
|
||||
JML $85FA8E ; Sprite_ShowMessageMinimal
|
||||
;--------------------------------------------------------------------------------
|
||||
Main_ShowTextMessage_Alt:
|
||||
; Are we in text mode? If so then end the routine.
|
||||
@@ -433,7 +433,7 @@ Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l $05E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
LDA.l $85E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PHY
|
||||
|
||||
@@ -490,7 +490,7 @@ Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l $05E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
LDA.l $85E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PLA : XBA : PLA
|
||||
|
||||
|
||||
Reference in New Issue
Block a user