fixes
turn a bunch of addresses into fast rom bunch of consistency clean ups in hooks move zsnes to failures
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@@ -29,7 +29,7 @@ LockAgahnimDoors:
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LDA.w #$0001 : RTL ;Keep the door locked
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++
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SEP #$30
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JSL $099B6F ;Add tower break seal
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JSL $899B6F ;Add tower break seal
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REP #$30
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LDA.w #$0001 ;Prevent door from opening that frame otherwise it glitchy
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RTL
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@@ -142,11 +142,11 @@ JML.l AllowStartFromExitReturn
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.doStart
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LDA.l $028481, X ;Module_LocationMenu_starting_points
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LDA.l $828481, X ;Module_LocationMenu_starting_points
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ASL : TAX
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LDA.l $02D8D2, X : STA.b RoomIndex
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LDA.l $02D8D3, X : STA.b RoomIndex+1
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LDA.l $82D8D2, X : STA.b RoomIndex
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LDA.l $82D8D3, X : STA.b RoomIndex+1
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; Go to pre-overworld mode
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LDA.b #$08 : STA.b GameMode
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@@ -165,9 +165,9 @@ RTL
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CheckHole:
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LDX.w #$0024
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.nextHoleClassic
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LDA.b Scrap00 : CMP.l $1BB800, X
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LDA.b Scrap00 : CMP.l $9BB800, X
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BNE .wrongMap16Classic
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LDA.b OverworldIndex : CMP.l $1BB826, X
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LDA.b OverworldIndex : CMP.l $9BB826, X
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BEQ .matchedHoleClassic
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.wrongMap16Classic
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DEX #2 : BPL .nextHoleClassic
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