turn a bunch of addresses into fast rom
bunch of consistency clean ups in hooks
move zsnes to failures
This commit is contained in:
spannerisms
2022-12-30 03:07:15 -05:00
parent 36ca193b75
commit ff88437f8e
36 changed files with 2108 additions and 2133 deletions

View File

@@ -29,7 +29,7 @@ LockAgahnimDoors:
LDA.w #$0001 : RTL ;Keep the door locked
++
SEP #$30
JSL $099B6F ;Add tower break seal
JSL $899B6F ;Add tower break seal
REP #$30
LDA.w #$0001 ;Prevent door from opening that frame otherwise it glitchy
RTL
@@ -142,11 +142,11 @@ JML.l AllowStartFromExitReturn
.doStart
LDA.l $028481, X ;Module_LocationMenu_starting_points
LDA.l $828481, X ;Module_LocationMenu_starting_points
ASL : TAX
LDA.l $02D8D2, X : STA.b RoomIndex
LDA.l $02D8D3, X : STA.b RoomIndex+1
LDA.l $82D8D2, X : STA.b RoomIndex
LDA.l $82D8D3, X : STA.b RoomIndex+1
; Go to pre-overworld mode
LDA.b #$08 : STA.b GameMode
@@ -165,9 +165,9 @@ RTL
CheckHole:
LDX.w #$0024
.nextHoleClassic
LDA.b Scrap00 : CMP.l $1BB800, X
LDA.b Scrap00 : CMP.l $9BB800, X
BNE .wrongMap16Classic
LDA.b OverworldIndex : CMP.l $1BB826, X
LDA.b OverworldIndex : CMP.l $9BB826, X
BEQ .matchedHoleClassic
.wrongMap16Classic
DEX #2 : BPL .nextHoleClassic