fixes
turn a bunch of addresses into fast rom bunch of consistency clean ups in hooks move zsnes to failures
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@@ -49,10 +49,10 @@ FastCreditsCutsceneScrollY:
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FastCreditsCutsceneScroll:
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LDA.w $00E2,Y
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CMP.l $0EC308,X ; compare to target
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CMP.l $8EC308,X ; compare to target
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ROL.b Scrap00 ; put carry in here
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LDA.l $0EC348,X ; get movement
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LDA.l $8EC348,X ; get movement
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BPL ++ ; if positive, leave saved carry alone
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INC.b Scrap00 ; otherwise, flip it
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++ ROR.b Scrap00 ; recover carry
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