turn a bunch of addresses into fast rom
bunch of consistency clean ups in hooks
move zsnes to failures
This commit is contained in:
spannerisms
2022-12-30 03:07:15 -05:00
parent 36ca193b75
commit ff88437f8e
36 changed files with 2108 additions and 2133 deletions

View File

@@ -19,7 +19,7 @@ HeartPieceGet:
.notHeart
.giveItem
JSL.l $0791B3 ; Player_HaltDashAttackLong
JSL.l $8791B3 ; Player_HaltDashAttackLong
STZ.w ItemReceiptMethod ; 0 = Receiving item from an NPC or message
JSL.l Link_ReceiveItem
@@ -155,7 +155,7 @@ LoadHeartPieceRoomValue:
RTL
;--------------------------------------------------------------------------------
HPItemReset:
JSL $09AD58 ; GiveRupeeGift - thing we wrote over
JSL $89AD58 ; GiveRupeeGift - thing we wrote over
PHA : LDA.b #$01 : STA.l RedrawFlag : PLA
RTL
;--------------------------------------------------------------------------------
@@ -378,9 +378,9 @@ RTL
;#13 - Ganon's Tower - Agahnim II
;#0 - Pyramid of Power - Ganon
;--------------------------------------------------------------------------------
;JSL $06DD40 ; DashKey_Draw
;JSL $06DBF8 ; Sprite_PrepAndDrawSingleLargeLong
;JSL $06DC00 ; Sprite_PrepAndDrawSingleSmallLong ; draw first cell correctly
;JSL $00D51B ; GetAnimatedSpriteTile
;JSL $00D52D ; GetAnimatedSpriteTile.variable
;JSL $86DD40 ; DashKey_Draw
;JSL $86DBF8 ; Sprite_PrepAndDrawSingleLargeLong
;JSL $86DC00 ; Sprite_PrepAndDrawSingleSmallLong ; draw first cell correctly
;JSL $80D51B ; GetAnimatedSpriteTile
;JSL $80D52D ; GetAnimatedSpriteTile.variable
;================================================================================