fixes
turn a bunch of addresses into fast rom bunch of consistency clean ups in hooks move zsnes to failures
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@@ -19,7 +19,7 @@ HeartPieceGet:
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.notHeart
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.giveItem
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JSL.l $0791B3 ; Player_HaltDashAttackLong
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JSL.l $8791B3 ; Player_HaltDashAttackLong
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STZ.w ItemReceiptMethod ; 0 = Receiving item from an NPC or message
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JSL.l Link_ReceiveItem
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@@ -155,7 +155,7 @@ LoadHeartPieceRoomValue:
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RTL
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;--------------------------------------------------------------------------------
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HPItemReset:
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JSL $09AD58 ; GiveRupeeGift - thing we wrote over
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JSL $89AD58 ; GiveRupeeGift - thing we wrote over
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PHA : LDA.b #$01 : STA.l RedrawFlag : PLA
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RTL
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;--------------------------------------------------------------------------------
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@@ -378,9 +378,9 @@ RTL
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;#13 - Ganon's Tower - Agahnim II
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;#0 - Pyramid of Power - Ganon
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;--------------------------------------------------------------------------------
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;JSL $06DD40 ; DashKey_Draw
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;JSL $06DBF8 ; Sprite_PrepAndDrawSingleLargeLong
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;JSL $06DC00 ; Sprite_PrepAndDrawSingleSmallLong ; draw first cell correctly
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;JSL $00D51B ; GetAnimatedSpriteTile
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;JSL $00D52D ; GetAnimatedSpriteTile.variable
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;JSL $86DD40 ; DashKey_Draw
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;JSL $86DBF8 ; Sprite_PrepAndDrawSingleLargeLong
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;JSL $86DC00 ; Sprite_PrepAndDrawSingleSmallLong ; draw first cell correctly
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;JSL $80D51B ; GetAnimatedSpriteTile
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;JSL $80D52D ; GetAnimatedSpriteTile.variable
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;================================================================================
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