22 Commits

Author SHA1 Message Date
63e8d5687b Fix timer and add drop-to-ganon mode 2025-12-14 11:10:23 -06:00
bc0f396275 Challenge modes: OHKO and Gloom 2025-05-18 00:59:34 -05:00
aerinon
024746d78f Merge remote-tracking branch 'upstream/master' into DRUnstable 2024-06-18 11:50:26 -06:00
codemann8
a70251d2b2 Applied labels and byte designators 2024-04-09 09:26:27 -06:00
spannerisms
014b3a719a fix things 2024-01-04 06:45:57 -05:00
cassidoxa
790f3f0ba3 Fix HUD item icon not refreshing after last bomb spent
Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
cassidoxa
d5b5a20862 OHKO HUD 2023-06-09 18:45:57 -04:00
cassidoxa
815c2ab81f More fast hud
Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
7426ce5945 More RAM labels
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
43f753b517 ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidy
fa76b61df0 Change addresses to labels and remove SRAM trace calls 2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
Myramong
90ed9ed7da Created newhud.asm which contains most of the code related to drawing the hud. Optimized hud code as much as I could. Significantly less lag than v29.
Compasses.asm got almost completely rewritten.
2018-09-14 15:15:22 -03:00
Karkat
dd029fd0b0 rupee counter displays item collection count in ganon's room 2018-05-27 17:45:35 -04:00
Karkat
34328496ce ohko marker fix 2018-05-27 14:20:59 -04:00
Karkat
90e4d40774 ? 2018-05-22 20:04:28 -04:00
Karkat
1a549c1bc8 added ohko indicator for temporary ohko 2018-05-22 20:04:18 -04:00
sporchia
3dfa5e7be9 new timer mode to end the game when the timer ends 2018-03-21 23:05:42 -04:00
Karkat
69c60f6c78 temporary ohko 2018-03-16 22:38:33 -04:00
Karkat
c2e5fca01c let's dev sep 15th 2017
added logic to synchronize dungeon key stats
moved keysanity table init to menu init so it comes in pre-rendered
2017-09-15 23:59:52 -04:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00