Commit Graph
146 Commits
Author SHA1 Message Date
codemann8 86212c8d25 Adding cross-world behavior for Whirlpool Shuffle 2021-10-27 01:09:53 -05:00
codemann8 5d6d509bd9 Update Crossed OW to only perform Link/Bunny state changes when world changes 2021-08-26 00:51:41 -05:00
codemann8 fe24f6f865 Play SFX on crossworld transition in Crossed OW 2021-08-25 02:21:56 -05:00
codemann8 9b48a88df6 Retain Link state on transition unless bunny in Crossed OW 2021-08-21 18:02:59 -05:00
codemann8 aed1506114 Fixed issue with waterwalking in Crossed 2021-08-21 15:16:21 -05:00
codemann8 11be05c65a Fix Bunny/Lonk issues in Crossed OW 2021-08-20 22:47:17 -05:00
codemann8 f7525866c7 Fixed Flute crash 2021-08-20 20:43:48 -05:00
codemann8 58bf92ba04 Moved OW flag checks to global variable 2021-08-19 20:01:48 -05:00
codemann8 ad8c4e8e70 ROM changes to support Crossed OW changes 2021-08-16 22:52:04 -05:00
codemann8 195fd74e0b Reverting Dark Bonk Rocks rain state sprite fix 2021-07-08 20:26:18 -05:00
codemann8 a474212475 Added Rain state guards for Dark Bonk Rocks 2021-07-08 14:08:34 -05:00
codemann8 e5ec4f8393 Fixed Stumpy 2021-07-06 14:44:55 -05:00
codemann8 a87ae37eab Minor reformatting comments 2021-07-06 14:29:48 -05:00
codemann8 7f4d783870 Fixed Stumpy sprite loading 2021-07-06 14:29:10 -05:00
codemann8 17b7a23550 Fixed Frogsmith spawning as a bad sprite 2021-07-06 11:57:34 -05:00
codemann8 b9193d2fbf Added ability to cancel out of flute menu by pressing X 2021-06-27 19:02:19 -05:00
codemann8 8df468840f Added ability to cancel out of flute menu by pressing X 2021-06-27 14:49:28 -05:00
codemann8 3bb6f78491 Fixed VRAM issue 2021-06-24 14:47:40 -05:00
codemann8 7ba76d4a5c Partial revert of VRAM adjustment 2021-06-24 14:35:31 -05:00
codemann8 04ffd3a00d Fixed horizontal VRAM loading glitch on megatiles 2021-06-23 08:41:43 -05:00
codemann8 5d06322bd3 Whoops 2021-06-23 05:33:43 -05:00
codemann8 17eb8073ab Initial Mixed/Crossed OW shuffle implementation 2021-06-23 03:05:13 -05:00
codemann8 6c616a20b2 Made world checks table-based rather than based on OW ID 2021-06-03 00:50:25 -05:00
codemann8 ff87b09d4b Minor reorganization of code/data placement 2021-05-30 06:44:34 -05:00
codemann8 99a695c1a2 Removed unnecessary data 2021-05-02 20:28:55 -05:00
codemann8 fd3f27adb1 Minor formatting changes 2021-05-02 19:16:02 -05:00
codemann8 a0b731ffbd Moved VRAM adjustment back to original spot 2021-05-02 19:15:42 -05:00
codemann8 fd3aed6d60 Preserve Link's position if within incoming gap 2021-05-02 18:30:49 -05:00
codemann8 ff08965ce5 Minor efficiency improvements 2021-05-01 19:50:46 -05:00
codemann8 e1a763c29f Minor formatting/labeling 2021-04-29 01:18:10 -05:00
Catobat 0abda3e210 Fix camera unlocking 2021-04-27 22:41:32 +02:00
codemann8 340a3c1c9d Catobat fix for transition bugs 2021-04-26 18:06:01 -05:00
codemann8 7333bf7f92 Minor efficiency 2021-04-24 15:25:17 -05:00
codemann8 619185e1e0 Fixed vanilla/ID-0 transition bug 2021-04-24 15:09:13 -05:00
codemann8 cd4949ce65 Disabled setting LW/DW flag on trans 2021-04-24 15:08:39 -05:00
codemann8 e72193a6be Fixed incorrect data for special areas 2021-04-21 00:11:20 -05:00
codemann8 de637242fc Fixed bad transition data 2021-04-21 00:11:00 -05:00
codemann8 f294773832 Fixed issue with DW transitions causing hardlocking mapwrap crashes 2021-04-21 00:10:45 -05:00
codemann8 5062da19d4 Fixed visual issue with megatiles with VRAM 2021-04-21 00:09:43 -05:00
codemann8 b242f6ae9d Fixed DW hardlocks 2021-04-20 02:14:46 -05:00
codemann8 c43fb64878 Fixed incorrect transition data 2021-04-20 02:14:28 -05:00
codemann8 eb11bb455d Milestone update, all transitions work, megatiles have a visual issue 2021-04-18 13:57:57 -05:00
codemann8 9a5448e1bb Fixed bad data 2021-04-12 12:13:27 -05:00
codemann8 174b17d9a2 Not quite accurate transitions, opposite coordinate incorrect still 2021-04-11 21:10:30 -05:00
codemann8 deccdfb630 Milestone successful transition to midpoint 2021-04-07 12:17:03 -05:00
codemann8 3dd2e7892d Initial OW Shuffle Hook 2021-02-18 09:57:54 -06:00