Commit Graph

7 Commits

Author SHA1 Message Date
Kevin Cathcart
d81bec6c88 Revise code for starting In Single entrance caves
No longer hardcoded to only work for link's house.
2018-08-19 10:41:17 -04:00
Karkat
6f09fc5ee5 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-04-25 23:36:49 -04:00
Karkat
1c17028211 let's dev 4/25/18
additional dev for inverted
2018-04-25 23:36:35 -04:00
Kevin Cathcart
edb3cbaaeb Standardize on JML for long jumps (instead of JMP.l) 2018-04-21 22:12:51 -04:00
Kevin Cathcart
a94e0e8012 Fixes for Tagalongs for ER
Fixes various tagalong issues that affect Entrance Randomizer, most
involving frog/blacksmith
2018-02-23 19:57:11 -05:00
Karkat
7794964f46 let's dev 5/30/17
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
2017-05-30 23:06:27 -04:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00