6 Commits

8 changed files with 16 additions and 4 deletions

View File

@@ -334,6 +334,8 @@ DungeonMapDoorConnectors:
incbin "menu/door_connectors.3bppc"
MapSheetD4:
incbin "menu/map_sheet_d4.3bppc"
DRSheet14:
incbin "menu/dr_sheet_14.3bppc"
org $8CD7DF
incsrc data/playernamecharmap.asm

View File

@@ -368,7 +368,13 @@ CheckEnemies:
ASL A
TAX
LDA.l UWSpritesPointers, X
; get sprite pointer table
LDA.l $89C298 : STA.b $04
LDA.w #$0089 : STA.b $06
TXY
; get sprite pointer for room
LDA.b [$04], Y
INC A ; skip the layered/unlayered indicator
STA.b $04
LDA.w #bank(UWSpritesData)

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@@ -1453,8 +1453,8 @@ MoveDoorsMapCursor:
BRA .done
.no_move
LDA.b #$3C
STA.w $012E
; LDA.b #$3C
; STA.w $012E
.done
PLP

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@@ -24,6 +24,8 @@ endmacro
%WriteGFXSheetPointer($62, DungeonMapIcons5)
%WriteGFXSheetPointer($63, DungeonMapIcons6)
%WriteGFXSheetPointer($14, DRSheet14)
pullpc
incsrc doors_dungeon_map.asm

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@@ -12,7 +12,8 @@ db $01
GKRomVersion:
; $01 = Dungeon Maps
; .., $01 = Dark rooms don't show on map from visition
db $01, $01, $00
; .., $02 = OW Fog and Grid modes
db $01, $02, $00
;--------------------------------------------------------------------------------
;================================================================================

BIN
menu/dr_sheet_14.3bpp Normal file

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BIN
menu/dr_sheet_14.3bppc Normal file

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@@ -558,6 +558,7 @@ MoveLinkMapSprite:
{
STA.l $7EC10A ; what we overwrote
SEP #$20
STZ.b ScrapBuffer72
JSR MoveMapSprite
REP #$20
RTL