Compare commits
40 Commits
kara
...
kara_troll
| Author | SHA1 | Date | |
|---|---|---|---|
| 802188c906 | |||
| 086ec3f6c1 | |||
| 612db53323 | |||
| 785bd05f58 | |||
| 89cf2e29ff | |||
| 7a21eaa62a | |||
| 2d1b5116ec | |||
| ae54371cdb | |||
| f0d76f9918 | |||
| 30122cfa3d | |||
| a949230f34 | |||
| 00487370b3 | |||
| 799e47443d | |||
| 8477fbe623 | |||
| 07af59720f | |||
| 87249343ed | |||
|
|
86f641b710 | ||
|
|
cc309ecb48 | ||
|
|
474cfba250 | ||
| 29d241bcbe | |||
|
|
dcb0a2b42d | ||
|
|
de8703e13f | ||
|
|
2daa8daaae | ||
|
|
ce8497e3d2 | ||
|
|
014b3a719a | ||
|
|
85581b6813 | ||
|
|
cec4e0430b | ||
|
|
d81a19c367 | ||
|
|
88ef1f385d | ||
|
|
7001767c9b | ||
|
|
7116cb6557 | ||
|
|
85e338ad67 | ||
|
|
032d15fba6 | ||
|
|
f133ce7159 | ||
|
|
c5d8c69396 | ||
|
|
f71759754e | ||
|
|
507ba379cf | ||
|
|
334f721a29 | ||
|
|
0fdb6ed133 | ||
|
|
cc36ccc0b1 |
31
2waymirror.asm
Normal file
31
2waymirror.asm
Normal file
@@ -0,0 +1,31 @@
|
||||
pushpc
|
||||
|
||||
org $8DF7E9
|
||||
dw $28DE, $28DF, $28EE, $28EF ; Scroll
|
||||
dw $2C62, $2C63, $2C72, $2C73 ; Mirror
|
||||
dw $2C62, $2C63, $2C72, $2D11 ; 2-Way Mirror
|
||||
|
||||
org $87A93F
|
||||
JSL.l CheckMirrorWorld
|
||||
|
||||
org $87A955
|
||||
JSL.l BlockEraseFix
|
||||
NOP #2
|
||||
|
||||
pullpc
|
||||
|
||||
CheckMirrorWorld:
|
||||
LDA.l MirrorEquipment
|
||||
BEQ + ; just scroll, so don't allow
|
||||
DEC
|
||||
BNE +
|
||||
LDA.b $8A
|
||||
AND.b #$40
|
||||
+ RTL
|
||||
|
||||
BlockEraseFix:
|
||||
LDA.l MirrorEquipment
|
||||
BEQ +
|
||||
STZ.w $05FC
|
||||
STZ.w $05FD
|
||||
+ RTL
|
||||
@@ -157,6 +157,15 @@ incsrc msu.asm
|
||||
incsrc dungeonmap.asm
|
||||
incsrc hextodec.asm
|
||||
incsrc textrenderer.asm
|
||||
incsrc rewind.asm
|
||||
incsrc lift.asm
|
||||
; incsrc mothula.asm
|
||||
incsrc switches.asm
|
||||
incsrc zoom_on_carry.asm
|
||||
incsrc iframes.asm
|
||||
incsrc improve_items.asm
|
||||
incsrc 2waymirror.asm
|
||||
incsrc deadrocks.asm
|
||||
warnpc $A58000
|
||||
|
||||
org $A28000
|
||||
|
||||
@@ -65,11 +65,10 @@ GiveBonkItem:
|
||||
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
|
||||
LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys
|
||||
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
|
||||
JSL CountBonkItem
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
RTL
|
||||
.notKey
|
||||
PHY : TAY : JSL.l Link_ReceiveItem : PLY
|
||||
JSL CountBonkItem
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem:
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
|
||||
rm ../working.sfc
|
||||
cp ../alttp.sfc ../working.sfc
|
||||
./bin/linux/asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
./bin/linux/asar -DFEATURE_PATREON_SUPPORTERS=1 LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.1 KiB |
61
data/textbytecharmap.txt
Normal file
61
data/textbytecharmap.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
'=9D
|
||||
A=AA
|
||||
B=AB
|
||||
C=AC
|
||||
D=AD
|
||||
E=AE
|
||||
F=AF
|
||||
G=B0
|
||||
H=B1
|
||||
I=B2
|
||||
J=B3
|
||||
K=B4
|
||||
L=B5
|
||||
M=B6
|
||||
N=B7
|
||||
O=B8
|
||||
P=B9
|
||||
Q=BA
|
||||
R=BB
|
||||
S=BC
|
||||
T=BD
|
||||
U=BE
|
||||
V=BF
|
||||
W=C0
|
||||
X=C1
|
||||
Y=C2
|
||||
Z=C3
|
||||
?=C6
|
||||
!=C7
|
||||
,=C8
|
||||
-=C9
|
||||
.=CD
|
||||
~=CE
|
||||
a=D0
|
||||
b=D1
|
||||
c=D2
|
||||
d=D3
|
||||
e=D4
|
||||
f=D5
|
||||
g=D6
|
||||
h=D7
|
||||
i=D8
|
||||
j=D9
|
||||
k=DA
|
||||
l=DB
|
||||
m=DC
|
||||
n=DD
|
||||
o=DE
|
||||
p=DF
|
||||
q=E0
|
||||
r=E1
|
||||
s=E2
|
||||
t=E3
|
||||
u=E4
|
||||
v=E5
|
||||
w=E6
|
||||
x=E7
|
||||
y=E8
|
||||
z=E9
|
||||
:=EA
|
||||
=FF
|
||||
61
data/textwordcharmap.txt
Normal file
61
data/textwordcharmap.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
'=9D00
|
||||
A=AA00
|
||||
B=AB00
|
||||
C=AC00
|
||||
D=AD00
|
||||
E=AE00
|
||||
F=AF00
|
||||
G=B000
|
||||
H=B100
|
||||
I=B200
|
||||
J=B300
|
||||
K=B400
|
||||
L=B500
|
||||
M=B600
|
||||
N=B700
|
||||
O=B800
|
||||
P=B900
|
||||
Q=BA00
|
||||
R=BB00
|
||||
S=BC00
|
||||
T=BD00
|
||||
U=BE00
|
||||
V=BF00
|
||||
W=C000
|
||||
X=C100
|
||||
Y=C200
|
||||
Z=C300
|
||||
?=C600
|
||||
!=C700
|
||||
,=C800
|
||||
-=C900
|
||||
.=CD00
|
||||
~=CE00
|
||||
a=D000
|
||||
b=D100
|
||||
c=D200
|
||||
d=D300
|
||||
e=D400
|
||||
f=D500
|
||||
g=D600
|
||||
h=D700
|
||||
i=D800
|
||||
j=D900
|
||||
k=DA00
|
||||
l=DB00
|
||||
m=DC00
|
||||
n=DD00
|
||||
o=DE00
|
||||
p=DF00
|
||||
q=E000
|
||||
r=E100
|
||||
s=E200
|
||||
t=E300
|
||||
u=E400
|
||||
v=E500
|
||||
w=E600
|
||||
x=E700
|
||||
y=E800
|
||||
z=E900
|
||||
:=EA00
|
||||
=FF00
|
||||
50
deadrocks.asm
Normal file
50
deadrocks.asm
Normal file
@@ -0,0 +1,50 @@
|
||||
pushpc
|
||||
|
||||
org $86EDD1
|
||||
JSL CheckTransform
|
||||
BRA + : NOP : +
|
||||
|
||||
org $86EF9A
|
||||
JSL SpriteDeath
|
||||
NOP
|
||||
|
||||
pullpc
|
||||
|
||||
CheckTransform:
|
||||
CMP.b #$8F
|
||||
BNE .skip
|
||||
|
||||
LDA.w $0E20, X
|
||||
PHA
|
||||
LDA.b #$8F
|
||||
STA.w $0E20, X
|
||||
JSL.l $8DB818
|
||||
|
||||
PLA
|
||||
STA.w $0DE0, X
|
||||
LDA.b #$8F
|
||||
RTL
|
||||
|
||||
.skip
|
||||
STA.w $0E20, X
|
||||
JSL.l $8DB818
|
||||
RTL
|
||||
|
||||
SpriteDeath:
|
||||
LDA.w $0E20, X
|
||||
CMP.b #$8F
|
||||
BNE .done; not blob
|
||||
LDA.w $0DE0, X
|
||||
CMP.b #$27
|
||||
BNE .done; blob that was formerly not a deadrock
|
||||
LDA.l DeadrockCounter
|
||||
CMP.b #$FF
|
||||
BEQ .done ; deadrock counter maxed
|
||||
INC
|
||||
STA.l DeadrockCounter
|
||||
|
||||
.done
|
||||
; what we wrote over
|
||||
LDY.w $0E20, X
|
||||
CPY.b #$1B
|
||||
RTL
|
||||
57
dialog.asm
57
dialog.asm
@@ -61,7 +61,7 @@ LoadDialogAddressIndirect:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FreeDungeonItemNotice:
|
||||
STA.w ScratchBufferV
|
||||
STA.l ScratchBufferV
|
||||
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
@@ -70,59 +70,59 @@ FreeDungeonItemNotice:
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI.b (Scrap00)
|
||||
LDA.b Scrap02 : PHA
|
||||
LDA.w ScratchBufferNV : PHA
|
||||
LDA.w ScratchBufferNV+1 : PHA
|
||||
LDA.l ScratchBufferNV : PHA
|
||||
LDA.l ScratchBufferNV+1 : PHA
|
||||
;--------------------------------
|
||||
|
||||
LDA.l FreeItemText : BNE + : JMP .skip : +
|
||||
|
||||
LDA.b #$00 : STA.w ScratchBufferNV ; initialize scratch
|
||||
LDA.b #$00 : STA.l ScratchBufferNV ; initialize scratch
|
||||
LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
|
||||
LDA.w ScratchBufferV : CMP.b #$24 : BNE + ; general small key
|
||||
LDA.l ScratchBufferV : CMP.b #$24 : BNE + ; general small key
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
|
||||
LDA.w ScratchBufferV : CMP.b #$25 : BNE + ; general compass
|
||||
LDA.l ScratchBufferV : CMP.b #$25 : BNE + ; general compass
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
|
||||
LDA.w ScratchBufferV : CMP.b #$33 : BNE + ; general map
|
||||
LDA.l ScratchBufferV : CMP.b #$33 : BNE + ; general map
|
||||
%CopyDialog(Notice_MapOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
|
||||
LDA.w ScratchBufferV : CMP.b #$32 : BNE + ; general big key
|
||||
LDA.l ScratchBufferV : CMP.b #$32 : BNE + ; general big key
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+
|
||||
LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
|
||||
LDA.w ScratchBufferV : AND.b #$F0 ; looking at high bits only
|
||||
LDA.l ScratchBufferV : AND.b #$F0 ; looking at high bits only
|
||||
CMP.b #$70 : BNE + ; map of...
|
||||
%CopyDialog(Notice_MapOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA.w ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA.l ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
LDA.b #$01 : STA.w ScratchBufferNV ; set up a flip for small keys
|
||||
LDA.b #$01 : STA.l ScratchBufferNV ; set up a flip for small keys
|
||||
BRA .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$20 : BEQ + ; show message for crystal
|
||||
LDA.w ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
|
||||
LDA.l ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
|
||||
CMP.b #$B7 : !BGE +
|
||||
%CopyDialog(Notice_Crystal)
|
||||
JMP .crystal
|
||||
@@ -131,14 +131,14 @@ FreeDungeonItemNotice:
|
||||
|
||||
.dungeon
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA.w ScratchBufferV
|
||||
LDA.l ScratchBufferV
|
||||
AND.b #$0F
|
||||
STA.w ScratchBufferNV+1
|
||||
LDA.w ScratchBufferNV : BEQ +
|
||||
LDA.w ScratchBufferNV
|
||||
LDA.b #$0F : !SUB.w ScratchBufferNV+1 : STA.w ScratchBufferNV+1 ; flip the values for small keys
|
||||
STA.l ScratchBufferNV+1
|
||||
LDA.l ScratchBufferNV : BEQ +
|
||||
LDA.l ScratchBufferNV
|
||||
LDA.b #$0F : !SUB.l ScratchBufferNV+1 : STA.l ScratchBufferNV+1 ; flip the values for small keys
|
||||
+
|
||||
LDA.w ScratchBufferNV+1
|
||||
LDA.l ScratchBufferNV+1
|
||||
ASL : TAX
|
||||
REP #$20
|
||||
LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
|
||||
@@ -152,7 +152,7 @@ FreeDungeonItemNotice:
|
||||
JMP.w .done
|
||||
+
|
||||
SEP #$20
|
||||
LDA.w ScratchBufferNV+1
|
||||
LDA.l ScratchBufferNV+1
|
||||
CMP.b #$00 : BNE + ; ...light world
|
||||
%CopyDialog(Notice_LightWorld) : JMP .done
|
||||
+ : CMP.b #$01 : BNE + ; ...dark world
|
||||
@@ -190,7 +190,7 @@ FreeDungeonItemNotice:
|
||||
|
||||
.crystal
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA.w ScratchBufferV
|
||||
LDA.l ScratchBufferV
|
||||
AND.b #$0F ; looking at low bits only
|
||||
CMP.b #$00 : BNE +
|
||||
%CopyDialog(Notice_Six) : JMP .done
|
||||
@@ -216,8 +216,8 @@ FreeDungeonItemNotice:
|
||||
|
||||
;--------------------------------
|
||||
.skip
|
||||
PLA : STA.w ScratchBufferNV+1
|
||||
PLA : STA.w ScratchBufferNV
|
||||
PLA : STA.l ScratchBufferNV+1
|
||||
PLA : STA.l ScratchBufferNV
|
||||
PLA : STA.b Scrap02
|
||||
REP #$20
|
||||
PLA : STA.b Scrap00
|
||||
@@ -234,7 +234,12 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogItemReceive:
|
||||
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
||||
CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||
CPY.b #$98 : BCS .nomessage ; if the item is $4C or greater it must be a rando item
|
||||
CPY.b #$34 : BEQ .mirror
|
||||
BRA ++
|
||||
.mirror
|
||||
LDA.l MirrorEquipment : AND.w #$00FF
|
||||
CMP.w #$0002 : BEQ ++
|
||||
.nomessage
|
||||
LDA.w #$FFFF
|
||||
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
SpawnDungeonPrize:
|
||||
PHX : PHB
|
||||
TAX
|
||||
LDA.b $06,S : STA.b ScrapBuffer72 ; Store current RoomTag index
|
||||
TXA
|
||||
JSL.l AttemptItemSubstitution
|
||||
JSL.l ResolveLootIDLong
|
||||
STA.w ItemReceiptID
|
||||
@@ -14,6 +17,7 @@ SpawnDungeonPrize:
|
||||
LDA.w ItemReceiptID
|
||||
STA.w AncillaGet,X : STA.w SpriteID,X
|
||||
JSR.w AddDungeonPrizeAncilla
|
||||
LDX.b ScrapBuffer72 : STZ.b RoomTag,X
|
||||
.failed_spawn
|
||||
PLB : PLX
|
||||
RTL
|
||||
|
||||
@@ -155,7 +155,7 @@ JML.l AllowStartFromExitReturn
|
||||
STZ.b SubSubModule
|
||||
STZ.w DeathReloadFlag
|
||||
STZ.w RespawnFlag
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
|
||||
JSL Equipment_SearchForEquippedItemLong
|
||||
JSL HUD_RebuildLong2
|
||||
|
||||
31
events.asm
31
events.asm
@@ -22,7 +22,7 @@ JML.l ReturnFromOnDrawHud
|
||||
OnDungeonEntrance:
|
||||
STA.l PegColor ; thing we wrote over
|
||||
JSL MaybeFlagDungeonTotalsEntrance
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDungeonBossExit:
|
||||
@@ -46,7 +46,7 @@ OnDungeonExit:
|
||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||
|
||||
PHA : PHP
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
JSL.l HUD_RebuildLong
|
||||
JSL.l FloodGateResetInner
|
||||
JSL.l SetSilverBowMode
|
||||
@@ -123,6 +123,12 @@ OnFileCreation:
|
||||
MVN CartridgeSRAM>>16, InitSRAMTable>>16
|
||||
PLB
|
||||
|
||||
; initialize rewind table and IFrames
|
||||
LDA.w #$0014
|
||||
STA.l IFramesSRAM ; low byte i-frames, high byte rewind trigger
|
||||
LDA.w #$FFFF
|
||||
STA.l RewindRoomIdSRAM
|
||||
|
||||
; Resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
@@ -163,6 +169,15 @@ OnFileLoad:
|
||||
JSL.l RefreshRainAmmo
|
||||
JSL.l SetEscapeAssist
|
||||
|
||||
REP #$20
|
||||
LDA.l CurrentRupees
|
||||
CMP.w #50
|
||||
BCS +
|
||||
LDA.w #50
|
||||
STA.l CurrentRupees
|
||||
+
|
||||
SEP #$20
|
||||
|
||||
LDA.l IsEncrypted : CMP.b #01 : BNE +
|
||||
JSL LoadStaticDecryptionKey
|
||||
+
|
||||
@@ -226,7 +241,7 @@ OnOWTransition:
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
PLP
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -290,6 +305,16 @@ PostItemAnimation:
|
||||
INC.b NMICGRAM
|
||||
SEP #$20
|
||||
|
||||
LDA.l RewindTrigger
|
||||
BEQ +
|
||||
LDA.b #$19
|
||||
STA.b $11
|
||||
STZ.b $B0
|
||||
|
||||
LDA.b #$33
|
||||
STA.w $012E
|
||||
+
|
||||
|
||||
STZ.w ItemReceiptMethod : LDA.w AncillaGet, X ; thing we wrote over to get here
|
||||
PLB
|
||||
RTL
|
||||
|
||||
@@ -299,7 +299,15 @@ DrawPlayerFileShared:
|
||||
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_cape)
|
||||
|
||||
; Mirror
|
||||
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_mirror)
|
||||
LDA.l EquipmentSRAM+$13 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(9,20,FileSelectItems_mirror)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(9,20,FileSelectItems_mirror)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(9,20,FileSelectItems_mirror_2)
|
||||
++
|
||||
|
||||
; Bottles
|
||||
%fs_drawBottle(EquipmentSRAM+$1C,3,23)
|
||||
@@ -390,12 +398,21 @@ DrawPlayerFileShared:
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : ORA.w #!FS_COLOR_BW|$02E0 : %fs_draw8x8(11,27)
|
||||
|
||||
; Boots
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
LDA.l EquipmentSRAM+$15 : AND.w #$00FF : BNE +
|
||||
LDA.l FakeBoots : AND.w #$00FF : BEQ +
|
||||
%fs_drawItem(3,28,FileSelectItems_fakeBoots)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
++
|
||||
|
||||
; Gloves
|
||||
LDA.l EquipmentSRAM+$14 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(5,28,FileSelectItems_gloves)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(5,28,FileSelectItems_weak_gloves)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(5,28,FileSelectItems_gloves)
|
||||
BRA ++
|
||||
@@ -537,12 +554,16 @@ FileSelectItems:
|
||||
dw #$0288|!FS_COLOR_RED, #$0289|!FS_COLOR_RED, #$0298|!FS_COLOR_RED, #$0299|!FS_COLOR_RED
|
||||
.mirror
|
||||
dw #$028A|!FS_COLOR_BLUE, #$028B|!FS_COLOR_BLUE, #$029A|!FS_COLOR_BLUE, #$029B|!FS_COLOR_BLUE
|
||||
.mirror_2
|
||||
dw #$028A|!FS_COLOR_BLUE, #$028B|!FS_COLOR_BLUE, #$029A|!FS_COLOR_BLUE, #$02E2|!FS_COLOR_BLUE
|
||||
|
||||
.flippers
|
||||
dw #$024E|!FS_COLOR_BLUE, #$024F|!FS_COLOR_BLUE, #$025F|!FS_COLOR_BLUE|!FS_HFLIP, #$025F|!FS_COLOR_BLUE
|
||||
|
||||
.boots
|
||||
dw #$028C|!FS_COLOR_BOOTS, #$028D|!FS_COLOR_BOOTS, #$029C|!FS_COLOR_BOOTS, #$029D|!FS_COLOR_BOOTS
|
||||
.fakeBoots
|
||||
dw #$028C|!FS_COLOR_BLUE, #$028D|!FS_COLOR_BLUE, #$029C|!FS_COLOR_BLUE, #$029D|!FS_COLOR_BLUE
|
||||
|
||||
.pearl
|
||||
dw #$02A4|!FS_COLOR_RED, #$02A5|!FS_COLOR_RED, #$02B4|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||
@@ -556,6 +577,8 @@ FileSelectItems:
|
||||
.red_pendant
|
||||
dw #$02C5|!FS_COLOR_RED, #$02C6|!FS_COLOR_RED, #$02D5|!FS_COLOR_RED, #$02D6|!FS_COLOR_RED
|
||||
|
||||
.weak_gloves
|
||||
dw #$02A0|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN, #$02B0|!FS_COLOR_GREEN, #$02B1|!FS_COLOR_GREEN
|
||||
.gloves
|
||||
dw #$028E|!FS_COLOR_BROWN, #$028F|!FS_COLOR_BROWN, #$029E|!FS_COLOR_BROWN, #$029F|!FS_COLOR_BROWN
|
||||
.mitts
|
||||
|
||||
@@ -45,9 +45,11 @@ DrawHeartPieceGFX:
|
||||
LDA.w SpriteControl, X : ORA.b #$20 : STA.w SpriteControl, X
|
||||
PLA
|
||||
JSL.l DrawDynamicTile
|
||||
REP #$21
|
||||
LDA.b Scrap00
|
||||
CLC : ADC.b #$04
|
||||
ADC.w #$0004
|
||||
STA.b Scrap00
|
||||
SEP #$20
|
||||
JSL.l Sprite_DrawShadowLong
|
||||
BRA .done
|
||||
+
|
||||
|
||||
13
hooks.asm
13
hooks.asm
@@ -1000,7 +1000,7 @@ org $81C517 : JSL.l CheckDungeonCompletion
|
||||
org $81C523 : JSL.l CheckDungeonCompletion
|
||||
org $81C710 : JSL.l CheckSpawnPrize
|
||||
BCS RoomTag_GetHeartForPrize_spawn_prize : BRA RoomTag_GetHeartForPrize_delete_tag
|
||||
org $81C742 : JSL.l SpawnDungeonPrize
|
||||
org $81C742 : JSL.l SpawnDungeonPrize : PLA : RTS
|
||||
org $8799EA : JML.l SetItemPose
|
||||
org $88C415 : JSL.l PendantMusicCheck
|
||||
BCS Ancilla22_ItemReceipt_is_pendant : BRA Ancilla22_ItemReceipt_wait_for_music
|
||||
@@ -1385,9 +1385,9 @@ ReturnFromOnDrawHud:
|
||||
SEP #$30
|
||||
LDX.b #$FF ; vanilla hud code ends with #$FF in X, and it's required for unknown reasons.
|
||||
|
||||
org $8DFC37 ; <- 6FC37 - headsup_display.asm : 828 (LDA.w #$28F7)
|
||||
org $8DFC2B ; <- 6FC37 - headsup_display.asm : 828 (LDA.w #$28F7)
|
||||
JSL DrawMagicHeader
|
||||
BRA + : NOP #15 : +
|
||||
BRA + : NOP #27 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $81CF67 ; <- CF67 - Bank01.asm : 11625 (STA $7EF36F)
|
||||
JSL DecrementSmallKeys
|
||||
@@ -1420,7 +1420,7 @@ RebuildHUD_update_long:
|
||||
JSR.w RebuildHUD_update : RTL
|
||||
|
||||
RefreshIcon_UpdateHUD:
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
JSR.w RebuildHUD
|
||||
JSR.w UpdateEquippedItem
|
||||
RTS
|
||||
@@ -1487,8 +1487,9 @@ JSL SpiralStairsPreCheck
|
||||
org $829069 ; <- A21C A5A0 - Bank02.asm:3081 (LDX.b #$1C : LDA $A0)
|
||||
JSL SpiralStairsPostCheck
|
||||
|
||||
org $82D6E8 ; <- 9C0A01 - Bank02.asm:10811 (STZ $010A)
|
||||
NOP #3
|
||||
; this is covered by a hook in rewind.asm
|
||||
; org $82D6E8 ; <- 9C0A01 - Bank02.asm:10811 (STZ $010A)
|
||||
; NOP #3
|
||||
|
||||
org $88C421 ; <- AD4021 F005 - ancilla_receive_item.asm:108 (LDA $2140 : BEQ .wait_for_music)
|
||||
JML PendantFanfareWait : NOP
|
||||
|
||||
45
iframes.asm
Normal file
45
iframes.asm
Normal file
@@ -0,0 +1,45 @@
|
||||
pushpc
|
||||
|
||||
org $8780B9
|
||||
JSL CalcIFrames
|
||||
NOP
|
||||
|
||||
pullpc
|
||||
|
||||
CalcIFrames:
|
||||
LDA.l IFrames
|
||||
STA.w $031F
|
||||
RTL
|
||||
|
||||
DrawIFrames:
|
||||
LDA.l IFrames
|
||||
AND.w #$00FF
|
||||
JSL HexToDec
|
||||
|
||||
LDY.w #$16EE
|
||||
LDA.w #$253B
|
||||
STA.w $0000, Y
|
||||
LDA.w #$253C
|
||||
STA.w $0002, Y
|
||||
|
||||
LDA.l HexToDecDigit3
|
||||
AND.w #$00FF
|
||||
BEQ +
|
||||
CLC : ADC.w #$2416
|
||||
STA.w $003E, Y
|
||||
+
|
||||
LDA.l HexToDecDigit4
|
||||
AND.w #$00FF
|
||||
BNE +
|
||||
LDA.w #$0011
|
||||
+ CLC : ADC.w #$2416
|
||||
STA.w $0040, Y
|
||||
|
||||
LDA.l HexToDecDigit5
|
||||
AND.w #$00FF
|
||||
BNE +
|
||||
LDA.w #$0011
|
||||
+ CLC : ADC.w #$2416
|
||||
STA.w $0042, Y
|
||||
|
||||
RTL
|
||||
116
improve_items.asm
Normal file
116
improve_items.asm
Normal file
@@ -0,0 +1,116 @@
|
||||
pushpc
|
||||
|
||||
org $8DE4FE
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE514
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE52A
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE540
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE556
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE56C
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE5FF
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE615
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
org $8DE62B
|
||||
JSR.w ItemMenu_DrawEnhanced_Short
|
||||
|
||||
org $8DFB63
|
||||
JSL.l GetItemLevelForHud
|
||||
|
||||
org $8DFFFB
|
||||
ItemMenu_DrawEnhanced_Short:
|
||||
JSL.l ItemMenu_DrawEnhanced
|
||||
RTS
|
||||
|
||||
pullpc
|
||||
|
||||
ItemMenu_DrawEnhanced:
|
||||
LDA.b $02
|
||||
BEQ +
|
||||
LDA.w #$0008
|
||||
+ TAY
|
||||
|
||||
LDX.b $00
|
||||
LDA.b ($04),Y
|
||||
STA.w $0000,X
|
||||
|
||||
INY : INY
|
||||
|
||||
LDA.b ($04),Y
|
||||
STA.w $0002,X
|
||||
|
||||
INY : INY
|
||||
|
||||
LDA.b ($04),Y
|
||||
STA.w $0040,X
|
||||
|
||||
INY : INY
|
||||
|
||||
LDA.b ($04),Y
|
||||
STA.w $0042,X
|
||||
RTL
|
||||
|
||||
AddMagicMarker:
|
||||
LDA.w ItemCursor : AND.w #$00FF ; load item value
|
||||
PHX
|
||||
TAX
|
||||
LDA.l CanReduceMagic, X : AND.w #$00FF
|
||||
BEQ .done
|
||||
LDA.l EquipmentWRAM-1, X : AND.w #$00FF
|
||||
DEC : DEC
|
||||
BMI .done
|
||||
BEQ .half
|
||||
.quarter
|
||||
LDA.w #$3D4C
|
||||
BRA .write
|
||||
.half
|
||||
LDA.w #$3D3F
|
||||
.write
|
||||
STA.w $FFC2, Y
|
||||
LDA.w #$3D37
|
||||
STA.w $FFC0, Y
|
||||
.done
|
||||
PLX
|
||||
RTL
|
||||
|
||||
GetItemLevelForHud:
|
||||
LDA.l CanReduceMagic, X : AND.w #$00FF
|
||||
BNE + ; it's already $0001, so we can return
|
||||
LDA.l EquipmentWRAM-1, X ; normal, what we wrote over
|
||||
+ RTL
|
||||
|
||||
CheckMagicLevel:
|
||||
PHP : SEP #$30
|
||||
LDA.w ItemCursor ; load item value
|
||||
TAX
|
||||
LDA.l CanReduceMagic, X
|
||||
BEQ .normal
|
||||
LDA.l EquipmentWRAM-1, X
|
||||
DEC : DEC
|
||||
BMI .normal
|
||||
BEQ .half
|
||||
.quarter
|
||||
LDA.b #$02
|
||||
BRA .write
|
||||
.half
|
||||
LDA.b #$01
|
||||
BRA .write
|
||||
.normal
|
||||
LDA.b #$00
|
||||
.write
|
||||
STA.l MagicConsumption
|
||||
PLP
|
||||
RTL
|
||||
|
||||
|
||||
CanReduceMagic:
|
||||
db $00
|
||||
db $00, $00, $00, $00, $00
|
||||
db $01, $01, $01, $01, $01
|
||||
db $01, $00, $00, $00, $00
|
||||
db $00, $01, $01, $01, $00
|
||||
@@ -245,10 +245,9 @@ StampItem:
|
||||
LDA.b [Scrap0B] : BNE .skip
|
||||
INC.b Scrap0B : INC.b Scrap0B
|
||||
LDA.b [Scrap0B] : BNE .skip
|
||||
LDA.l NMIFrames+2 : STA.b [Scrap0B]
|
||||
DEC.b Scrap0B : DEC.b Scrap0B
|
||||
LDA.l NMIFrames : STA.b [Scrap0B]
|
||||
INC.b Scrap0B : INC.b Scrap0B
|
||||
LDA.l NMIFrames+2 : STA.b [Scrap0B]
|
||||
.skip
|
||||
SEP #$20
|
||||
RTS
|
||||
@@ -365,7 +364,7 @@ Link_ReceiveItem_HUDRefresh:
|
||||
+
|
||||
|
||||
JSL.l HUD_RefreshIconLong ; thing we wrote over
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
JSL.l PostItemGet
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -380,7 +379,7 @@ HandleBombAbsorbtion:
|
||||
LDA.b #$04 : STA.w ItemCursor ; set selected item to bombs
|
||||
LDA.b #$01 : STA.w CurrentYItem ; set selected item to bombs
|
||||
JSL.l HUD_RebuildLong
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -419,6 +418,8 @@ AddYMarker:
|
||||
|
||||
.drawTile
|
||||
STA.w $FFC4, Y
|
||||
|
||||
JSL AddMagicMarker
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -651,16 +652,24 @@ RTL
|
||||
; DrawMagicHeader:
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawMagicHeader:
|
||||
LDA.l MagicConsumption : AND.w #$00FF : CMP.w #$0002 : BEQ .quarterMagic
|
||||
.halfMagic
|
||||
LDA.w #$28F7 : STA.l HUDTileMapBuffer+$04
|
||||
LDA.w #$2851 : STA.l HUDTileMapBuffer+$06
|
||||
LDA.w #$28FA : STA.l HUDTileMapBuffer+$08
|
||||
RTL
|
||||
.quarterMagic
|
||||
LDA.w #$28F7 : STA.l HUDTileMapBuffer+$04
|
||||
LDA.w #$2800 : STA.l HUDTileMapBuffer+$06
|
||||
LDA.w #$2801 : STA.l HUDTileMapBuffer+$08
|
||||
LDA.l MagicConsumption : AND.w #$00FF
|
||||
CMP.w #$0000 : BEQ .normalMagic
|
||||
CMP.w #$0001 : BEQ .halfMagic
|
||||
BRA .quarterMagic
|
||||
.normalMagic
|
||||
LDA.w #$2850 : STA.l HUDTileMapBuffer+$04
|
||||
LDA.w #$A856 : STA.l HUDTileMapBuffer+$06
|
||||
LDA.w #$2852 : STA.l HUDTileMapBuffer+$08
|
||||
RTL
|
||||
.halfMagic
|
||||
LDA.w #$28F7 : STA.l HUDTileMapBuffer+$04
|
||||
LDA.w #$2851 : STA.l HUDTileMapBuffer+$06
|
||||
LDA.w #$28FA : STA.l HUDTileMapBuffer+$08
|
||||
RTL
|
||||
.quarterMagic
|
||||
LDA.w #$28F7 : STA.l HUDTileMapBuffer+$04
|
||||
LDA.w #$2800 : STA.l HUDTileMapBuffer+$06
|
||||
LDA.w #$2801 : STA.l HUDTileMapBuffer+$08
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -143,28 +143,28 @@ endmacro
|
||||
%ReceiptProps($04, -5, 4, $2D, $F35A, $01, fighter_shield, skip) ; 04 - Fighter shield
|
||||
%ReceiptProps($05, -4, 0, $20, $F35A, $02, red_shield, skip) ; 05 - Fire shield
|
||||
%ReceiptProps($06, -4, 0, $2E, $F35A, $03, mirror_shield, skip) ; 06 - Mirror shield
|
||||
%ReceiptProps($07, -5, 4, $09, $F345, $01, skip, skip) ; 07 - Fire rod
|
||||
%ReceiptProps($08, -5, 4, $09, $F346, $01, skip, skip) ; 08 - Ice rod
|
||||
%ReceiptProps($07, -5, 4, $09, $F345, $FF, magic_item, skip) ; 07 - Fire rod
|
||||
%ReceiptProps($08, -5, 4, $09, $F346, $FF, magic_item, skip) ; 08 - Ice rod
|
||||
%ReceiptProps($09, -4, 4, $0A, $F34B, $01, skip, skip) ; 09 - Hammer
|
||||
%ReceiptProps($0A, -4, 4, $08, $F342, $01, skip, skip) ; 0A - Hookshot
|
||||
%ReceiptProps($0B, -4, 4, $05, $F340, $01, bow, skip) ; 0B - Bow
|
||||
%ReceiptProps($0C, -2, 5, $10, $F341, $01, blue_boomerang, skip) ; 0C - Blue Boomerang
|
||||
%ReceiptProps($0D, -4, 0, $0B, $F344, $02, powder, skip) ; 0D - Powder
|
||||
%ReceiptProps($0E, -4, 0, $2C, $F35C, $FF, skip, skip) ; 0E - Bottle refill (bee)
|
||||
%ReceiptProps($0F, -4, 0, $1B, $F347, $01, skip, skip) ; 0F - Bombos
|
||||
%ReceiptProps($10, -4, 0, $1A, $F348, $01, skip, skip) ; 10 - Ether
|
||||
%ReceiptProps($11, -4, 0, $1C, $F349, $01, skip, skip) ; 11 - Quake
|
||||
%ReceiptProps($12, -4, 0, $14, $F34A, $01, skip, skip) ; 12 - Lamp
|
||||
%ReceiptProps($0F, -4, 0, $1B, $F347, $FF, magic_item, skip) ; 0F - Bombos
|
||||
%ReceiptProps($10, -4, 0, $1A, $F348, $FF, magic_item, skip) ; 10 - Ether
|
||||
%ReceiptProps($11, -4, 0, $1C, $F349, $FF, magic_item, skip) ; 11 - Quake
|
||||
%ReceiptProps($12, -4, 0, $14, $F34A, $FF, magic_item, skip) ; 12 - Lamp
|
||||
%ReceiptProps($13, -4, 4, $19, $F34C, $01, shovel, skip) ; 13 - Shovel
|
||||
%ReceiptProps($14, -4, 0, $0C, $F34C, $02, flute_inactive, skip) ; 14 - Flute
|
||||
%ReceiptProps($15, -4, 4, $07, $F350, $01, skip, skip) ; 15 - Somaria
|
||||
%ReceiptProps($15, -4, 4, $07, $F350, $FF, magic_item, skip) ; 15 - Somaria
|
||||
%ReceiptProps($16, -4, 0, $1D, $F35C, $FF, skip, bottles) ; 16 - Bottle
|
||||
%ReceiptProps($17, -4, 0, $2F, $F36B, $FF, skip, skip) ; 17 - Heart piece
|
||||
%ReceiptProps($18, -4, 4, $07, $F351, $01, skip, skip) ; 18 - Byrna
|
||||
%ReceiptProps($19, -4, 0, $15, $F352, $01, skip, skip) ; 19 - Cape
|
||||
%ReceiptProps($1A, -4, 0, $12, $F353, $02, skip, skip) ; 1A - Mirror
|
||||
%ReceiptProps($1B, -4, 0, $0D, $F354, $01, skip, skip) ; 1B - Glove
|
||||
%ReceiptProps($1C, -4, 0, $0D, $F354, $02, skip, skip) ; 1C - Mitts
|
||||
%ReceiptProps($18, -4, 4, $07, $F351, $FF, magic_item, skip) ; 18 - Byrna
|
||||
%ReceiptProps($19, -4, 0, $15, $F352, $FF, magic_item, skip) ; 19 - Cape
|
||||
%ReceiptProps($1A, -4, 0, $12, $F353, $FF, mirror, skip) ; 1A - Mirror
|
||||
%ReceiptProps($1B, -4, 0, $0D, $F354, $02, skip, skip) ; 1B - Glove
|
||||
%ReceiptProps($1C, -4, 0, $0D, $F354, $03, skip, skip) ; 1C - Mitts
|
||||
%ReceiptProps($1D, -4, 0, $0E, $F34E, $01, skip, skip) ; 1D - Book
|
||||
%ReceiptProps($1E, -4, 0, $11, $F356, $01, skip, skip) ; 1E - Flippers
|
||||
%ReceiptProps($1F, -4, 0, $17, $F357, $01, skip, skip) ; 1F - Pearl
|
||||
@@ -238,7 +238,7 @@ endmacro
|
||||
%ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi)
|
||||
%ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow
|
||||
%ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow
|
||||
%ReceiptProps($66, -4, 0, $FF, $F36A, $FF, skip, skip) ; 66 -
|
||||
%ReceiptProps($66, -4, 0, $51, $F354, $01, skip, skip) ; 66 - Weak Glove
|
||||
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
|
||||
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
|
||||
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
|
||||
@@ -320,8 +320,8 @@ endmacro
|
||||
%ReceiptProps($B5, -4, 0, $28, $F36A, $FF, free_crystal, skip) ; B5 - Crystal 4
|
||||
%ReceiptProps($B6, -4, 0, $28, $F36A, $FF, free_crystal, skip) ; B6 - Crystal 3
|
||||
%ReceiptProps($B7, -4, 0, $49, $F36A, $FF, skip, skip) ; B7 - Reserved
|
||||
%ReceiptProps($B8, -4, 0, $49, $F36A, $FF, skip, skip) ; B8 -
|
||||
%ReceiptProps($B9, -4, 0, $49, $F36A, $FF, skip, skip) ; B9 -
|
||||
%ReceiptProps($B8, -4, 0, $52, $F36A, $FF, teleporter, skip) ; B8 - Teleporter
|
||||
%ReceiptProps($B9, -4, 0, $53, $F36A, $FF, i_frames, skip) ; B9 - 10 IFrames
|
||||
%ReceiptProps($BA, -4, 0, $49, $F36A, $FF, skip, skip) ; BA -
|
||||
%ReceiptProps($BB, -4, 0, $49, $F36A, $FF, skip, skip) ; BB -
|
||||
%ReceiptProps($BC, -4, 0, $49, $F36A, $FF, skip, skip) ; BC -
|
||||
@@ -517,7 +517,7 @@ endmacro
|
||||
%SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi)
|
||||
%SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow
|
||||
%SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow
|
||||
%SpriteProps($66, 2, 2, $00, $00, $0000) ; 66 -
|
||||
%SpriteProps($66, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 66 - Weak Glove
|
||||
%SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 -
|
||||
%SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 -
|
||||
%SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 -
|
||||
@@ -599,8 +599,8 @@ endmacro
|
||||
%SpriteProps($B5, 2, 2, $80, $80, PalettesCustom_crystal) ; B5 - Crystal 4
|
||||
%SpriteProps($B6, 2, 2, $80, $80, PalettesCustom_crystal) ; B6 - Crystal 3
|
||||
%SpriteProps($B7, 2, 2, $80, $80, $0000) ; B7 - Reserved
|
||||
%SpriteProps($B8, 2, 2, $04, $04, $0000) ; B8 -
|
||||
%SpriteProps($B9, 2, 2, $04, $04, $0000) ; B9 -
|
||||
%SpriteProps($B8, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; B8 - Teleporter
|
||||
%SpriteProps($B9, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; B9 - 10 IFrames
|
||||
%SpriteProps($BA, 2, 2, $04, $04, $0000) ; BA -
|
||||
%SpriteProps($BB, 2, 2, $04, $04, $0000) ; BB -
|
||||
%SpriteProps($BC, 2, 2, $04, $04, $0000) ; BC -
|
||||
@@ -764,7 +764,7 @@ endmacro
|
||||
%InventoryItem($46, $0001, $0000, $0000) ; 46 - 300 rupees
|
||||
%InventoryItem($47, $0001, $0000, $0000) ; 47 - 20 rupees green
|
||||
%InventoryItem($48, $0085, $0000, $0000) ; 48 - Full bottle (good bee)
|
||||
%InventoryItem($49, $0081, $0000, $0000) ; 49 - Tossed fighter sword
|
||||
%InventoryItem($49, $0081, SwordTime, $0000) ; 49 - Tossed fighter sword
|
||||
%InventoryItem($4A, $0085, FluteTime, $0000) ; 4A - Active Flute
|
||||
%InventoryItem($4B, $0089, BootsTime, $0000) ; 4B - Boots
|
||||
%InventoryItem($4C, $0015, $0000, CapacityUpgrades) ; 4C - Bomb capacity (50)
|
||||
@@ -793,7 +793,7 @@ endmacro
|
||||
%InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi)
|
||||
%InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow
|
||||
%InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow
|
||||
%InventoryItem($66, $0001, $0000, $0000) ; 66 -
|
||||
%InventoryItem($66, $0089, $0000, $0000) ; 66 - Weak Glove
|
||||
%InventoryItem($67, $0001, $0000, $0000) ; 67 -
|
||||
%InventoryItem($68, $0001, $0000, $0000) ; 68 -
|
||||
%InventoryItem($69, $0001, $0000, $0000) ; 69 -
|
||||
@@ -875,8 +875,8 @@ endmacro
|
||||
%InventoryItem($B5, $0080, $0000, $0000) ; B5 - Crystal 4
|
||||
%InventoryItem($B6, $0080, $0000, $0000) ; B6 - Crystal 3
|
||||
%InventoryItem($B7, $0000, $0000, $0000) ; B7 - Reserved
|
||||
%InventoryItem($B8, $0001, $0000, $0000) ; B8 -
|
||||
%InventoryItem($B9, $0001, $0000, $0000) ; B9 -
|
||||
%InventoryItem($B8, $0081, $0000, $0000) ; B8 - Teleporter
|
||||
%InventoryItem($B9, $0081, $0000, $0000) ; B9 - 10 IFrames
|
||||
%InventoryItem($BA, $0001, $0000, $0000) ; BA -
|
||||
%InventoryItem($BB, $0001, $0000, $0000) ; BB -
|
||||
%InventoryItem($BC, $0001, $0000, $0000) ; BC -
|
||||
@@ -1053,7 +1053,7 @@ ItemReceiptGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0 ; 66 -
|
||||
dw $0C60 ; 66 - Weak Glove
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1139,8 +1139,8 @@ ItemReceiptGraphicsOffsets:
|
||||
dw BigDecompressionBuffer+$08A0 ; B5 - Crystal 4
|
||||
dw BigDecompressionBuffer+$08A0 ; B6 - Crystal 3
|
||||
dw $0 ; B7 - Reserved
|
||||
dw $0 ; B8 -
|
||||
dw $0 ; B9 -
|
||||
dw $0CE0 ; B8 - Teleporter
|
||||
dw $0CA0 ; B9 - 10 IFrames
|
||||
dw $0 ; BA -
|
||||
dw $0 ; BB -
|
||||
dw $0 ; BC -
|
||||
@@ -1323,7 +1323,7 @@ StandingItemGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0 ; 66 -
|
||||
dw $0C60 ; 66 - Weak Glove
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1409,8 +1409,8 @@ StandingItemGraphicsOffsets:
|
||||
dw BigDecompressionBuffer+$08A0 ; B5 - Crystal 4
|
||||
dw BigDecompressionBuffer+$08A0 ; B6 - Crystal 3
|
||||
dw $0 ; B7 - Reserved
|
||||
dw $0 ; B8 -
|
||||
dw $0 ; B9 -
|
||||
dw $0CE0 ; B8 - Teleporter
|
||||
dw $0CA0 ; B9 - 10 IFrames
|
||||
dw $0 ; BA -
|
||||
dw $0 ; BB -
|
||||
dw $0 ; BC -
|
||||
|
||||
132
itemtext.asm
132
itemtext.asm
@@ -1,147 +1,149 @@
|
||||
table "data/textwordcharmap.txt"
|
||||
|
||||
org $B28000
|
||||
; You have found
|
||||
; the map of
|
||||
Notice_MapOf:
|
||||
db $74, $00, $C2, $00, $DE, $00, $E4, $00, $FF, $00, $D7, $00, $D0, $00, $E5, $00, $D4, $00, $FF, $00, $D5, $00, $DE, $00, $E4, $00, $DD, $00, $D3
|
||||
db $75, $00, $E3, $00, $D7, $00, $D4, $00, $FF, $00, $DC, $00, $D0, $00, $DF, $00, $FF, $00, $DE, $00, $D5
|
||||
dw #$7F7F
|
||||
db $74 : dw "You have found"
|
||||
db $75 : dw "the map of"
|
||||
dw $7F7F
|
||||
|
||||
; You have found
|
||||
; the compass of
|
||||
Notice_CompassOf:
|
||||
db $74, $00, $C2, $00, $DE, $00, $E4, $00, $FF, $00, $D7, $00, $D0, $00, $E5, $00, $D4, $00, $FF, $00, $D5, $00, $DE, $00, $E4, $00, $DD, $00, $D3
|
||||
db $75, $00, $E3, $00, $D7, $00, $D4, $00, $FF, $00, $D2, $00, $DE, $00, $DC, $00, $DF, $00, $D0, $00, $E2, $00, $E2, $00, $FF, $00, $DE, $00, $D5
|
||||
dw #$7F7F
|
||||
db $74 : dw "You have found"
|
||||
db $75 : dw "the compass of"
|
||||
dw $7F7F
|
||||
|
||||
; Oh look! it's
|
||||
; the big key of
|
||||
Notice_BigKeyOf:
|
||||
db $74, $00, $B8, $00, $D7, $00, $FF, $00, $DB, $00, $DE, $00, $DE, $00, $DA, $00, $C7, $00, $FF, $00, $D8, $00, $E3, $00, $9D, $00, $E2
|
||||
db $75, $00, $E3, $00, $D7, $00, $D4, $00, $FF, $00, $D1, $00, $D8, $00, $D6, $00, $FF, $00, $DA, $00, $D4, $00, $E8, $00, $FF, $00, $DE, $00, $D5
|
||||
dw #$7F7F
|
||||
db $74 : dw "Oh look! it's"
|
||||
db $75 : dw "the big key of"
|
||||
dw $7F7F
|
||||
|
||||
; this is a
|
||||
; This is a
|
||||
; small key to
|
||||
Notice_SmallKeyOf:
|
||||
db $74, $00, $BD, $00, $D7, $00, $D8, $00, $E2, $00, $FF, $00, $D8, $00, $E2, $00, $FF, $00, $D0
|
||||
db $75, $00, $E2, $00, $DC, $00, $D0, $00, $DB, $00, $DB, $00, $FF, $00, $DA, $00, $D4, $00, $E8, $00, $FF, $00, $E3, $00, $DE
|
||||
dw #$7F7F
|
||||
db $74 : dw "This is a"
|
||||
db $75 : dw "small key to"
|
||||
dw $7F7F
|
||||
|
||||
; You picked up
|
||||
Notice_Crystal:
|
||||
db $74, $00, $C2, $00, $DE, $00, $E4, $00, $FF, $00, $DF, $00, $D8, $00, $D2, $00, $DA, $00, $D4, $00, $D3, $00, $FF, $00, $E4, $00, $DF
|
||||
dw $7F7F
|
||||
db $74 : dw "You picked up"
|
||||
dw $7F7F
|
||||
|
||||
; light world
|
||||
; Light World
|
||||
Notice_LightWorld:
|
||||
db $76, $00, $B5, $00, $D8, $00, $D6, $00, $D7, $00, $E3, $00, $FF, $00, $C0, $00, $DE, $00, $E1, $00, $DB, $00, $D3
|
||||
dw #$7F7F
|
||||
db $76 : dw "Light World"
|
||||
dw $7F7F
|
||||
|
||||
; dark world
|
||||
; Dark World
|
||||
Notice_DarkWorld:
|
||||
db $76, $00, $AD, $00, $D0, $00, $E1, $00, $DA, $00, $FF, $00, $C0, $00, $DE, $00, $E1, $00, $DB, $00, $D3
|
||||
dw #$7F7F
|
||||
db $76 : dw "Dark World"
|
||||
dw $7F7F
|
||||
|
||||
; Ganons Tower
|
||||
Notice_GTower:
|
||||
db $76, $00, $B0, $00, $D0, $00, $DD, $00, $DE, $00, $DD, $00, $E2, $00, $FF, $00, $BD, $00, $DE, $00, $E6, $00, $D4, $00, $E1
|
||||
dw #$7F7F
|
||||
db $76 : dw "Ganons Tower"
|
||||
dw $7F7F
|
||||
|
||||
; Turtle Rock
|
||||
Notice_TRock:
|
||||
db $76, $00, $BD, $00, $E4, $00, $E1, $00, $E3, $00, $DB, $00, $D4, $00, $FF, $00, $BB, $00, $DE, $00, $D2, $00, $DA
|
||||
dw #$7F7F
|
||||
db $76 : dw "Turtle Rock"
|
||||
dw $7F7F
|
||||
|
||||
; Thieves Town
|
||||
Notice_Thieves:
|
||||
db $76, $00, $BD, $00, $D7, $00, $D8, $00, $D4, $00, $E5, $00, $D4, $00, $E2, $00, $FF, $00, $BD, $00, $DE, $00, $E6, $00, $DD
|
||||
dw #$7F7F
|
||||
db $76 : dw "Thieves Town"
|
||||
dw $7F7F
|
||||
|
||||
; Tower of Hera
|
||||
Notice_Hera:
|
||||
db $76, $00, $BD, $00, $DE, $00, $E6, $00, $D4, $00, $E1, $00, $FF, $00, $DE, $00, $D5, $00, $FF, $00, $B1, $00, $D4, $00, $E1, $00, $D0
|
||||
dw #$7F7F
|
||||
db $76 : dw "Tower of Hera"
|
||||
dw $7F7F
|
||||
|
||||
; Ice Palace
|
||||
Notice_Ice:
|
||||
db $76, $00, $B2, $00, $D2, $00, $D4, $00, $FF, $00, $B9, $00, $D0, $00, $DB, $00, $D0, $00, $D2, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Ice Palace"
|
||||
dw $7F7F
|
||||
|
||||
; Skull Woods
|
||||
Notice_Skull:
|
||||
db $76, $00, $BC, $00, $DA, $00, $E4, $00, $DB, $00, $DB, $00, $FF, $00, $C0, $00, $DE, $00, $DE, $00, $D3, $00, $E2
|
||||
dw #$7F7F
|
||||
db $76 : dw "Skull Woods"
|
||||
dw $7F7F
|
||||
|
||||
; Misery Mire
|
||||
Notice_Mire:
|
||||
db $76, $00, $B6, $00, $D8, $00, $E2, $00, $D4, $00, $E1, $00, $E8, $00, $FF, $00, $B6, $00, $D8, $00, $E1, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Misery Mire"
|
||||
dw $7F7F
|
||||
|
||||
; Dark Palace
|
||||
Notice_PoD:
|
||||
db $76, $00, $AD, $00, $D0, $00, $E1, $00, $DA, $00, $FF, $00, $B9, $00, $D0, $00, $DB, $00, $D0, $00, $D2, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Dark Palace"
|
||||
dw $7F7F
|
||||
|
||||
; Swamp Palace
|
||||
Notice_Swamp:
|
||||
db $76, $00, $BC, $00, $E6, $00, $D0, $00, $DC, $00, $DF, $00, $FF, $00, $B9, $00, $D0, $00, $DB, $00, $D0, $00, $D2, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Swamp Palace"
|
||||
dw $7F7F
|
||||
|
||||
; Castle Tower
|
||||
Notice_AgaTower:
|
||||
db $76, $00, $AC, $00, $D0, $00, $E2, $00, $E3, $00, $DB, $00, $D4, $00, $FF, $00, $BD, $00, $DE, $00, $E6, $00, $D4, $00, $E1
|
||||
dw #$7F7F
|
||||
db $76 : dw "Castle Tower"
|
||||
dw $7F7F
|
||||
|
||||
; Desert Palace
|
||||
Notice_Desert:
|
||||
db $76, $00, $AD, $00, $D4, $00, $E2, $00, $D4, $00, $E1, $00, $E3, $00, $FF, $00, $B9, $00, $D0, $00, $DB, $00, $D0, $00, $D2, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Desert Palace"
|
||||
dw $7F7F
|
||||
|
||||
; Eastern Palace
|
||||
Notice_Eastern:
|
||||
db $76, $00, $AE, $00, $D0, $00, $E2, $00, $E3, $00, $D4, $00, $E1, $00, $DD, $00, $FF, $00, $B9, $00, $D0, $00, $DB, $00, $D0, $00, $D2, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Eastern Palace"
|
||||
dw $7F7F
|
||||
|
||||
; Hyrule Castle
|
||||
Notice_Castle:
|
||||
db $76, $00, $B1, $00, $E8, $00, $E1, $00, $E4, $00, $DB, $00, $D4, $00, $FF, $00, $AC, $00, $D0, $00, $E2, $00, $E3, $00, $DB, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Hyrule Castle"
|
||||
dw $7F7F
|
||||
|
||||
; Hyrule Castle
|
||||
Notice_Sewers:
|
||||
db $76, $00, $B1, $00, $E8, $00, $E1, $00, $E4, $00, $DB, $00, $D4, $00, $FF, $00, $AC, $00, $D0, $00, $E2, $00, $E3, $00, $DB, $00, $D4
|
||||
dw #$7F7F
|
||||
db $76 : dw "Hyrule Castle"
|
||||
dw $7F7F
|
||||
|
||||
; This Dungeon
|
||||
Notice_Self:
|
||||
db $76, $00, $E3, $00, $D7, $00, $D8, $00, $E2, $00, $FF, $00, $D3, $00, $E4, $00, $DD, $00, $D6, $00, $D4, $00, $DE, $00, $Dd
|
||||
dw #$7F7F
|
||||
db $76 : dw "this dungeon"
|
||||
dw $7F7F
|
||||
|
||||
; Crystal numbers
|
||||
Notice_One:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $DE, $00, $DD, $00, $D4
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal one"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Two:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $E3, $00, $E6, $00, $DE
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal two"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Three:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $E3, $00, $D7, $00, $E1, $00, $D4, $00, $D4
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal three"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Four:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $D5, $00, $DE, $00, $E4, $00, $E1
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal four"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Five:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $D5, $00, $D8, $00, $E5, $00, $D4
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal five"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Six:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $E2, $00, $D8, $00, $E7
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal six"
|
||||
dw $7F7F
|
||||
|
||||
Notice_Seven:
|
||||
db $75, $00, $D2, $00, $E1, $00, $E8, $00, $E2, $00, $E3, $00, $D0, $00, $DB, $00, $FF, $00, $E2, $00, $D4, $00, $E5, $00, $D4, $00, $DD
|
||||
dw #$7F7F
|
||||
db $75 : dw "crystal seven"
|
||||
dw $7F7F
|
||||
|
||||
51
lift.asm
Normal file
51
lift.asm
Normal file
@@ -0,0 +1,51 @@
|
||||
pushpc
|
||||
|
||||
org $87D35E
|
||||
db $01, $02, $01, $01, $03, $02, $03
|
||||
|
||||
org $8DF809
|
||||
MenuEquipmentIcons:
|
||||
.gloves
|
||||
dw $2121, $2122, $2123, $2124 ; No glove
|
||||
dw $3CDA, $3CDB, $3CEA, $3CEB ; Weak glove
|
||||
dw $2130, $2131, $2140, $2141 ; Power glove
|
||||
dw $28DA, $28DB, $28EA, $28EB ; Titan's mitt
|
||||
|
||||
.boots
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No boots
|
||||
dw $3429, $342A, $342B, $342C ; Pegasus boots
|
||||
|
||||
.flippers
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No flippers
|
||||
dw $2C9A, $2C9B, $2C9D, $2C9E ; Flippers
|
||||
|
||||
.pearl
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No pearl
|
||||
dw $2433, $2434, $2435, $2436 ; Moon pearl
|
||||
|
||||
org $8DE7C7
|
||||
LDA.w #MenuEquipmentIcons_gloves
|
||||
|
||||
org $8DE7DD
|
||||
LDA.w #MenuEquipmentIcons_boots
|
||||
|
||||
org $8DE7F3
|
||||
LDA.w #MenuEquipmentIcons_flippers
|
||||
|
||||
org $8DECF9
|
||||
LDA.w #MenuEquipmentIcons_pearl
|
||||
|
||||
org $8DFADB
|
||||
dw MenuEquipmentIcons_gloves
|
||||
dw MenuEquipmentIcons_boots
|
||||
dw MenuEquipmentIcons_flippers
|
||||
dw MenuEquipmentIcons_pearl
|
||||
|
||||
pullpc
|
||||
|
||||
LoadModifiedGloveValue:
|
||||
LDA.l GloveEquipment : AND.w #$00FF
|
||||
BEQ .done
|
||||
DEC
|
||||
.done
|
||||
RTL
|
||||
17
mothula.asm
Normal file
17
mothula.asm
Normal file
@@ -0,0 +1,17 @@
|
||||
pushpc
|
||||
|
||||
org $9EBF01 ; z_speed
|
||||
db 2, -2
|
||||
|
||||
org $9EBF03 ; y_speed and x_speed
|
||||
db -32, -24, 0, 24, 32, 24, 0, -24, -32, -24
|
||||
|
||||
org $9EBFD3 ; beam speeds
|
||||
db -24, 0, 24
|
||||
db 36, 48, 36
|
||||
|
||||
org $9EBD6E ; spike max speed and acceleration
|
||||
db 64, -64, 0, 0, 64, -64
|
||||
db 2, -2, 0, 0, 2, -2
|
||||
|
||||
pullpc
|
||||
90
msu.asm
90
msu.asm
@@ -164,27 +164,27 @@ CheckMusicLoadRequest:
|
||||
|
||||
.continue
|
||||
LDA.l TournamentSeed : BNE +++
|
||||
LDA.w MSUPackRequest
|
||||
CMP.w MSUPackCurrent : BEQ +++
|
||||
CMP.w MSUPackCount : !BLT ++
|
||||
LDA.l MSUPackRequest
|
||||
CMP.l MSUPackCurrent : BEQ +++
|
||||
CMP.l MSUPackCount : !BLT ++
|
||||
CMP.b #$FE : !BLT +
|
||||
STA.w MSUPackCurrent
|
||||
STA.l MSUPackCurrent
|
||||
SEP #$10
|
||||
LDA.b #$00
|
||||
LDX.b #$07
|
||||
-
|
||||
STA.w MSUFallbackTable,X
|
||||
STA.l MSUFallbackTable,X
|
||||
DEX : BPL -
|
||||
REP #$10
|
||||
BRA +++
|
||||
+ : LDA.w MSUPackCurrent : STA.w MSUPackRequest
|
||||
++ : STA.w MSUPackCurrent
|
||||
+ : LDA.l MSUPackCurrent : STA.l MSUPackRequest
|
||||
++ : STA.l MSUPackCurrent
|
||||
JSL MSUInit_check_fallback
|
||||
+++
|
||||
|
||||
LDA.w MusicControlRequest : CMP.b #$08 : BEQ ++ ; Mirror SFX is not affected by NoBGM or pack $FE
|
||||
LDA.l NoBGM : BNE +
|
||||
LDA.w MSUPackCurrent : CMP.b #$FE : BNE ++
|
||||
LDA.l MSUPackCurrent : CMP.b #$FE : BNE ++
|
||||
+ : JMP .mute
|
||||
++
|
||||
|
||||
@@ -240,7 +240,7 @@ CheckMusicLoadRequest:
|
||||
LDA.l MusicShuffleTable-1,X : DEC : PHA
|
||||
AND.b #$07 : TAY
|
||||
PLA : LSR #3 : TAX
|
||||
LDA.w MSUFallbackTable,X : BEQ .secondary_fallback : CMP.b #$FF : BEQ .mute
|
||||
LDA.l MSUFallbackTable,X : BEQ .secondary_fallback : CMP.b #$FF : BEQ .mute
|
||||
|
||||
- : CPY #$00 : BEQ +
|
||||
LSR : DEY : BRA -
|
||||
@@ -348,7 +348,7 @@ SpiralStairsPreCheck:
|
||||
+
|
||||
|
||||
LDA.l BigKeyField : AND.w #$0004 : BEQ .done ; Check that we have the GT big key
|
||||
LDA.w MSUFallbackTable+7 : AND.w #$0004 : BEQ .done ; Check that we have the extended track
|
||||
LDA.l MSUFallbackTable+7 : AND.w #$0004 : BEQ .done ; Check that we have the extended track
|
||||
|
||||
.fade
|
||||
LDX.b #$F1 : STX.w MusicControlRequest
|
||||
@@ -401,10 +401,10 @@ MSUInit:
|
||||
PHP
|
||||
|
||||
LDA.b #$00
|
||||
STA.w MSULoadedTrack
|
||||
STA.w MSUResumeTrack
|
||||
STA.w MSUResumeTime : STA.w MSUResumeTime+1 : STA.w MSUResumeTime+2 : STA.w MSUResumeTime+3
|
||||
STA.w MSUResumeControl
|
||||
STA.l MSULoadedTrack
|
||||
STA.l MSUResumeTrack
|
||||
STA.l MSUResumeTime : STA.l MSUResumeTime+1 : STA.l MSUResumeTime+2 : STA.l MSUResumeTime+3
|
||||
STA.l MSUResumeControl
|
||||
|
||||
LDA.l NoBGM : BNE .done
|
||||
|
||||
@@ -431,7 +431,7 @@ MSUInit:
|
||||
.wait_pack
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait_pack
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check_pack
|
||||
TXA : STA.w MSUPackCount
|
||||
TXA : STA.l MSUPackCount
|
||||
BRA +
|
||||
|
||||
; Check the current MSU-1 pack for tracks that require SPC fallback
|
||||
@@ -453,7 +453,7 @@ MSUInit:
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_TRACK_MISSING : BNE +
|
||||
SEC
|
||||
+
|
||||
LDA.w MSUFallbackTable,X : ROL : STA.w MSUFallbackTable,X
|
||||
LDA.l MSUFallbackTable,X : ROL : STA.l MSUFallbackTable,X
|
||||
|
||||
DEY : BPL .next_track
|
||||
DEX : BPL +
|
||||
@@ -474,11 +474,11 @@ MSUInit:
|
||||
;--------------------------------------------------------------------------------
|
||||
MSUStopPlaying:
|
||||
PHA : XBA : PHA
|
||||
LDA.w MSULoadedTrack
|
||||
LDA.l MSULoadedTrack
|
||||
JSR IsResumableTrack : BCC +
|
||||
; dont save if we already saved recently
|
||||
REP #$20
|
||||
LDA.w MSUResumeTrack : AND #$00FF : BEQ ++
|
||||
LDA.l MSUResumeTrack : AND #$00FF : BEQ ++
|
||||
LDA.l NMIFrames : !SUB MSUResumeTime : PHA
|
||||
LDA.l NMIFrames+2 : SBC MSUResumeTime+2 : BNE +++
|
||||
PLA : CMP.l MSUResumeTimer : !BLT .too_early
|
||||
@@ -487,12 +487,12 @@ PHA : XBA : PHA
|
||||
PLA
|
||||
++
|
||||
; saving
|
||||
LDA.l NMIFrames : STA.w MSUResumeTime
|
||||
LDA.l NMIFrames+2 : STA.w MSUResumeTime+2
|
||||
LDA.l NMIFrames : STA.l MSUResumeTime
|
||||
LDA.l NMIFrames+2 : STA.l MSUResumeTime+2
|
||||
SEP #$20
|
||||
|
||||
LDA.w MSULoadedTrack : STA.w MSUResumeTrack
|
||||
LDA.b #$00 : STA.w MSULoadedTrack ; dont take this path if we're calling again
|
||||
LDA.l MSULoadedTrack : STA.l MSUResumeTrack
|
||||
LDA.b #$00 : STA.l MSULoadedTrack ; dont take this path if we're calling again
|
||||
LDA.b #!FLAG_MSU_RESUME : STA.w MSUCTL ; save this track's position
|
||||
PLA : XBA : PLA
|
||||
RTS
|
||||
@@ -523,23 +523,23 @@ MSUMain:
|
||||
LDX.w MusicControl : BEQ +
|
||||
JMP .command_ff
|
||||
+
|
||||
LDA.w MSUDelayedCommand : BEQ .do_fade
|
||||
LDA.l MSUDelayedCommand : BEQ .do_fade
|
||||
|
||||
.check_busy
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_AUDIO_BUSY : BNE -
|
||||
.ready
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_TRACK_MISSING : BNE -
|
||||
.start
|
||||
LDA.w MSUResumeControl : BIT.b #!FLAG_RESUME_CANCEL : BEQ +
|
||||
EOR.b #!FLAG_RESUME_CANCEL : STA.w MSUResumeControl
|
||||
REP #$20 : LDA.w MSULoadedTrack : STA.w MSUTRACK : SEP #$20
|
||||
LDA.l MSUResumeControl : BIT.b #!FLAG_RESUME_CANCEL : BEQ +
|
||||
EOR.b #!FLAG_RESUME_CANCEL : STA.l MSUResumeControl
|
||||
REP #$20 : LDA.l MSULoadedTrack : STA.w MSUTRACK : SEP #$20
|
||||
BRA -
|
||||
+
|
||||
LDA.b #!VAL_VOLUME_FULL
|
||||
STA.w TargetVolume
|
||||
|
||||
LDA.w MSUResumeControl : BIT.b #!FLAG_RESUME_FADEIN : BEQ +
|
||||
EOR.b #!FLAG_RESUME_FADEIN : STA.w MSUResumeControl
|
||||
LDA.l MSUResumeControl : BIT.b #!FLAG_RESUME_FADEIN : BEQ +
|
||||
EOR.b #!FLAG_RESUME_FADEIN : STA.l MSUResumeControl
|
||||
LDA.b #$00
|
||||
BRA ++
|
||||
+
|
||||
@@ -551,17 +551,17 @@ MSUMain:
|
||||
LDA.w CurrentMSUTrack : DEC : PHA
|
||||
AND.b #$07 : TAY
|
||||
PLA : LSR #3 : TAX
|
||||
LDA.w MSUFallbackTable,X : BEQ +++ : CMP.b #$FF : BEQ ++
|
||||
LDA.l MSUFallbackTable,X : BEQ +++ : CMP.b #$FF : BEQ ++
|
||||
|
||||
- : CPY #$00 : BEQ +
|
||||
LSR : DEY : BRA -
|
||||
+
|
||||
|
||||
AND.b #$01 : BEQ +++
|
||||
++ : LDA.w MSUDelayedCommand
|
||||
++ : LDA.l MSUDelayedCommand
|
||||
+++ : STA.w MSUCTL
|
||||
LDA.b #$00
|
||||
STA.w MSUDelayedCommand
|
||||
STA.l MSUDelayedCommand
|
||||
JML SPCContinue
|
||||
|
||||
.do_fade:
|
||||
@@ -624,9 +624,9 @@ MSUMain:
|
||||
+
|
||||
CPX.w CurrentControlRequest : BEQ -
|
||||
LDA.b #$00 : XBA
|
||||
LDA.w MSUPackCurrent : BEQ +
|
||||
- : CMP.w MSUPackCount : !BLT +
|
||||
!SUB.w MSUPackCount : BRA -
|
||||
LDA.l MSUPackCurrent : BEQ +
|
||||
- : CMP.l MSUPackCount : !BLT +
|
||||
!SUB.l MSUPackCount : BRA -
|
||||
+
|
||||
|
||||
JSR MSUStopPlaying
|
||||
@@ -639,11 +639,11 @@ MSUMain:
|
||||
DEX : BNE -
|
||||
+
|
||||
STA.w MSUTRACK
|
||||
STA.w MSULoadedTrack
|
||||
STA.l MSULoadedTrack
|
||||
SEP #$20
|
||||
|
||||
PLX
|
||||
TXA : CMP.w MSUResumeTrack : BNE + ; dont resume if too late
|
||||
TXA : CMP.l MSUResumeTrack : BNE + ; dont resume if too late
|
||||
REP #$20
|
||||
LDA.l NMIFrames : !SUB MSUResumeTime : PHA
|
||||
LDA.l NMIFrames+2 : SBC MSUResumeTime+2 : BNE ++
|
||||
@@ -656,8 +656,8 @@ MSUMain:
|
||||
SEP #$20
|
||||
LDA.b #!FLAG_RESUME_CANCEL
|
||||
.done_resume:
|
||||
STA.w MSUResumeControl
|
||||
LDA.b #$00 : STA.w MSUResumeTrack
|
||||
STA.l MSUResumeControl
|
||||
LDA.b #$00 : STA.l MSUResumeTrack
|
||||
+
|
||||
CPX #07 : BNE + ; Kakariko Village
|
||||
LDA.b GameMode : CMP #$07 : BNE +
|
||||
@@ -667,12 +667,12 @@ MSUMain:
|
||||
+
|
||||
TXA
|
||||
++
|
||||
STA.w MSULoadedTrack
|
||||
STA.l MSULoadedTrack
|
||||
STX.w CurrentMSUTrack
|
||||
LDA.w MSUPackCurrent : CMP #$FE : !BLT +
|
||||
LDA.l MSUPackCurrent : CMP #$FE : !BLT +
|
||||
LDA.b #$00 : BRA ++
|
||||
+ : LDA.l MSUTrackList-1,X
|
||||
++ : STA.w MSUDelayedCommand
|
||||
++ : STA.l MSUDelayedCommand
|
||||
LDA.l MSUExtendedFallbackList-1,X
|
||||
CMP.b #17 : BEQ +
|
||||
CMP.b #22 : BEQ +
|
||||
@@ -722,9 +722,9 @@ PendantFanfareWait:
|
||||
LDA.w MSUID+2 : CMP.w #!VAL_MSU_ID_23 : BNE .spc
|
||||
LDA.w MSUID+4 : CMP.w #!VAL_MSU_ID_45 : BNE .spc
|
||||
SEP #$20
|
||||
LDA.w MSUPackCurrent : CMP #$FE : !BGE .spc
|
||||
LDA.l MSUPackCurrent : CMP #$FE : !BGE .spc
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_TRACK_MISSING : BNE .spc
|
||||
LDA.w MSUDelayedCommand : BNE .continue
|
||||
LDA.l MSUDelayedCommand : BNE .continue
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_AUDIO_PLAYING : BEQ .done
|
||||
.continue
|
||||
jml PendantFanfareContinue
|
||||
@@ -746,9 +746,9 @@ CrystalFanfareWait:
|
||||
LDA.w MSUID+2 : CMP.w #!VAL_MSU_ID_23 : BNE .spc
|
||||
LDA.w MSUID+4 : CMP.w #!VAL_MSU_ID_45 : BNE .spc
|
||||
SEP #$20
|
||||
LDA.w MSUPackCurrent : CMP.b #$FE : !BGE .spc
|
||||
LDA.l MSUPackCurrent : CMP.b #$FE : !BGE .spc
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_TRACK_MISSING : BNE .spc
|
||||
LDA.w MSUDelayedCommand : BNE .continue
|
||||
LDA.l MSUDelayedCommand : BNE .continue
|
||||
LDA.w MSUSTATUS : BIT.b #!FLAG_MSU_STATUS_AUDIO_PLAYING : BEQ .done
|
||||
.continue
|
||||
jml CrystalFanfareContinue
|
||||
|
||||
10
newhud.asm
10
newhud.asm
@@ -65,7 +65,7 @@ NewHUD_DrawArrows:
|
||||
;================================================================================
|
||||
NewHUD_DrawGoal:
|
||||
REP #$20
|
||||
LDA.w UpdateHUDFlag : BEQ .no_goal
|
||||
LDA.l UpdateHUDFlag : BEQ .no_goal
|
||||
LDA.l GoalItemRequirement : BEQ .no_goal
|
||||
|
||||
LDA.l GoalItemIcon : STA.w HUDGoalIndicator
|
||||
@@ -122,7 +122,7 @@ NewHUD_DrawKeys:
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawDungeonCounters:
|
||||
LDA.w UpdateHUDFlag : BEQ NewHUD_DrawPrizeIcon
|
||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawPrizeIcon
|
||||
LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon
|
||||
LDX.b IndoorsFlag : BNE +
|
||||
JMP.w NewHUD_DrawMagicMeter
|
||||
@@ -147,7 +147,7 @@ NewHUD_DrawPrizeIcon:
|
||||
LDA.b GameMode
|
||||
CMP.b #$12 : BEQ .no_prize
|
||||
CMP.b #$0E : BEQ +
|
||||
LDA.w UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
||||
+
|
||||
LDA.w DungeonID
|
||||
CMP.b #$1A : BCS .no_prize
|
||||
@@ -197,7 +197,7 @@ NewHUD_DrawPrizeIcon:
|
||||
;================================================================================
|
||||
NewHUD_DrawItemCounter:
|
||||
REP #$20
|
||||
LDA.w UpdateHUDFlag : BEQ NewHUD_DrawMagicMeter
|
||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawMagicMeter
|
||||
LDA.l ItemCounterHUD : AND.w #$00FF : BEQ NewHUD_DrawMagicMeter
|
||||
LDA.w #!SlashTile : STA.w HUDGoalIndicator+$08
|
||||
LDA.l TotalItemCount : CMP.w #1000 : BCS .item_four_digits
|
||||
@@ -263,7 +263,7 @@ NewHUD_DrawMagicMeter:
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DoneDrawing:
|
||||
STZ.w UpdateHUDFlag
|
||||
LDA.w #$0000 : STA.l UpdateHUDFlag
|
||||
PLB
|
||||
RTL
|
||||
|
||||
|
||||
85
newitems.asm
85
newitems.asm
@@ -360,6 +360,27 @@ ItemBehavior:
|
||||
LDA.b #70 : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
|
||||
.magic_item
|
||||
LDA.b #$7E
|
||||
STA.b $02
|
||||
REP #$30
|
||||
LDA.w ItemReceipts_target, X
|
||||
STA.b $00
|
||||
SEP #$30
|
||||
LDA.b [$00]
|
||||
CMP.b #$03
|
||||
BCS +
|
||||
INC
|
||||
STA.b [$00]
|
||||
+
|
||||
RTS
|
||||
|
||||
.mirror
|
||||
LDA.l MirrorEquipment : CMP.b #$02 : !BGE +
|
||||
INC : STA.l MirrorEquipment ; upgrade mirror
|
||||
+
|
||||
RTS
|
||||
|
||||
.magic_2
|
||||
LDA.l MagicConsumption : CMP.b #$02 : !BGE +
|
||||
INC : STA.l MagicConsumption ; upgrade magic
|
||||
@@ -429,7 +450,7 @@ ItemBehavior:
|
||||
.single_arrow
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
|
||||
INC.w UpdateHUDFlag ; in retro/rupee bow mode.
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag ; in retro/rupee bow mode.
|
||||
+
|
||||
RTS
|
||||
|
||||
@@ -660,6 +681,28 @@ ItemBehavior:
|
||||
.done
|
||||
RTS
|
||||
|
||||
.teleporter
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l RewindRoomId
|
||||
CMP.w #$FFFF
|
||||
BEQ +
|
||||
; restore
|
||||
SEP #$20
|
||||
LDA.b #$01
|
||||
STA.l RewindTrigger
|
||||
RTS
|
||||
; save
|
||||
+
|
||||
JSL.l SaveRewind
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.i_frames
|
||||
LDA.l IFrames
|
||||
CLC : ADC.b #10
|
||||
STA.l IFrames
|
||||
RTS
|
||||
|
||||
ResolveReceipt:
|
||||
PHA : PHX
|
||||
PHK : PLB
|
||||
@@ -765,7 +808,7 @@ ResolveLootID:
|
||||
LDA.w .gloves_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $1B, $1C, $1C
|
||||
db $66, $1B, $1C, $1C
|
||||
|
||||
.progressive_bow
|
||||
; For non-chest progressive bows we assign the tracking bits to SpriteMetaData,X
|
||||
@@ -806,15 +849,15 @@ ResolveLootID:
|
||||
JMP.w .have_item
|
||||
|
||||
.rng_single
|
||||
JSL.l GetRNGItemSingle : STA.w ScratchBufferV+6
|
||||
JSL.l GetRNGItemSingle : STA.l ScratchBufferV+6
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
LDA.l ScratchBufferV+6 : JMP.w .get_item
|
||||
|
||||
.rng_multi
|
||||
JSL.l GetRNGItemMulti : STA.w ScratchBufferV+6
|
||||
JSL.l GetRNGItemMulti : STA.l ScratchBufferV+6
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
LDA.l ScratchBufferV+6 : JMP.w .get_item
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
DungeonItemMasks:
|
||||
@@ -869,7 +912,7 @@ HandleBowTracking:
|
||||
; at this point.
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ +
|
||||
LDX.w CurrentSpriteSlot
|
||||
LDA.w SpriteMetaData,X : BEQ +
|
||||
LDA.w SpriteMetaData,X : BEQ .done
|
||||
BRA .done
|
||||
+
|
||||
LDA.b #$00
|
||||
@@ -881,6 +924,8 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;Return BowEquipment but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
CheckHUDSilverArrows:
|
||||
JSL.l CheckMagicLevel
|
||||
|
||||
LDA.l ArrowMode : BNE .rupee_bow
|
||||
LDA.l BowEquipment : TAX : BEQ .nobow
|
||||
JSL.l DrawHUDArrows_normal
|
||||
@@ -939,32 +984,32 @@ GetRNGItemSingle:
|
||||
CMP.l RNGSingleTableSize : !BGE .single_reroll
|
||||
+++
|
||||
|
||||
STA.w ScratchBufferV ; put our index value here
|
||||
STA.l ScratchBufferV ; put our index value here
|
||||
LDX.b #$00
|
||||
TAY
|
||||
.recheck
|
||||
TYA
|
||||
JSR.w CheckSingleItem : BEQ .single_unused ; already used
|
||||
LDA.w ScratchBufferV : INC ; increment index
|
||||
LDA.l ScratchBufferV : INC ; increment index
|
||||
CMP.l RNGSingleTableSize : BCC +++ : LDA.b #$00 : +++ ; rollover index if needed
|
||||
STA.w ScratchBufferV ; store index
|
||||
STA.l ScratchBufferV ; store index
|
||||
INX : TAY : TXA : CMP.l RNGSingleTableSize : BCC .recheck
|
||||
LDA.b #$5A ; everything is gone, default to null item - MAKE THIS AN OPTION FOR THIS AND THE OTHER ONE
|
||||
BRA .single_done
|
||||
.single_unused
|
||||
LDA.w ScratchBufferV
|
||||
LDA.l ScratchBufferV
|
||||
.single_done
|
||||
TAX : LDA.l RNGSingleItemTable, X
|
||||
XBA : LDA.w ScratchBufferV : STA.l RNGLockIn : XBA
|
||||
XBA : LDA.l ScratchBufferV : STA.l RNGLockIn : XBA
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckSingleItem:
|
||||
LSR #3 : TAX
|
||||
LDA.l RNGItem, X : STA.w ScratchBufferV+2 ; load value to temporary
|
||||
LDA.l RNGItem, X : STA.l ScratchBufferV+2 ; load value to temporary
|
||||
PHX
|
||||
LDA.w ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
LDA.w ScratchBufferV+2
|
||||
LDA.l ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
LDA.l ScratchBufferV+2
|
||||
---
|
||||
CPX.b #$00 : BEQ +++
|
||||
LSR
|
||||
@@ -976,10 +1021,10 @@ CheckSingleItem:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
MarkRNGItemSingle:
|
||||
LSR #3 : STA.w ScratchBufferV+1 : TAX
|
||||
LSR #3 : STA.l ScratchBufferV+1 : TAX
|
||||
LDA.l RNGItem, X
|
||||
STA.w ScratchBufferV+2
|
||||
LDA.w ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
STA.l ScratchBufferV+2
|
||||
LDA.l ScratchBufferV : AND.b #$07 : TAX ; load 0-7 part into X
|
||||
LDA.b #01
|
||||
---
|
||||
CPX.b #$00 : BEQ +++
|
||||
@@ -989,9 +1034,9 @@ MarkRNGItemSingle:
|
||||
+++
|
||||
|
||||
PHA
|
||||
LDA.w ScratchBufferV+1 : TAX
|
||||
LDA.l ScratchBufferV+1 : TAX
|
||||
PLA
|
||||
ORA.w ScratchBufferV+2
|
||||
ORA.l ScratchBufferV+2
|
||||
STA.l RNGItem, X
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -17,7 +17,7 @@ RTL
|
||||
;================================================================================
|
||||
HUDRebuildIndoorHole:
|
||||
PHA
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
.generic
|
||||
PLA
|
||||
@@ -30,7 +30,7 @@ RTL
|
||||
RTL
|
||||
;================================================================================
|
||||
HUDRebuildIndoor:
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
.generic
|
||||
LDA.b #$00 : STA.l RoomDarkness
|
||||
@@ -602,6 +602,8 @@ RestoreMenu_SetSubModule:
|
||||
RTL
|
||||
;-------------------------------------------------------------------------------
|
||||
DrawHeartPiecesMenu:
|
||||
JSL DrawIFrames
|
||||
|
||||
LDA.l HUDHeartColors_index : AND.w #$00FF
|
||||
ASL : TAX
|
||||
LDA.l HUDHeartColors_masks_game_hud,X
|
||||
@@ -609,7 +611,7 @@ DrawHeartPiecesMenu:
|
||||
|
||||
LDA.l HeartPieceQuarter : AND.w #$00FF
|
||||
ASL #3 : TAX
|
||||
LDY.w #$16F2
|
||||
LDY.w #$16F6
|
||||
|
||||
LDA.l HeartPieceMenuBaseTiles,X
|
||||
ORA.b Scrap0D
|
||||
|
||||
@@ -10,7 +10,7 @@ QuickSwap:
|
||||
|
||||
LDA.l QuickSwapFlag : BEQ .done
|
||||
LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
LDY.b #$14
|
||||
PHX
|
||||
XBA ; restore the stashed value
|
||||
@@ -83,10 +83,13 @@ LCode:
|
||||
RTS
|
||||
|
||||
IsItemAvailable:
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
.finite
|
||||
LDA.l EquipmentWRAM-1, X
|
||||
CPX.b #$14 : BNE .not_mirror
|
||||
LDA.b #$01 : RTL
|
||||
.not_mirror
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
.finite
|
||||
LDA.l EquipmentWRAM-1, X
|
||||
RTL
|
||||
|
||||
82
ram.asm
82
ram.asm
@@ -376,6 +376,13 @@ SpriteCoordCacheY = $7E0FDA ;
|
||||
;
|
||||
NoMenu = $7E0FFC ; When set prevents menu, mirror, medallions
|
||||
;
|
||||
;===================================================================================================
|
||||
;===================================================================================================
|
||||
; DO NOT ADD ANY RANDOMIZER VARIABLES TO THE SPACE FROM $1100 to $1FFF
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
; It causes isses with major glitches
|
||||
;===================================================================================================
|
||||
;===================================================================================================
|
||||
GFXStripes = $7E1000 ; Used by stripes for arbitrary VRAM transfers. $100 bytes.
|
||||
RoomStripes = $7E1100 ; Used for room drawing.
|
||||
;
|
||||
@@ -388,26 +395,7 @@ DelayTimer = $7E1CE9 ;
|
||||
;
|
||||
TextID = $7E1CF0 ; Message ID and page. Word length.
|
||||
;
|
||||
UpdateHUDFlag = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
|
||||
;
|
||||
ToastBuffer = $7E1E0E ; Multiworld buffer. Word length.
|
||||
;
|
||||
MSUResumeTime = $7E1E6B ; Mirrored MSU block
|
||||
MSUResumeControl = $7E1E6F ;
|
||||
MSUFallbackTable = $7E1E70 ;
|
||||
MSUDelayedCommand = $7E1E79 ;
|
||||
MSUPackCount = $7E1E7A ;
|
||||
MSUPackCurrent = $7E1E7B ;
|
||||
MSUPackRequest = $7E1E7C ;
|
||||
MSULoadedTrack = $7E1E7D ;
|
||||
MSUResumeTrack = $7E1E7F ;
|
||||
|
||||
ClockHours = $7E1E90 ; Clock Hours
|
||||
ClockMinutes = $7E1E94 ; Clock Minutes
|
||||
ClockSeconds = $7E1E98 ; Clock Seconds
|
||||
ClockBuffer = $7E1E9C ; Clock Temporary
|
||||
ScratchBufferNV = $7E1EA0 ; Non-volatile scratch buffer. Must preserve values through return.
|
||||
ScratchBufferV = $7E1EB0 ; Volatile scratch buffer. Can clobber at will.
|
||||
|
||||
;================================================================================
|
||||
; UNMIRRORED WRAM
|
||||
@@ -419,6 +407,28 @@ TileUploadBuffer = $7EA180 ; 0x300 bytes
|
||||
;
|
||||
ItemGetGFX = $7EBD40 ; Item receipt graphics location
|
||||
;
|
||||
UpdateHUDFlag = $7EBE00 ; Flag used to mark HUD updates and avoid heavy code segments.
|
||||
;
|
||||
ToastBuffer = $7EBE02 ; Multiworld buffer. Word length.
|
||||
;
|
||||
|
||||
MSUResumeTime = $7EBE6B ; Mirrored MSU block
|
||||
MSUResumeControl = $7EBE6F ;
|
||||
MSUFallbackTable = $7EBE70 ;
|
||||
MSUDelayedCommand = $7EBE79 ;
|
||||
MSUPackCount = $7EBE7A ;
|
||||
MSUPackCurrent = $7EBE7B ;
|
||||
MSUPackRequest = $7EBE7C ;
|
||||
MSULoadedTrack = $7EBE7D ;
|
||||
MSUResumeTrack = $7EBE7F ;
|
||||
|
||||
ClockHours = $7EBE90 ; Clock Hours
|
||||
ClockMinutes = $7EBE94 ; Clock Minutes
|
||||
ClockSeconds = $7EBE98 ; Clock Seconds
|
||||
ClockBuffer = $7EBE9C ; Clock Temporary
|
||||
ScratchBufferNV = $7EBEA0 ; Non-volatile scratch buffer. Must preserve values through return.
|
||||
ScratchBufferV = $7EBEB0 ; Volatile scratch buffer. Can clobber at will.
|
||||
|
||||
RoomFade = $7EC005 ; Flags fade to black on room transitions. Word length.
|
||||
FadeTimer = $7EC007 ; Timer for transition fading and mosaics. Word length.
|
||||
FadeDirection = $7EC009 ; Word length
|
||||
@@ -861,23 +871,23 @@ endmacro
|
||||
%assertRAM(MessageSubModule, $7E1CD8)
|
||||
%assertRAM(MessageCursor, $7E1CE8)
|
||||
%assertRAM(DelayTimer, $7E1CE9)
|
||||
%assertRAM(TextID, $7E1CF0)
|
||||
%assertRAM(ToastBuffer, $7E1E0E)
|
||||
%assertRAM(MSUResumeTime, $7E1E6B)
|
||||
%assertRAM(MSUResumeControl, $7E1E6F)
|
||||
%assertRAM(MSUFallbackTable, $7E1E70)
|
||||
%assertRAM(MSUDelayedCommand, $7E1E79)
|
||||
%assertRAM(MSUPackCount, $7E1E7A)
|
||||
%assertRAM(MSUPackCurrent, $7E1E7B)
|
||||
%assertRAM(MSUPackRequest, $7E1E7C)
|
||||
%assertRAM(MSULoadedTrack, $7E1E7D)
|
||||
%assertRAM(MSUResumeTrack, $7E1E7F)
|
||||
%assertRAM(ClockHours, $7E1E90)
|
||||
%assertRAM(ClockMinutes, $7E1E94)
|
||||
%assertRAM(ClockSeconds, $7E1E98)
|
||||
%assertRAM(ClockBuffer, $7E1E9C)
|
||||
%assertRAM(ScratchBufferNV, $7E1EA0)
|
||||
%assertRAM(ScratchBufferV, $7E1EB0)
|
||||
;%assertRAM(TextID, $7E1CF0)
|
||||
;%assertRAM(ToastBuffer, $7E1E0E)
|
||||
;%assertRAM(MSUResumeTime, $7E1E6B)
|
||||
;%assertRAM(MSUResumeControl, $7E1E6F)
|
||||
;%assertRAM(MSUFallbackTable, $7E1E70)
|
||||
;%assertRAM(MSUDelayedCommand, $7E1E79)
|
||||
;%assertRAM(MSUPackCount, $7E1E7A)
|
||||
;%assertRAM(MSUPackCurrent, $7E1E7B)
|
||||
;%assertRAM(MSUPackRequest, $7E1E7C)
|
||||
;%assertRAM(MSULoadedTrack, $7E1E7D)
|
||||
;%assertRAM(MSUResumeTrack, $7E1E7F)
|
||||
;%assertRAM(ClockHours, $7E1E90)
|
||||
;%assertRAM(ClockMinutes, $7E1E94)
|
||||
;%assertRAM(ClockSeconds, $7E1E98)
|
||||
;%assertRAM(ClockBuffer, $7E1E9C)
|
||||
;%assertRAM(ScratchBufferNV, $7E1EA0)
|
||||
;%assertRAM(ScratchBufferV, $7E1EB0)
|
||||
%assertRAM(TileUploadBuffer, $7EA180)
|
||||
%assertRAM(RoomFade, $7EC005)
|
||||
%assertRAM(FadeTimer, $7EC007)
|
||||
|
||||
14
retro.asm
14
retro.asm
@@ -11,18 +11,20 @@ LoadBombCount16:
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
INC.w UpdateHUDFlag
|
||||
PHA : LDA.l InfiniteBombs : BEQ .finite
|
||||
PHA
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA.l BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA.l InfiniteBombs : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA.l BowEquipment ; thing we wrote over
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
; LDA.l InfiniteBombs : BEQ +
|
||||
; LDA.b #$01 : LDX.b #$00 : RTL
|
||||
; +
|
||||
; LDA.l BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
DecrementArrows:
|
||||
|
||||
281
rewind.asm
Normal file
281
rewind.asm
Normal file
@@ -0,0 +1,281 @@
|
||||
pushpc
|
||||
org $82D6E2
|
||||
JSL CheckLoadRewind
|
||||
BCC +
|
||||
JMP.w $D83F
|
||||
+
|
||||
pullpc
|
||||
|
||||
CheckLoadRewind:
|
||||
; what we wrote over
|
||||
STZ.w $011A
|
||||
STZ.w $011C
|
||||
; STZ.w $010A ; removed for MSU patch anyway
|
||||
|
||||
LDA.l RewindTrigger
|
||||
AND.w #$00FF
|
||||
BEQ .no_state
|
||||
|
||||
JSR.w LoadRewind
|
||||
SEC
|
||||
RTL
|
||||
|
||||
.no_state
|
||||
LDA.l $7EF3CC ; rest of what we wrote over
|
||||
CLC
|
||||
RTL
|
||||
|
||||
LoadRewind:
|
||||
LDA.l RewindDungeonEntrance
|
||||
STA.w $010E
|
||||
|
||||
LDA.l RewindRoomId
|
||||
STA.b $A0
|
||||
STA.w $048E
|
||||
|
||||
LDA.l RewindVerticalScroll
|
||||
STA.b $E8
|
||||
STA.b $E6
|
||||
STA.w $0122
|
||||
STA.w $0124
|
||||
|
||||
LDA.l RewindHorizontalScroll
|
||||
STA.b $E2
|
||||
STA.b $E0
|
||||
STA.w $011E
|
||||
STA.w $0120
|
||||
|
||||
LDA.l RewindYCoordinate
|
||||
STA.b $20
|
||||
|
||||
LDA.l RewindXCoordinate
|
||||
STA.b $22
|
||||
|
||||
LDA.l RewindCameraTriggerY
|
||||
STA.w $0618
|
||||
|
||||
INC A
|
||||
INC A
|
||||
STA.w $061A
|
||||
|
||||
LDA.l RewindCameraTriggerX
|
||||
STA.w $061C
|
||||
|
||||
INC A
|
||||
INC A
|
||||
STA.w $061E
|
||||
|
||||
LDA.w #$01F8
|
||||
STA.b $EC
|
||||
|
||||
LDA.l RewindOverworldDoorTilemap
|
||||
STA.w $0696
|
||||
STZ.w $0698
|
||||
|
||||
LDA.w #$0000
|
||||
STA.w $0610
|
||||
|
||||
LDA.w #$0110
|
||||
STA.w $0612
|
||||
|
||||
LDA.w #$0000
|
||||
STA.w $0614
|
||||
|
||||
LDA.w #$0100
|
||||
STA.w $0616
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries
|
||||
STA.w $0601
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+1
|
||||
STA.w $0603
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+2
|
||||
STA.w $0605
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+3
|
||||
STA.w $0607
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+4
|
||||
STA.w $0609
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+5
|
||||
STA.w $060B
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+6
|
||||
STA.w $060D
|
||||
|
||||
LDA.l RewindCameraScrollBoundaries+7
|
||||
STA.w $060F
|
||||
|
||||
STZ.w $0600
|
||||
STZ.w $0602
|
||||
|
||||
LDA.b #$10
|
||||
STA.w $0604
|
||||
STA.w $0606
|
||||
|
||||
STZ.w $0608
|
||||
STZ.w $060A
|
||||
STZ.w $060C
|
||||
STZ.w $060E
|
||||
|
||||
LDA.l RewindLinkFacing
|
||||
STA.b $2F
|
||||
|
||||
LDA.l RewindMainGFX
|
||||
STA.w $0AA1
|
||||
|
||||
LDA.l RewindSong
|
||||
STA.w $0132
|
||||
|
||||
LDA.l RewindFloor
|
||||
STA.b $A4
|
||||
|
||||
LDA.l RewindDungeonId
|
||||
STA.w $040C
|
||||
|
||||
LDA.l Rewind_6C
|
||||
STA.b $6C
|
||||
|
||||
LDA.l Rewind_EE
|
||||
STA.b $EE
|
||||
|
||||
LDA.l Rewind_0476
|
||||
STA.w $0476
|
||||
|
||||
LDA.l Rewind_A6
|
||||
STA.b $A6
|
||||
|
||||
LDA.l Rewind_A7
|
||||
STA.b $A7
|
||||
|
||||
LDA.l Rewind_A9
|
||||
STA.b $A9
|
||||
|
||||
LDA.l Rewind_AA
|
||||
STA.b $AA
|
||||
|
||||
STZ.w $02E4
|
||||
|
||||
PHP
|
||||
REP #$30
|
||||
LDA.w #$0000
|
||||
STA.l RewindTrigger
|
||||
|
||||
LDA.w #$FFFF
|
||||
STA.l RewindRoomId
|
||||
|
||||
PHB
|
||||
LDX.w #RewindEntranceCache
|
||||
LDY.w #$C140
|
||||
LDA.w #$27
|
||||
MVN $7E, RewindEntranceCache>>16
|
||||
PLB
|
||||
PLP
|
||||
RTS
|
||||
|
||||
SaveRewind:
|
||||
PHP
|
||||
REP #$20
|
||||
|
||||
LDA.w $010E
|
||||
STA.l RewindDungeonEntrance
|
||||
|
||||
LDA.b $A0
|
||||
STA.l RewindRoomId
|
||||
|
||||
LDA.b $E8
|
||||
STA.l RewindVerticalScroll
|
||||
|
||||
LDA.b $E2
|
||||
STA.l RewindHorizontalScroll
|
||||
|
||||
LDA.b $20
|
||||
STA.l RewindYCoordinate
|
||||
|
||||
LDA.b $22
|
||||
STA.l RewindXCoordinate
|
||||
|
||||
LDA.w $0618
|
||||
STA.l RewindCameraTriggerY
|
||||
|
||||
LDA.w $061C
|
||||
STA.l RewindCameraTriggerX
|
||||
|
||||
LDA.w $0696
|
||||
STA.l RewindOverworldDoorTilemap
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA.w $0601
|
||||
STA.l RewindCameraScrollBoundaries
|
||||
|
||||
LDA.w $0603
|
||||
STA.l RewindCameraScrollBoundaries+1
|
||||
|
||||
LDA.w $0605
|
||||
STA.l RewindCameraScrollBoundaries+2
|
||||
|
||||
LDA.w $0607
|
||||
STA.l RewindCameraScrollBoundaries+3
|
||||
|
||||
LDA.w $0609
|
||||
STA.l RewindCameraScrollBoundaries+4
|
||||
|
||||
LDA.w $060B
|
||||
STA.l RewindCameraScrollBoundaries+5
|
||||
|
||||
LDA.w $060D
|
||||
STA.l RewindCameraScrollBoundaries+6
|
||||
|
||||
LDA.w $060F
|
||||
STA.l RewindCameraScrollBoundaries+7
|
||||
|
||||
LDA.b $2F
|
||||
STA.l RewindLinkFacing
|
||||
|
||||
LDA.w $0AA1
|
||||
STA.l RewindMainGFX
|
||||
|
||||
LDA.w $0132
|
||||
STA.l RewindSong
|
||||
|
||||
LDA.b $A4
|
||||
STA.l RewindFloor
|
||||
|
||||
LDA.w $040C
|
||||
STA.l RewindDungeonId
|
||||
|
||||
LDA.b $6C
|
||||
STA.l Rewind_6C
|
||||
|
||||
LDA.b $EE
|
||||
STA.l Rewind_EE
|
||||
|
||||
LDA.w $0476
|
||||
STA.l Rewind_0476
|
||||
|
||||
LDA.b $A6
|
||||
STA.l Rewind_A6
|
||||
|
||||
LDA.b $A7
|
||||
STA.l Rewind_A7
|
||||
|
||||
LDA.b $A9
|
||||
STA.l Rewind_A9
|
||||
|
||||
LDA.b $AA
|
||||
STA.l Rewind_AA
|
||||
|
||||
PHB
|
||||
REP #$30
|
||||
LDX.w #$C140
|
||||
LDY.w #RewindEntranceCache
|
||||
LDA.w #$27
|
||||
MVN RewindEntranceCache>>16, $7E
|
||||
PLB
|
||||
PLP
|
||||
RTL
|
||||
@@ -37,8 +37,8 @@ SpriteSwap_Palette_ArmorAndGloves:
|
||||
SEP #$30
|
||||
LDA.l SpriteSwapper : BNE .continue
|
||||
REP #$30
|
||||
LDA.l GloveEquipment
|
||||
JSL $9BEE21 ; Read Original Palette Code
|
||||
JSL.l LoadModifiedGloveValue
|
||||
JSL $9BEE24 ; Read Original Palette Code
|
||||
RTL
|
||||
|
||||
.continue
|
||||
|
||||
38
sram.asm
38
sram.asm
@@ -321,7 +321,8 @@ DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
MapCountDisplay: skip 2 ;
|
||||
CrystalCounter: skip 2 ; Total Number of crystals collected (integer)
|
||||
skip 40 ; Unused
|
||||
DeadrockCounter: skip 2 ; Number of deadrocks killed
|
||||
skip 38 ; Unused
|
||||
ServiceSequence: ; See servicerequest.asm
|
||||
ServiceSequenceRx: skip 8 ; Service sequence receive
|
||||
ServiceSequenceTx: skip 8 ; Service sequence transmit
|
||||
@@ -390,7 +391,34 @@ ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
|
||||
RoomPotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
SpritePotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
PurchaseCounts: skip 96 ; Keeps track of shop purchases
|
||||
PrivateBlockPersistent: skip 513 ; Reserved for 3rd party developers
|
||||
|
||||
PrivateBlockPersistent: ; Reserved for 3rd party developers
|
||||
IFrames: skip 1
|
||||
RewindTrigger: skip 1
|
||||
RewindRoomId: skip 2
|
||||
RewindDungeonEntrance: skip 2
|
||||
RewindVerticalScroll: skip 2
|
||||
RewindHorizontalScroll: skip 2
|
||||
RewindYCoordinate: skip 2
|
||||
RewindXCoordinate: skip 2
|
||||
RewindCameraTriggerY: skip 2
|
||||
RewindCameraTriggerX: skip 2
|
||||
RewindOverworldDoorTilemap: skip 2
|
||||
RewindCameraScrollBoundaries: skip 8
|
||||
RewindLinkFacing: skip 1
|
||||
RewindMainGFX: skip 1
|
||||
RewindSong: skip 1
|
||||
RewindFloor: skip 1
|
||||
RewindDungeonId: skip 1
|
||||
Rewind_6C: skip 1
|
||||
Rewind_EE: skip 1
|
||||
Rewind_0476: skip 1
|
||||
Rewind_A6: skip 1
|
||||
Rewind_A7: skip 1
|
||||
Rewind_A9: skip 1
|
||||
Rewind_AA: skip 1
|
||||
RewindEntranceCache: skip $28
|
||||
skip 433
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assignments ($700000 - $7080000)
|
||||
@@ -420,7 +448,11 @@ skip 283 ;
|
||||
InverseChecksumSRAM: skip 2 ;
|
||||
ExtendedSaveDataSRAM: ;
|
||||
ExtendedFileNameSRAM: skip 24 ; We read and write the file name directly from and to SRAM (24 bytes)
|
||||
skip $1AE4 ;
|
||||
skip $500
|
||||
IFramesSRAM: skip 1
|
||||
RewindTriggerSRAM: skip 1
|
||||
RewindRoomIdSRAM: skip 2
|
||||
skip $15E0 ;
|
||||
RomVersionSRAM: skip 4 ; ALTTPR ROM version. Low byte is the version, high byte writes
|
||||
; $01 for now (32-bits total)
|
||||
RomNameSRAM: skip 21 ; ROM name from $FFC0, burned in during init (21 bytes)
|
||||
|
||||
77
stats.asm
77
stats.asm
@@ -78,12 +78,12 @@ IncrementSmallKeys:
|
||||
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
||||
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
PHY : LDY.b #24 : JSL.l AddInventory : PLY
|
||||
JSL.l HUD_RebuildLong
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -106,7 +106,7 @@ IncrementSmallKeysNoPrimary:
|
||||
++
|
||||
PLP
|
||||
+
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
JSL.l HUD_RebuildLong
|
||||
PLX
|
||||
RTL
|
||||
@@ -146,25 +146,6 @@ CountChestKey:
|
||||
PLX : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
|
||||
LDA.b RoomIndex
|
||||
CMP.b #115 : BNE +
|
||||
LDA.l BonkKey_Desert
|
||||
BRA ++
|
||||
+
|
||||
CMP.b #140 : BNE +
|
||||
LDA.l BonkKey_GTower : BRA ++
|
||||
+
|
||||
LDA.b #$24
|
||||
++
|
||||
CMP.b #$24 : BNE +
|
||||
PHY
|
||||
TAY
|
||||
JSR CountChestKey
|
||||
PLY
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementAgahnim2Sword:
|
||||
PHA
|
||||
JSL.l IncrementBossSword
|
||||
@@ -339,40 +320,30 @@ IndoorSubtileTransitionCounter:
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
StatsFinalPrep:
|
||||
PHA : PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
|
||||
LDA.l StatsLocked : BNE .ramPostOnly
|
||||
INC : STA.l StatsLocked
|
||||
|
||||
JSL.l IncrementFinalSword
|
||||
|
||||
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
|
||||
|
||||
LDA.l ScreenTransitions : DEC : STA.l ScreenTransitions ; remove extra transition from exiting gtower via duck
|
||||
|
||||
.ramPostOnly
|
||||
LDA.l SwordBossKills : LSR #4 : !ADD SwordBossKills : STA.l BossKills
|
||||
LDA.l SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD BossKills : AND.b #$0F : STA.l BossKills
|
||||
|
||||
LDA.l NMIFrames : !SUB LoopFrames : STA.l LagTime
|
||||
LDA.l NMIFrames+1 : SBC LoopFrames+1 : STA.l LagTime+1
|
||||
LDA.l NMIFrames+2 : SBC LoopFrames+2 : STA.l LagTime+2
|
||||
LDA.l NMIFrames+3 : SBC LoopFrames+3 : STA.l LagTime+3
|
||||
PHA : PHX : PHP
|
||||
SEP #$30
|
||||
LDA.l StatsLocked : BNE .ramPostOnly
|
||||
INC : STA.l StatsLocked
|
||||
JSL.l IncrementFinalSword
|
||||
LDA.l Aga2Duck : BEQ .ramPostOnly
|
||||
LDA.l ScreenTransitions : DEC : STA.l ScreenTransitions ; remove extra transition from exiting gtower via duck
|
||||
.ramPostOnly
|
||||
LDA.l SwordBossKills : LSR #4 : !ADD SwordBossKills : STA.l BossKills
|
||||
LDA.l SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD BossKills : AND.b #$0F : STA.l BossKills
|
||||
|
||||
LDA.l RupeesSpent : !ADD DisplayRupees : STA.l RupeesCollected
|
||||
LDA.l RupeesSpent+1 : ADC DisplayRupees+1 : STA.l RupeesCollected+1
|
||||
LDA.l NMIFrames : !SUB LoopFrames : STA.l LagTime
|
||||
LDA.l NMIFrames+1 : SBC LoopFrames+1 : STA.l LagTime+1
|
||||
LDA.l NMIFrames+2 : SBC LoopFrames+2 : STA.l LagTime+2
|
||||
LDA.l NMIFrames+3 : SBC LoopFrames+3 : STA.l LagTime+3
|
||||
|
||||
REP #$20
|
||||
LDA.l TotalItemCounter : !SUB ChestsOpened : STA.l NonChestCounter
|
||||
LDA.l RupeesSpent : !ADD DisplayRupees : STA.l RupeesCollected
|
||||
LDA.l RupeesSpent+1 : ADC DisplayRupees+1 : STA.l RupeesCollected+1
|
||||
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
||||
REP #$20
|
||||
LDA.l TotalItemCounter : !SUB ChestsOpened : STA.l NonChestCounter
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
||||
STZ.b GameSubMode
|
||||
STZ.b SubSubModule
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Notes:
|
||||
; s&q counter
|
||||
;================================================================================
|
||||
|
||||
@@ -13,6 +13,44 @@ db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
|
||||
!FEATURE_PATREON_SUPPORTERS ?= 0
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
PatronCredit1Hi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $23803E
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
PatronCredit1Lo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $23805C
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
PatronCredit2Hi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $23807A
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
PatronCredit2Lo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238098
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
PatronCredit3Hi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $2380B6
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
PatronCredit3Lo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $2380D4
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
CreditsLineTable:
|
||||
@@ -439,6 +477,24 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("APRIL SILLIES RANDOMIZER", "green")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("KARAFRUIT")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("APRIL SILLIES BETA TESTERS", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("WILLOW")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("SPRITE DEVELOPMENT", "green")
|
||||
|
||||
%blankline()
|
||||
@@ -465,6 +521,8 @@ CreditsLineBlank:
|
||||
|
||||
%smallcredits("YOUR SPRITE BY", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
%addarbline(YourSpriteCreditsHi)
|
||||
%addarbline(YourSpriteCreditsLo)
|
||||
|
||||
@@ -530,7 +588,7 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("AND&")
|
||||
%bigcredits("AND")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -547,19 +605,6 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
56
switches.asm
Normal file
56
switches.asm
Normal file
@@ -0,0 +1,56 @@
|
||||
pushpc
|
||||
|
||||
org $87A46E
|
||||
JSL CheckBookTriggerSwitch
|
||||
BCS +
|
||||
skip 15
|
||||
+
|
||||
|
||||
org $8296A8
|
||||
JSL FinishPegChange
|
||||
|
||||
org $86B93F
|
||||
BRA + : NOP #8 : +
|
||||
LDA.b #$19
|
||||
STA.b $11
|
||||
LDA.b #$33
|
||||
JSL $8DBB7C
|
||||
|
||||
pullpc
|
||||
|
||||
FinishPegChange:
|
||||
LDA.b #$20
|
||||
TRB.w $037A
|
||||
|
||||
STZ.b $B0
|
||||
STZ.b $11
|
||||
RTL
|
||||
|
||||
CheckBookTriggerSwitch:
|
||||
LDA.b $10
|
||||
CMP.b #$07
|
||||
BNE +
|
||||
|
||||
LDA.l $7EC172
|
||||
EOR.b #$01
|
||||
STA.l $7EC172
|
||||
|
||||
LDA.b #$16
|
||||
STA.b $11
|
||||
|
||||
LDA.b #$20
|
||||
TSB.w $037A
|
||||
|
||||
LDA.b #$25
|
||||
JSL $8DBB8A
|
||||
|
||||
SEC
|
||||
BRA .done
|
||||
|
||||
+ CLC
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b $3A
|
||||
AND.b #$BF
|
||||
STA.b $3A
|
||||
RTL
|
||||
@@ -64,22 +64,23 @@ LoadModifiedMagicLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||
LDA.b LinkSlipping : BNE +
|
||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$11 : RTL
|
||||
+ : LDA.w TileActIce : AND.b #$11
|
||||
RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
|
||||
LoadModifiedIceFloorValue:
|
||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||
LDA.b LinkSlipping : BNE +
|
||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$01 : RTL
|
||||
+ : LDA.w TileActIce : AND.b #$01
|
||||
RTL
|
||||
LDA.b $3C : AND.b #$0F : CMP.b #$09 : BNE ++
|
||||
LDA.w $0372 : BNE ++
|
||||
.yes
|
||||
LDA.w TileActIce : ORA.l IceModifier : ORA.b #$10 : RTS
|
||||
++ : LDA.w TileActIce : ORA.l IceModifier : RTS
|
||||
+ : LDA.w TileActIce
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
|
||||
@@ -922,7 +922,7 @@ dw $00D8 ; 216
|
||||
|
||||
org $B08198 ; PC 0x180198-0x1801A9
|
||||
GanonsTowerOpenAddress: ; 0x180198-0x180199
|
||||
dw CrystalCounter ; Target address for GT open check
|
||||
dw DeadrockCounter ; Target address for GT open check
|
||||
GanonsTowerOpenTarget: ; 0x18019A-0x18019B
|
||||
dw $0007 ; Target amount for GT open modes to compare
|
||||
GanonsTowerOpenMode: ; 0x18019C-0x18019D
|
||||
|
||||
45
timer.asm
45
timer.asm
@@ -36,12 +36,12 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
CalculateTimer:
|
||||
LDA.w #$0000
|
||||
STA.w ClockHours ; clear digit storage
|
||||
STA.w ClockHours+2
|
||||
STA.w ClockMinutes
|
||||
STA.w ClockMinutes+2
|
||||
STA.w ClockSeconds
|
||||
STA.w ClockSeconds+2
|
||||
STA.l ClockHours ; clear digit storage
|
||||
STA.l ClockHours+2
|
||||
STA.l ClockMinutes
|
||||
STA.l ClockMinutes+2
|
||||
STA.l ClockSeconds
|
||||
STA.l ClockSeconds+2
|
||||
|
||||
LDA.l TimerStyle : AND.w #$00FF : CMP.w #$0002 : BNE + ; Stopwatch Mode
|
||||
%Sub32(NMIFrames,ChallengeTimer,ClockBuffer)
|
||||
@@ -57,8 +57,8 @@ CalculateTimer:
|
||||
LDA.l NMIFrames+2 : STA.l ChallengeTimer+2
|
||||
RTS
|
||||
++ CMP.w #$0001 : BNE ++ ; Negative Time
|
||||
LDA.w ClockBuffer : EOR.w #$FFFF : !ADD.w #$0001 : STA.w ClockBuffer
|
||||
LDA.w ClockBuffer+2 : EOR.w #$FFFF : ADC.w #$0000 : STA.w ClockBuffer+2
|
||||
LDA.l ClockBuffer : EOR.w #$FFFF : !ADD.w #$0001 : STA.l ClockBuffer
|
||||
LDA.l ClockBuffer+2 : EOR.w #$FFFF : ADC.w #$0000 : STA.l ClockBuffer+2
|
||||
LDA.w #$0001 : STA.l ClockStatus ; Set Negative Mode
|
||||
BRA .prepDigits
|
||||
++ CMP.w #$0002 : BNE ++ ; OHKO
|
||||
@@ -92,12 +92,12 @@ CalculateTimer:
|
||||
%Sub32(ClockBuffer,.second,ClockBuffer) : BRA -
|
||||
+
|
||||
|
||||
LDA.w ClockHours : !ADD.w #$2490 : STA.w ClockHours ; convert decimal values to tiles
|
||||
LDA.w ClockHours+2 : !ADD.w #$2490 : STA.w ClockHours+2
|
||||
LDA.w ClockMinutes : !ADD.w #$2490 : STA.w ClockMinutes
|
||||
LDA.w ClockMinutes+2 : !ADD.w #$2490 : STA.w ClockMinutes+2
|
||||
LDA.w ClockSeconds : !ADD.w #$2490 : STA.w ClockSeconds
|
||||
LDA.w ClockSeconds+2 : !ADD.w #$2490 : STA.w ClockSeconds+2
|
||||
LDA.l ClockHours : !ADD.w #$2490 : STA.l ClockHours ; convert decimal values to tiles
|
||||
LDA.l ClockHours+2 : !ADD.w #$2490 : STA.l ClockHours+2
|
||||
LDA.l ClockMinutes : !ADD.w #$2490 : STA.l ClockMinutes
|
||||
LDA.l ClockMinutes+2 : !ADD.w #$2490 : STA.l ClockMinutes+2
|
||||
LDA.l ClockSeconds : !ADD.w #$2490 : STA.l ClockSeconds
|
||||
LDA.l ClockSeconds+2 : !ADD.w #$2490 : STA.l ClockSeconds+2
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
.hour
|
||||
@@ -148,14 +148,14 @@ DrawChallengeTimer:
|
||||
BRA ++
|
||||
+ ; Show Timer
|
||||
LDA.l ClockStatus : AND.w #$0001 : !ADD.w #$2804 : STA.l HUDTileMapBuffer+$94
|
||||
LDA.w ClockHours+2 : STA.l HUDTileMapBuffer+$96
|
||||
LDA.w ClockHours : STA.l HUDTileMapBuffer+$98
|
||||
LDA.l ClockHours+2 : STA.l HUDTileMapBuffer+$96
|
||||
LDA.l ClockHours : STA.l HUDTileMapBuffer+$98
|
||||
LDA.w #$2806 : STA.l HUDTileMapBuffer+$9A
|
||||
LDA.w ClockMinutes+2 : STA.l HUDTileMapBuffer+$9C
|
||||
LDA.w ClockMinutes : STA.l HUDTileMapBuffer+$9E
|
||||
LDA.l ClockMinutes+2 : STA.l HUDTileMapBuffer+$9C
|
||||
LDA.l ClockMinutes : STA.l HUDTileMapBuffer+$9E
|
||||
LDA.w #$2806 : STA.l HUDTileMapBuffer+$A0
|
||||
LDA.w ClockSeconds+2 : STA.l HUDTileMapBuffer+$A2
|
||||
LDA.w ClockSeconds : STA.l HUDTileMapBuffer+$A4
|
||||
LDA.l ClockSeconds+2 : STA.l HUDTileMapBuffer+$A2
|
||||
LDA.l ClockSeconds : STA.l HUDTileMapBuffer+$A4
|
||||
++
|
||||
LDA.b FrameCounter : AND.w #$001F : BNE + : JSR CalculateTimer : +
|
||||
|
||||
@@ -174,12 +174,11 @@ RTL
|
||||
CheckOHKO:
|
||||
SEP #$20
|
||||
LDA.l OHKOFlag : CMP.l OHKOCached : BNE .change
|
||||
REP #$20
|
||||
CLC
|
||||
REP #$21
|
||||
RTS
|
||||
.change
|
||||
STA.l OHKOCached
|
||||
INC.w UpdateHUDFlag
|
||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||
REP #$20
|
||||
SEC
|
||||
RTS
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
; in: X(w) - Length in Tiles
|
||||
;--------------------------------------------------------------------------------
|
||||
DoToast:
|
||||
PHY : PHP
|
||||
LDY.w ToastBuffer
|
||||
PHY : PHP : PHA
|
||||
LDA.l ToastBuffer : TAY
|
||||
PLA
|
||||
JSL.l WriteVRAMBlock
|
||||
PLP : PLY
|
||||
RTL
|
||||
|
||||
13
zoom_on_carry.asm
Normal file
13
zoom_on_carry.asm
Normal file
@@ -0,0 +1,13 @@
|
||||
pushpc
|
||||
|
||||
org $87E294
|
||||
JSL.l CheckSpeed
|
||||
|
||||
pullpc
|
||||
|
||||
CheckSpeed:
|
||||
LDA.w $0308 : BIT.b #$80 : BNE .zoom
|
||||
LDA.b $5E : STA.b $00 ; what we wrote over
|
||||
RTL
|
||||
.zoom
|
||||
LDA.b #$10 : STA.b $00 : RTL
|
||||
Reference in New Issue
Block a user