Compare commits
2 Commits
pseudoflut
...
GKNew_soul
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ef95d4873 | |||
| 295b6a229b |
@@ -183,6 +183,7 @@ incsrc multiworld.asm
|
|||||||
incsrc textrenderer.asm
|
incsrc textrenderer.asm
|
||||||
incsrc crystalswitchbook.asm
|
incsrc crystalswitchbook.asm
|
||||||
incsrc mimicdash.asm
|
incsrc mimicdash.asm
|
||||||
|
incsrc souls.asm
|
||||||
warnpc $A58000
|
warnpc $A58000
|
||||||
|
|
||||||
org $A28000
|
org $A28000
|
||||||
@@ -192,6 +193,7 @@ fillbyte $00 : fill 32
|
|||||||
incbin "data/customitems.4bpp"
|
incbin "data/customitems.4bpp"
|
||||||
PreloadedGraphicsROM:
|
PreloadedGraphicsROM:
|
||||||
incbin "data/preloadedgfx.4bpp"
|
incbin "data/preloadedgfx.4bpp"
|
||||||
|
incbin "data/bossicons.souls.4bpp"
|
||||||
warnpc $A2B000
|
warnpc $A2B000
|
||||||
org $A2B000
|
org $A2B000
|
||||||
incsrc itemdatatables.asm ; Statically mapped
|
incsrc itemdatatables.asm ; Statically mapped
|
||||||
|
|||||||
@@ -15,3 +15,27 @@ dw $0000, $7E4E, $6F44, $1CF5, $7399, $1CE7, $02F9, $0233
|
|||||||
dw $7FFF, $7FFF, $0000, $5907, $6E0E, $0000, $7FBB, $7672
|
dw $7FFF, $7FFF, $0000, $5907, $6E0E, $0000, $7FBB, $7672
|
||||||
.off_black
|
.off_black
|
||||||
dw $0000, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5
|
dw $0000, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5
|
||||||
|
.armos
|
||||||
|
dw hexto555($000000), hexto555($F8F8F8), hexto555($D86060), hexto555($5070C8), hexto555($B090F8), hexto555($282828), hexto555($F0A068), hexto555($B06028)
|
||||||
|
.lanmolas
|
||||||
|
dw hexto555($787040), hexto555($585030), hexto555($484018), hexto555($50C090), hexto555($408858), hexto555($305830), hexto555($D8A800), hexto555($E06018)
|
||||||
|
.moldorm
|
||||||
|
dw hexto555($F8D018), hexto555($C8B818), hexto555($A89818), hexto555($806818), hexto555($503818), hexto555($903818), hexto555($D85800), hexto555($F8A828)
|
||||||
|
.agahnim
|
||||||
|
dw hexto555($000000), hexto555($F8F8F8), hexto555($C04080), hexto555($B08828), hexto555($E8C070), hexto555($282828), hexto555($90D038), hexto555($688020)
|
||||||
|
.helmasaur
|
||||||
|
dw hexto555($A00028), hexto555($D03828), hexto555($E88820), hexto555($4848B0), hexto555($7870E8), hexto555($A8A8F8), hexto555($F8F8F8), hexto555($181818)
|
||||||
|
.arrghus
|
||||||
|
dw hexto555($000000), hexto555($F8F8F8), hexto555($903018), hexto555($D85800), hexto555($F8A828), hexto555($282828), hexto555($E88068), hexto555($B04038)
|
||||||
|
.mothula
|
||||||
|
dw hexto555($000000), hexto555($F8F8F8), hexto555($4848B0), hexto555($7870E8), hexto555($A8A8F8), hexto555($282828), hexto555($F8A840), hexto555($D85820)
|
||||||
|
.blind
|
||||||
|
dw hexto555($88D0F8), hexto555($7890F8), hexto555($903018), hexto555($D85800), hexto555($F8A828), hexto555($282828), hexto555($E88068), hexto555($B04038)
|
||||||
|
.kholdstare
|
||||||
|
dw hexto555($7098C0), hexto555($58B0E8), hexto555($D0F8F8), hexto555($4828C8), hexto555($4828F0), hexto555($8070F8), hexto555($F8C8F8), hexto555($E088B0)
|
||||||
|
.vitreous
|
||||||
|
dw hexto555($000000), hexto555($F8F8F8), hexto555($50C090), hexto555($408858), hexto555($305830), hexto555($282828), hexto555($D8A800), hexto555($E06018)
|
||||||
|
.trinexx
|
||||||
|
dw hexto555($A00028), hexto555($A8A8F8), hexto555($7870E8), hexto555($4848B0), hexto555($505060), hexto555($788890), hexto555($78C0A8), hexto555($707068)
|
||||||
|
.ganon
|
||||||
|
dw hexto555($385088), hexto555($5088A8), hexto555($88C8A0), hexto555($B090F8), hexto555($C0A028), hexto555($886008), hexto555($B83010), hexto555($E86040)
|
||||||
|
|||||||
BIN
data/bossicons.souls.4bpp
Normal file
BIN
data/bossicons.souls.4bpp
Normal file
Binary file not shown.
@@ -26,7 +26,7 @@ SpritePrep_Eyegore_become_mimic:
|
|||||||
;JSL resetSprite_Mimic : NOP
|
;JSL resetSprite_Mimic : NOP
|
||||||
|
|
||||||
org $86ED9E ; Sprite_ApplyCalculatedDamage, skip high sprite id early exit
|
org $86ED9E ; Sprite_ApplyCalculatedDamage, skip high sprite id early exit
|
||||||
JSL IsItReallyAMimic : NOP
|
; JSL IsItReallyAMimic : NOP ; now hooked into from souls.asm
|
||||||
|
|
||||||
org $86EDA6 ; Sprite_ApplyCalculatedDamage .not_absorbable
|
org $86EDA6 ; Sprite_ApplyCalculatedDamage .not_absorbable
|
||||||
JSL notItemSprite_Mimic
|
JSL notItemSprite_Mimic
|
||||||
|
|||||||
28
hooks.asm
28
hooks.asm
@@ -2747,3 +2747,31 @@ LDA.b #$30
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $9EC7BE
|
org $9EC7BE
|
||||||
JSL MimicDirection
|
JSL MimicDirection
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; Boss souls changes
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DB866
|
||||||
|
JSL CheckBossSoul : BRA + : NOP #2 : +
|
||||||
|
|
||||||
|
org $86ED9E
|
||||||
|
JSL CheckInvincibleFlag : NOP
|
||||||
|
|
||||||
|
org $85DFFE
|
||||||
|
JSL SoulPaletteSet : BRA + : NOP #5 : +
|
||||||
|
|
||||||
|
org $85DFB7
|
||||||
|
JSL SoulPaletteApply : NOP #2
|
||||||
|
|
||||||
|
org $9E8086
|
||||||
|
JSL HelmasaurPaletteFix : BRA + : NOP #2 : +
|
||||||
|
|
||||||
|
org $9E838C
|
||||||
|
JSL HelmasaurHammerFix : NOP
|
||||||
|
|
||||||
|
org $9DD884
|
||||||
|
JSL MoldormPaletteFix_b : NOP
|
||||||
|
|
||||||
|
org $9DDB2E
|
||||||
|
JSL MoldormPaletteFix_d : NOP
|
||||||
|
|||||||
@@ -377,16 +377,16 @@ endmacro
|
|||||||
%ReceiptProps($ED, -4, 0, $49, $F36A, $FF, skip, skip) ; ED -
|
%ReceiptProps($ED, -4, 0, $49, $F36A, $FF, skip, skip) ; ED -
|
||||||
%ReceiptProps($EE, -4, 0, $49, $F36A, $FF, skip, skip) ; EE -
|
%ReceiptProps($EE, -4, 0, $49, $F36A, $FF, skip, skip) ; EE -
|
||||||
%ReceiptProps($EF, -4, 0, $49, $F36A, $FF, skip, skip) ; EF -
|
%ReceiptProps($EF, -4, 0, $49, $F36A, $FF, skip, skip) ; EF -
|
||||||
%ReceiptProps($F0, -4, 0, $49, $F36A, $FF, skip, skip) ; F0 -
|
%ReceiptProps($F0, -4, 0, $51, $F36A, $FF, skip, skip) ; F0 - Armos Soul
|
||||||
%ReceiptProps($F1, -4, 0, $49, $F36A, $FF, skip, skip) ; F1 -
|
%ReceiptProps($F1, -4, 0, $52, $F36A, $FF, skip, skip) ; F1 - Lanmolas Soul
|
||||||
%ReceiptProps($F2, -4, 0, $49, $F36A, $FF, skip, skip) ; F2 -
|
%ReceiptProps($F2, -4, 0, $53, $F36A, $FF, skip, skip) ; F2 - Moldorm Soul
|
||||||
%ReceiptProps($F3, -4, 0, $49, $F36A, $FF, skip, skip) ; F3 -
|
%ReceiptProps($F3, -4, 0, $54, $F36A, $FF, skip, skip) ; F3 - Helmasaur Soul
|
||||||
%ReceiptProps($F4, -4, 0, $49, $F36A, $FF, skip, skip) ; F4 -
|
%ReceiptProps($F4, -4, 0, $55, $F36A, $FF, skip, skip) ; F4 - Arrghus Soul
|
||||||
%ReceiptProps($F5, -4, 0, $49, $F36A, $FF, skip, skip) ; F5 -
|
%ReceiptProps($F5, -4, 0, $56, $F36A, $FF, skip, skip) ; F5 - Mothula Soul
|
||||||
%ReceiptProps($F6, -4, 0, $49, $F36A, $FF, skip, skip) ; F6 -
|
%ReceiptProps($F6, -4, 0, $57, $F36A, $FF, skip, skip) ; F6 - Blind Soul
|
||||||
%ReceiptProps($F7, -4, 0, $49, $F36A, $FF, skip, skip) ; F7 -
|
%ReceiptProps($F7, -4, 0, $58, $F36A, $FF, skip, skip) ; F7 - Kholdstare Soul
|
||||||
%ReceiptProps($F8, -4, 0, $49, $F36A, $FF, skip, skip) ; F8 -
|
%ReceiptProps($F8, -4, 0, $59, $F36A, $FF, skip, skip) ; F8 - Vitreous Soul
|
||||||
%ReceiptProps($F9, -4, 0, $49, $F36A, $FF, skip, skip) ; F9 -
|
%ReceiptProps($F9, -4, 0, $5A, $F36A, $FF, skip, skip) ; F9 - Trinexx Soul
|
||||||
%ReceiptProps($FA, -4, 0, $49, $F36A, $FF, skip, skip) ; FA -
|
%ReceiptProps($FA, -4, 0, $49, $F36A, $FF, skip, skip) ; FA -
|
||||||
%ReceiptProps($FB, -4, 0, $49, $F36A, $FF, skip, skip) ; FB -
|
%ReceiptProps($FB, -4, 0, $49, $F36A, $FF, skip, skip) ; FB -
|
||||||
%ReceiptProps($FC, -4, 0, $49, $F36A, $FF, skip, skip) ; FC -
|
%ReceiptProps($FC, -4, 0, $49, $F36A, $FF, skip, skip) ; FC -
|
||||||
@@ -656,16 +656,16 @@ endmacro
|
|||||||
%SpriteProps($ED, 2, 2, $04, $04, $0000) ; ED -
|
%SpriteProps($ED, 2, 2, $04, $04, $0000) ; ED -
|
||||||
%SpriteProps($EE, 2, 2, $04, $04, $0000) ; EE -
|
%SpriteProps($EE, 2, 2, $04, $04, $0000) ; EE -
|
||||||
%SpriteProps($EF, 2, 2, $04, $04, $0000) ; EF -
|
%SpriteProps($EF, 2, 2, $04, $04, $0000) ; EF -
|
||||||
%SpriteProps($F0, 2, 2, $04, $04, $0000) ; F0 -
|
%SpriteProps($F0, 2, 2, $83, $83, PalettesCustom_armos) ; F0 - Armos Soul
|
||||||
%SpriteProps($F1, 2, 2, $04, $04, $0000) ; F1 -
|
%SpriteProps($F1, 2, 2, $83, $83, PalettesCustom_lanmolas) ; F1 - Lanmolas Soul
|
||||||
%SpriteProps($F2, 2, 2, $04, $04, $0000) ; F2 -
|
%SpriteProps($F2, 2, 2, $83, $83, PalettesCustom_moldorm) ; F2 - Moldorm Soul
|
||||||
%SpriteProps($F3, 2, 2, $04, $04, $0000) ; F3 -
|
%SpriteProps($F3, 2, 2, $83, $83, PalettesCustom_helmasaur) ; F3 - Helmasuar Soul
|
||||||
%SpriteProps($F4, 2, 2, $04, $04, $0000) ; F4 -
|
%SpriteProps($F4, 2, 2, $83, $83, PalettesCustom_arrghus) ; F4 - Arrghus Soul
|
||||||
%SpriteProps($F5, 2, 2, $04, $04, $0000) ; F5 -
|
%SpriteProps($F5, 2, 2, $83, $83, PalettesCustom_mothula) ; F5 - Mothula Soul
|
||||||
%SpriteProps($F6, 2, 2, $04, $04, $0000) ; F6 -
|
%SpriteProps($F6, 2, 2, $83, $83, PalettesCustom_blind) ; F6 - Blind Soul
|
||||||
%SpriteProps($F7, 2, 2, $04, $04, $0000) ; F7 -
|
%SpriteProps($F7, 2, 2, $83, $83, PalettesCustom_kholdstare) ; F7 - Kholdstare Soul
|
||||||
%SpriteProps($F8, 2, 2, $04, $04, $0000) ; F8 -
|
%SpriteProps($F8, 2, 2, $83, $83, PalettesCustom_vitreous) ; F8 - Vitreous Soul
|
||||||
%SpriteProps($F9, 2, 2, $04, $04, $0000) ; F9 -
|
%SpriteProps($F9, 2, 2, $83, $83, PalettesCustom_trinexx) ; F9 - Trinexx Soul
|
||||||
%SpriteProps($FA, 2, 2, $04, $04, $0000) ; FA -
|
%SpriteProps($FA, 2, 2, $04, $04, $0000) ; FA -
|
||||||
%SpriteProps($FB, 2, 2, $04, $04, $0000) ; FB -
|
%SpriteProps($FB, 2, 2, $04, $04, $0000) ; FB -
|
||||||
%SpriteProps($FC, 2, 2, $04, $04, $0000) ; FC -
|
%SpriteProps($FC, 2, 2, $04, $04, $0000) ; FC -
|
||||||
@@ -932,16 +932,16 @@ endmacro
|
|||||||
%InventoryItem($ED, $0001, $0000, $0000) ; ED -
|
%InventoryItem($ED, $0001, $0000, $0000) ; ED -
|
||||||
%InventoryItem($EE, $0001, $0000, $0000) ; EE -
|
%InventoryItem($EE, $0001, $0000, $0000) ; EE -
|
||||||
%InventoryItem($EF, $0001, $0000, $0000) ; EF -
|
%InventoryItem($EF, $0001, $0000, $0000) ; EF -
|
||||||
%InventoryItem($F0, $0001, $0000, $0000) ; F0 -
|
%InventoryItem($F0, $0081, $0000, $0000) ; F0 - Armos Soul
|
||||||
%InventoryItem($F1, $0001, $0000, $0000) ; F1 -
|
%InventoryItem($F1, $0081, $0000, $0000) ; F1 - Lanmolas Soul
|
||||||
%InventoryItem($F2, $0001, $0000, $0000) ; F2 -
|
%InventoryItem($F2, $0081, $0000, $0000) ; F2 - Moldorm Soul
|
||||||
%InventoryItem($F3, $0001, $0000, $0000) ; F3 -
|
%InventoryItem($F3, $0081, $0000, $0000) ; F3 - Helmasuar Soul
|
||||||
%InventoryItem($F4, $0001, $0000, $0000) ; F4 -
|
%InventoryItem($F4, $0081, $0000, $0000) ; F4 - Arrghus Soul
|
||||||
%InventoryItem($F5, $0001, $0000, $0000) ; F5 -
|
%InventoryItem($F5, $0081, $0000, $0000) ; F5 - Mothula Soul
|
||||||
%InventoryItem($F6, $0001, $0000, $0000) ; F6 -
|
%InventoryItem($F6, $0081, $0000, $0000) ; F6 - Blind Soul
|
||||||
%InventoryItem($F7, $0001, $0000, $0000) ; F7 -
|
%InventoryItem($F7, $0081, $0000, $0000) ; F7 - Kholdstare Soul
|
||||||
%InventoryItem($F8, $0001, $0000, $0000) ; F8 -
|
%InventoryItem($F8, $0081, $0000, $0000) ; F8 - Vitreous Soul
|
||||||
%InventoryItem($F9, $0001, $0000, $0000) ; F9 -
|
%InventoryItem($F9, $0081, $0000, $0000) ; F9 - Trinexx Soul
|
||||||
%InventoryItem($FA, $0001, $0000, $0000) ; FA -
|
%InventoryItem($FA, $0001, $0000, $0000) ; FA -
|
||||||
%InventoryItem($FB, $0001, $0000, $0000) ; FB -
|
%InventoryItem($FB, $0001, $0000, $0000) ; FB -
|
||||||
%InventoryItem($FC, $0001, $0000, $0000) ; FC -
|
%InventoryItem($FC, $0001, $0000, $0000) ; FC -
|
||||||
@@ -1196,16 +1196,16 @@ ItemReceiptGraphicsOffsets:
|
|||||||
dw $0 ; ED -
|
dw $0 ; ED -
|
||||||
dw $0 ; EE -
|
dw $0 ; EE -
|
||||||
dw $0 ; EF -
|
dw $0 ; EF -
|
||||||
dw $0 ; F0 -
|
dw $1C20 ; F0 - Armos Soul
|
||||||
dw $0 ; F1 -
|
dw $1C60 ; F1 - Lanmolas Soul
|
||||||
dw $0 ; F2 -
|
dw $1CA0 ; F2 - Moldorm Soul
|
||||||
dw $0 ; F3 -
|
dw $1D20 ; F3 - Helmasuar Soul
|
||||||
dw $0 ; F4 -
|
dw $1D60 ; F4 - Arrghus Soul
|
||||||
dw $0 ; F5 -
|
dw $1DA0 ; F5 - Mothula Soul
|
||||||
dw $0 ; F6 -
|
dw $1DE0 ; F6 - Blind Soul
|
||||||
dw $0 ; F7 -
|
dw $2020 ; F7 - Kholdstare Soul
|
||||||
dw $0 ; F8 -
|
dw $2060 ; F8 - Vitreous Soul
|
||||||
dw $0 ; F9 -
|
dw $20A0 ; F9 - Trinexx Soul
|
||||||
dw $0 ; FA -
|
dw $0 ; FA -
|
||||||
dw $0 ; FB -
|
dw $0 ; FB -
|
||||||
dw $0 ; FC -
|
dw $0 ; FC -
|
||||||
@@ -1466,16 +1466,16 @@ StandingItemGraphicsOffsets:
|
|||||||
dw $0 ; ED -
|
dw $0 ; ED -
|
||||||
dw $0 ; EE -
|
dw $0 ; EE -
|
||||||
dw $0 ; EF -
|
dw $0 ; EF -
|
||||||
dw $0 ; F0 -
|
dw $1C20 ; F0 - Armos Soul
|
||||||
dw $0 ; F1 -
|
dw $1C60 ; F1 - Lanmolas Soul
|
||||||
dw $0 ; F2 -
|
dw $1CA0 ; F2 - Moldorm Soul
|
||||||
dw $0 ; F3 -
|
dw $1D20 ; F3 - Helmasuar Soul
|
||||||
dw $0 ; F4 -
|
dw $1D60 ; F4 - Arrghus Soul
|
||||||
dw $0 ; F5 -
|
dw $1DA0 ; F5 - Mothula Soul
|
||||||
dw $0 ; F6 -
|
dw $1DE0 ; F6 - Blind Soul
|
||||||
dw $0 ; F7 -
|
dw $2020 ; F7 - Kholdstare Soul
|
||||||
dw $0 ; F8 -
|
dw $2060 ; F8 - Vitreous Soul
|
||||||
dw $0 ; F9 -
|
dw $20A0 ; F9 - Trinexx Soul
|
||||||
dw $0 ; FA -
|
dw $0 ; FA -
|
||||||
dw $0 ; FB -
|
dw $0 ; FB -
|
||||||
dw $0 ; FC -
|
dw $0 ; FC -
|
||||||
|
|||||||
BIN
menu/drfont.2bpp
BIN
menu/drfont.2bpp
Binary file not shown.
@@ -9,7 +9,7 @@ UploadMenuOnlyIcons:
|
|||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #MenuOnlyIcons : STA.w $4342
|
LDA.w #MenuOnlyIcons : STA.w $4342
|
||||||
LDA.w #$1801 : STA.w $4340
|
LDA.w #$1801 : STA.w $4340
|
||||||
LDA.w #$0240 : STA.w $4345
|
LDA.w #$03A0 : STA.w $4345
|
||||||
LDA.w #$0F800>>1 : STA.w $2116
|
LDA.w #$0F800>>1 : STA.w $2116
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
|||||||
@@ -464,7 +464,40 @@ dw $2990 ; green pendant
|
|||||||
dw $298B ; blue pendant
|
dw $298B ; blue pendant
|
||||||
dw $299B ; red pendant
|
dw $299B ; red pendant
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
DrawBossSouls:
|
||||||
|
PHP : PHB : PHK : PLB
|
||||||
|
REP #$30 ; Set 16-bit accumulator & index registers
|
||||||
|
LDX.w #$0000 ; Paint entire box black & draw empty pendants and crystals
|
||||||
|
-
|
||||||
|
LDA.l .row0, X : STA.w GFXStripes+$02EA, X
|
||||||
|
LDA.l .row1, X : STA.w GFXStripes+$032A, X
|
||||||
|
LDA.l .row2, X : STA.w GFXStripes+$036A, X
|
||||||
|
LDA.l .row3, X : STA.w GFXStripes+$03AA, X
|
||||||
|
LDA.l .row4, X : STA.w GFXStripes+$03EA, X
|
||||||
|
LDA.l .row5, X : STA.w GFXStripes+$042A, X
|
||||||
|
LDA.l .row6, X : STA.w GFXStripes+$046A, X
|
||||||
|
LDA.l .row7, X : STA.w GFXStripes+$04AA, X
|
||||||
|
LDA.l .row8, X : STA.w GFXStripes+$04EA, X
|
||||||
|
INX #2 : CPX.w #$0014 : BCC -
|
||||||
|
|
||||||
|
PLB : PLP
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
.row0 dw $28FB, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $68FB
|
||||||
|
.row1 dw $28FC, $31A4, $31A5, $24F5, $31A6, $31A7, $24F5, $31A8, $31A9, $68FC
|
||||||
|
.row2 dw $28FC, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $68FC
|
||||||
|
.row3 dw $28FC, $31AA, $31AB, $24F5, $31AC, $31AD, $24F5, $31AE, $31AF, $68FC
|
||||||
|
.row4 dw $28FC, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $68FC
|
||||||
|
.row5 dw $28FC, $31B0, $31B1, $24F5, $31B2, $31B3, $24F5, $31B4, $31B5, $68FC
|
||||||
|
.row6 dw $28FC, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $24F5, $68FC
|
||||||
|
.row7 dw $28FC, $24F5, $31B6, $31B7, $24F5, $24F5, $31B8, $31B9, $24F5, $68FC
|
||||||
|
.row8 dw $A8FB, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $E8FB
|
||||||
|
;================================================================================
|
||||||
DrawPendantCrystalDiagram:
|
DrawPendantCrystalDiagram:
|
||||||
|
LDA.l HudFlag : AND.b #$40 : BEQ +
|
||||||
|
JML.l DrawBossSouls
|
||||||
|
+
|
||||||
|
|
||||||
PHP : PHB : PHK : PLB
|
PHP : PHB : PHK : PLB
|
||||||
REP #$30 ; Set 16-bit accumulator & index registers
|
REP #$30 ; Set 16-bit accumulator & index registers
|
||||||
LDX.w #$0000 ; Paint entire box black & draw empty pendants and crystals
|
LDX.w #$0000 ; Paint entire box black & draw empty pendants and crystals
|
||||||
|
|||||||
3
ram.asm
3
ram.asm
@@ -687,7 +687,8 @@ MapTotalsWRAM: skip $10 ; / on boot for tracking.
|
|||||||
skip $20 ; Reserved for general dungeon tracking data. May have over
|
skip $20 ; Reserved for general dungeon tracking data. May have over
|
||||||
; allocated here. Feel free to reassign.
|
; allocated here. Feel free to reassign.
|
||||||
MapCompassFlag: skip 2 ; Used to flag overworld map drawing.
|
MapCompassFlag: skip 2 ; Used to flag overworld map drawing.
|
||||||
skip $3E ; Unused
|
SpriteInvincibilityFlag: skip $10 ; Used for boss soul shuffle
|
||||||
|
skip $2E ; Unused
|
||||||
skip $260 ; Unused
|
skip $260 ; Unused
|
||||||
DialogBuffer: skip $100 ; Dialog Buffer
|
DialogBuffer: skip $100 ; Dialog Buffer
|
||||||
;
|
;
|
||||||
|
|||||||
152
souls.asm
Normal file
152
souls.asm
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
;================================================================================
|
||||||
|
; Boss Souls
|
||||||
|
;================================================================================
|
||||||
|
SoulPaletteSet:
|
||||||
|
LDA.l SpriteInvincibilityFlag, X
|
||||||
|
BEQ .normal
|
||||||
|
LDA.b #$FF
|
||||||
|
STA.w $0CFE
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
CMP.b #$08
|
||||||
|
BNE +
|
||||||
|
LDA.l $7FFA3C, X
|
||||||
|
STA.w $0CFE
|
||||||
|
+
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
SoulPaletteApply:
|
||||||
|
AND.w #$F1FF
|
||||||
|
PHA
|
||||||
|
LDA.w $0CFE
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BEQ .blackout
|
||||||
|
.ice
|
||||||
|
PLA
|
||||||
|
ORA.w #$0400
|
||||||
|
RTL
|
||||||
|
.blackout
|
||||||
|
PLA
|
||||||
|
ORA.w #$0600
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
HelmasaurPaletteFix:
|
||||||
|
LDA.w $0B89, X
|
||||||
|
AND.b #$F1
|
||||||
|
PHA
|
||||||
|
LDA.l SpriteInvincibilityFlag, X
|
||||||
|
BEQ .normal
|
||||||
|
.blackout
|
||||||
|
PLA
|
||||||
|
ORA.b #$0A
|
||||||
|
STA.w $0B89, X
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
PLA
|
||||||
|
STA.w $0B89, X
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
HelmasaurHammerFix:
|
||||||
|
LDA.l SpriteInvincibilityFlag, X
|
||||||
|
BEQ .normal
|
||||||
|
LDA.b #$00
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA.w $0301
|
||||||
|
AND.b #$0A
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
MoldormPaletteFix:
|
||||||
|
.b
|
||||||
|
LDA.b #$0B
|
||||||
|
BRA .apply
|
||||||
|
.d
|
||||||
|
LDA.b #$0D
|
||||||
|
.apply
|
||||||
|
PHA
|
||||||
|
LDA.l SpriteInvincibilityFlag, X
|
||||||
|
BEQ .normal
|
||||||
|
PLA
|
||||||
|
LDA.b #$07
|
||||||
|
BRA .write
|
||||||
|
.normal
|
||||||
|
PLA
|
||||||
|
.write
|
||||||
|
STA.w $0F50, X
|
||||||
|
RTL
|
||||||
|
;================================================================================
|
||||||
|
CheckInvincibleFlag:
|
||||||
|
LDA.l SpriteInvincibilityFlag, X
|
||||||
|
BEQ .normal
|
||||||
|
LDA.w $0E20, X
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
JML.l IsItReallyAMimic
|
||||||
|
;================================================================================
|
||||||
|
CheckBossSoul:
|
||||||
|
PHA : PHX
|
||||||
|
LDA.b #$00
|
||||||
|
STA.l SpriteInvincibilityFlag, X
|
||||||
|
; check if boss id
|
||||||
|
LDX.b #.boss_ids_end-.boss_ids-1
|
||||||
|
TYA
|
||||||
|
|
||||||
|
- CMP.l .boss_ids, X
|
||||||
|
BEQ .match
|
||||||
|
|
||||||
|
DEX
|
||||||
|
BPL -
|
||||||
|
|
||||||
|
.normal
|
||||||
|
PLX : PLA
|
||||||
|
STA.w $0E60, X
|
||||||
|
AND.b #$0F
|
||||||
|
STA.w $0F50, X
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.match
|
||||||
|
; X is boss index
|
||||||
|
|
||||||
|
; make palette black
|
||||||
|
LDA.b #$00
|
||||||
|
LDX.b #$1D
|
||||||
|
- STA.l $7EC462, X
|
||||||
|
STA.l $7EC662, X
|
||||||
|
DEX
|
||||||
|
BPL -
|
||||||
|
LDA.b #$01
|
||||||
|
STA.b $15 ; update palette
|
||||||
|
|
||||||
|
PLX
|
||||||
|
LDA.b #$01
|
||||||
|
STA.l SpriteInvincibilityFlag, X
|
||||||
|
|
||||||
|
PLA
|
||||||
|
|
||||||
|
ORA.b #$40
|
||||||
|
STA.w $06E0, X
|
||||||
|
AND.b #$01
|
||||||
|
ORA.b #$06
|
||||||
|
STA.w $0F50, X
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.boss_ids:
|
||||||
|
db $53 ; armos
|
||||||
|
db $54 ; lanmolas
|
||||||
|
db $09 ; moldorm
|
||||||
|
db $92 ; helma king
|
||||||
|
db $8C ; arrghus
|
||||||
|
db $8D ; arrghus puff
|
||||||
|
db $88 ; mothula
|
||||||
|
db $CE ; blind
|
||||||
|
db $A2 ; khold
|
||||||
|
db $A3 ; khold shell
|
||||||
|
db $BD ; vitreous big eye
|
||||||
|
db $BE ; vitreous small eye
|
||||||
|
db $CB ; trinexx
|
||||||
|
db $CC ; trinexx
|
||||||
|
db $CD ; trinexx
|
||||||
|
db $7A ; agahnim
|
||||||
|
..end
|
||||||
4
sram.asm
4
sram.asm
@@ -237,7 +237,9 @@ CompassCountDisplay: skip 2 ; Compass count display flags (bitfield)
|
|||||||
; High Byte: x c e d a s p m
|
; High Byte: x c e d a s p m
|
||||||
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
||||||
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
||||||
skip 10 ;
|
BossSoulMissing: skip 2 ; bitfield for boss soul acquisition
|
||||||
|
; 0 = has soul, 1 = soul missing
|
||||||
|
skip 8 ;
|
||||||
Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
|
Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
|
||||||
; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
|
; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
|
||||||
NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
||||||
|
|||||||
Reference in New Issue
Block a user