Merge in beta changes to pikit mode #4
+34
-12
@@ -1,5 +1,6 @@
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!BlankTile = $207F
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!BlankTile = $207F
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!SlashTile = $2830
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!SlashTile = $2830
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!PlusTile = $2404
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!HyphenTile = $2405
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!HyphenTile = $2405
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!LTile = $2D68
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!LTile = $2D68
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!DTile = $2D60
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!DTile = $2D60
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@@ -77,7 +78,7 @@ DRHUD_DrawCurrentDungeonIndicator: ; mX
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STY.w HUDCurrentDungeonWorld
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STY.w HUDCurrentDungeonWorld
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DRHUD_DrawKeyCounter:
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DRHUD_DrawKeyCounter:
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LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
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LDA.l DRFlags : AND.b #$04 : BEQ .to_finished
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LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
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LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
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REP #$20
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REP #$20
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BIT.w #$0002 : BNE .skip_map_check
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BIT.w #$0002 : BNE .skip_map_check
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@@ -90,8 +91,17 @@ DRHUD_DrawKeyCounter:
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LDA.l GenericKeys : LSR : BCS .total_only
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LDA.l GenericKeys : LSR : BCS .total_only
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LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w #!SlashTile : STA.w HUDKeysSlash
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LDA.w #!SlashTile : STA.w HUDKeysSlash
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LDA.l ExtraChestKeys, X : AND.w #$00FF : BEQ .total_only
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JSR ConvertToDisplay : STA.w HUDKeysExtraCount
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LDA.w #!PlusTile : STA.w HUDKeysExtraPlus
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.total_only
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.total_only
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LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
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SEP #$20
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LDA.l ChestKeys, X : SEC : SBC.l ExtraChestKeys, X
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REP #$20
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JSR ConvertToDisplay : STA.w HUDKeysTotal
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.to_finished
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JMP DRHUD_Finished
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JMP DRHUD_Finished
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OWRHUD_DrawWorldIndicator:
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OWRHUD_DrawWorldIndicator:
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@@ -292,17 +302,29 @@ BossStatus:
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; default palette 3 - white
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; default palette 3 - white
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LDA.l DungeonReminderTable, X : RTS
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LDA.l DungeonReminderTable, X : RTS
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ConvertToDisplay:
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ConvertToDisplay: ; transparent background
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and.w #$00ff : cmp.w #$000a : !BLT +
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AND.w #$00FF
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!ADD.w #$2519 : rts
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CMP.w #$000A : BCC .under10
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+ !ADD.w #$2490 : rts
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CMP.w #$000C : BCC .under12
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.over11
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CLC : ADC.w #$2553 : RTS
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.under12
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CLC : ADC.w #$2519 : RTS
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.under10
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CLC : ADC.w #$2490 : RTS
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ConvertToDisplay2:
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ConvertToDisplay2: ; solid background
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and.w #$00ff : beq ++
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AND.w #$00FF : BEQ .zero
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cmp.w #$000a : !BLT +
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CMP.w #$000A : BCC .under10
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!ADD.w #$2517 : rts ; 2580 with 258A as "A" for non transparent digits
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CMP.w #$000C : BCC .under12
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+ !ADD.w #$2816 : rts
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.over11
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++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
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CLC : ADC.w #$2580 : RTS
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.under12
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CLC : ADC.w #$2517 : RTS
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.under10
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CLC : ADC.w #$2816 : RTS
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.zero
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LDA.w #$2827 : RTS
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CountAbsorbedKeys:
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CountAbsorbedKeys:
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JML IncrementSmallKeysNoPrimary
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JML IncrementSmallKeysNoPrimary
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@@ -597,6 +597,8 @@ HUDMultiIndicator = $7EC790 ;
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HUDKeysObtained = $7EC7A2 ;
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HUDKeysObtained = $7EC7A2 ;
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HUDKeysSlash = $7EC7A4 ;
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HUDKeysSlash = $7EC7A4 ;
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HUDKeysTotal = $7EC7A6 ;
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HUDKeysTotal = $7EC7A6 ;
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HUDKeysExtraPlus = $7EC7E4 ;
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HUDKeysExtraCount = $7EC7E6 ;
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;
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;
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BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
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BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
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ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
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ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
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+3
-3
@@ -2686,9 +2686,9 @@ org $B0EFFF ; PC 0x186FFF
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BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
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BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
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db $02 ; $FF to count ball and chain item for collection stats.
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db $02 ; $FF to count ball and chain item for collection stats.
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;--------------------------------------------------------------------------------
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org $B0F000
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; 0x187000 - 18700F (unused)
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ExtraChestKeys: ; PC 0x187000-0x18700F
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;--------------------------------------------------------------------------------
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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org $B0F010
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org $B0F010
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ChestKeys: ; PC 0x187010-0x18701F
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ChestKeys: ; PC 0x187010-0x18701F
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