# z3randomizer Zelda 3 Randomizer Template ASM How to create the bps patch: * Assemble the ROM with asar (recommend to use a copy of original rom) `asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc` (copy_orignal_rom.sfc is now assembled_rom.sfc) * Use flips to create a bps file `flips original_rom.sfc assembled_rom.sfc base2current.bps` * Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.