; Scrap04 used for n ; Scrap06 used for rounds ; Scrap08 use for dpScratch/MXResult (lower 32 of dpScratch) CryptoDelta: dd #$9e3779b9 ; For use in an unrolled loop macro LSR32Single(value) CLC; LDA.b +2 : ROR : STA.b +2 ; do top part LDA.b : ROR : STA.b ; do bottom part ; ROR handles the carry from the upper byte for us endmacro macro ASL32Single(value) CLC LDA.b : ROL : STA.b ; do bottom part LDA.b +2 : ROL : STA.b +2 ; do top part ; ROL handles the carry from the lower byte for us endmacro CryptoMX: PHX ; upperScratch = (z>>5 ^ y <<2) LDA.w z : STA.b Scrap08 LDA.w z+2 : STA.b Scrap08+2 %LSR32Single(Scrap08) %LSR32Single(Scrap08) %LSR32Single(Scrap08) %LSR32Single(Scrap08) %LSR32Single(Scrap08) ;%LSR32(Scrap08,#$05) LDA.w y : STA.b Scrap08+4 LDA.w y+2 : STA.b Scrap08+6 %ASL32Single(Scrap08+4) %ASL32Single(Scrap08+4) ;%ASL32(Scrap08+4,#$02) LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+2 ;================================ ; upperscratch2 = (y>>3^z<<4) LDA.w z : STA.b Scrap08 LDA.w z+2 : STA.b Scrap08+2 %ASL32Single(Scrap08) %ASL32Single(Scrap08) %ASL32Single(Scrap08) %ASL32Single(Scrap08) ;%ASL32(Scrap08,#$04) LDA.w y : STA.b Scrap08+4 LDA.w y+2 : STA.b Scrap08+6 %LSR32Single(Scrap08+4) %LSR32Single(Scrap08+4) %LSR32Single(Scrap08+4) ;%LSR32(Scrap08+4,#$03) LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch+4 LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+6 ;================================ ; upperscratch = upperscratch + upperscratch2 ( == (z>>5^y<<2) + (y>>3^z<<4) ) LDA.w CryptoScratch : !ADD.w CryptoScratch+4 : STA.w CryptoScratch LDA.w CryptoScratch+2 : ADC.w CryptoScratch+6 : STA.w CryptoScratch+2 ;================================ ; dpscratch = sum^y LDA.w Sum : EOR.w y : STA.b Scrap08 LDA.w Sum+2 : EOR.w y+2 : STA.b Scrap08+2 ;================================ ; dpscratch2 = (k[p&3^e]^z) LDA.w p : AND.w #$0003 : EOR.w e : ASL #2 : TAX ; put (p&3)^e into X LDA.w KeyBase, X : EOR.w z : STA.b Scrap08+4 LDA.w KeyBase+2, X : EOR.w z+2 : STA.b Scrap08+6 ;================================ ; upperscratch2 = dpscratch + dpscratch2 (== (sum^y) + (k[p&3^e]^z)) LDA.b Scrap08 : !ADD.b Scrap08+4 : STA.w CryptoScratch+4 LDA.b Scrap08+2 : ADC.b Scrap08+6 : STA.w CryptoScratch+6 ;================================ ; MXResult = uppserscratch ^ upperscratch2 LDA.w CryptoScratch : EOR.w CryptoScratch+4 : STA.b Scrap08 LDA.w CryptoScratch+2 : EOR.w CryptoScratch+6 : STA.b Scrap08+2 PLX RTS XXTEA_Decode: PHP : PHB SEP #$30 ; set 8-bit accumulator and index LDA.b #$7F : PHA : PLB STZ.b Scrap04+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode ; search for lookup table index to avoid division and multiplication LDX.b #0 - LDA.l .n_lookup, X CMP.b Scrap04 : !BLT + INX BRA - + ; rounds = 6 + 52/n; LDA.l .round_counts, X : STA.b Scrap06 : STZ.b Scrap06+1 REP #$20 ; set 16-bit accumulator ; sum = rounds*DELTA; TXA : ASL #2 : TAX LDA.l .initial_sums, X : STA.w Sum LDA.l .initial_sums+2, X : STA.w Sum+2 ; y = v[0]; LDA.w v : STA.w y LDA.w v+2 : STA.w y+2 --- LDA.w Sum : LSR #2 : AND.w #$0003 : STA.w e ; e = (sum >> 2) & 3; LDA.b Scrap04 : DEC : STA.w p -- BEQ + ; for (p=n-1; p>0; p--) { ; z = v[p-1]; ASL #2 : TAX LDA.w v-4, X : STA.w z LDA.w v-4+2, X : STA.w z+2 ; y = v[p] -= MX; JSR CryptoMX LDA.w p : ASL #2 : TAX LDA.w v, X : !SUB.b Scrap08 : STA.w v, X : STA.w y LDA.w v+2, X : SBC.b Scrap08+2 : STA.w v+2, X : STA.w y+2 LDA.w p : DEC : STA.w p : BRA -- ; } + ; z = v[n-1]; LDA.b Scrap04 : DEC : ASL #2 : TAX LDA.w v, X : STA.w z LDA.w v+2, X : STA.w z+2 ; y = v[0] -= MX; JSR CryptoMX LDA.w v : !SUB.b Scrap08 : STA.w v : STA.w y LDA.w v+2 : SBC.b Scrap08+2 : STA.w v+2 : STA.w y+2 ; sum -= DELTA; LDA.w Sum : !SUB.l CryptoDelta : STA.w Sum LDA.w Sum+2 : SBC.l CryptoDelta+2 : STA.w Sum+2 DEC.b Scrap06 : BEQ + : JMP --- : + ; } while (--rounds); PLB : PLP RTL ; Note: uncomment any values from these tables that correspond to values of n actually in use ; (unused values are commented out to improve performance/ avoid wasting space) .n_lookup ;db 52 ; n > 52 ;db 26 ; n is 27 to 52 ;db 17 ; n is 18 to 26 ;db 13 ; n is 14 to 17 ;db 10 ; n is 11 to 13 ;db 8 ; n is 9 to 10 ;db 7 ; n is 8 ;db 6 ; n is 7 ;db 5 ; n is 6 ;db 4 ; n is 5 ;db 3 ; n is 4 ;db 2 ; n is 3 db 1 ; n is 2 .round_counts ;db 6 ; n > 52 ;db 7 ; n is 27 to 52 ;db 8 ; n is 18 to 26 ;db 9 ; n is 14 to 17 ;db 10 ; n is 11 to 13 ;db 11 ; n is 9 to 10 ;db 12 ; n is 8 ;db 13 ; n is 7 ;db 14 ; n is 6 ;db 16 ; n is 5 ;db 19 ; n is 4 ;db 23 ; n is 3 db 32 ; n is 2 .initial_sums ;dd (6*$9e3779b9)&$ffffffff ; n > 52 ;dd (7*$9e3779b9)&$ffffffff ; n is 27 to 52 ;dd (8*$9e3779b9)&$ffffffff ; n is 18 to 26 ;dd (9*$9e3779b9)&$ffffffff ; n is 14 to 17 ;dd (10*$9e3779b9)&$ffffffff ; n is 11 to 13 ;dd (11*$9e3779b9)&$ffffffff ; n is 9 to 10 ;dd (12*$9e3779b9)&$ffffffff ; n is 8 ;dd (13*$9e3779b9)&$ffffffff ; n is 7 ;dd (14*$9e3779b9)&$ffffffff ; n is 6 ;dd (16*$9e3779b9)&$ffffffff ; n is 5 ;dd (19*$9e3779b9)&$ffffffff ; n is 4 ;dd (23*$9e3779b9)&$ffffffff ; n is 3 dd (32*$9e3779b9)&$ffffffff ; n is 2